Author Topic: Changelog  (Read 186956 times)

Zarathustra217

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Changelog
« Reply #25 on: January 19, 2006, 01:39:42 PM »
January 19th - Version BETA 1.03h title "Occult."

Area and NPC changes:

- Fixed the Shrine to Ezra in the Vistani camp.

- Removed extra bedroll sold at Degannwy.

- Made the rest menu available in the Residential District.

- Slightly moved the starting location.

Scripting and System changes:

- Added code for new HeartBeater functionality.

- Fixed bug that was causing new characters to not being sent to OOC - New Character Area

- Added the Nerull Cult faction.

- Fixed resting.

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Changelog
« Reply #26 on: January 28, 2006, 02:47:58 AM »
January 27th - Version BETA 1.10 title "The Grand Conjunction."

Area and NPC changes:

- Added a large amount of areas east of The Svalich Pass.

- Added new areas to Vallaki - Southern Forest.

- Added various other new areas around Vallaki.

- Tweaked lightning of existing areas.

Scripting and System changes:

- Fixed some of the things that were causing time to lock.

- Improved general AI.

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Changelog
« Reply #27 on: January 31, 2006, 05:06:57 PM »
January 31th - Version BETA 1.10a title "The Wheel of Time."

Area and NPC changes:

- Fixed an error with Bela Bildrath's conversation not firing.

- Fixed the error with the gates in the Svalich Pass locking.

- Added more Shrines of Ezra and made them actually work.

- Added placeable seating to the Blue Water Inn and Midway Haven Lower House.

- Stationed some guards in the Blue Water Inn due to some recent events.

- Fixed an issue with the rooms in the Burgomaster's Guest House locking unecessarily.

- Added starting points for the Vallaki Guards and Red Vardo factions.

Scripting and System changes:

- Fixed time locking up. (This time, we mean it!)

- Made a few improvements on how backgrounds are handled.

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Changelog
« Reply #28 on: February 01, 2006, 03:05:36 PM »
February 1st - Version BETA 1.10b title "Xenophobia"

Area and NPC changes:

- Made minor alterations to the Vallaki - Southern Forest - Haunted Woods areas.

Scripting and System changes:

- Tweaked the AI in several ways, especially regarding natives' hostility towards certain races.

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Changelog
« Reply #29 on: February 09, 2006, 02:42:56 PM »
February 9th - Version BETA 1.10c title "A fast escape."

Area and NPC changes:

- Altered the Bakhna Rakhna equipment to be less devastating.

Scripting and System changes:

- Improved the NPC reaction patterns toward certain races.

- Changed the way placeable transitions work to not use a conversation.

- Improved the XP feedback slightly.

- Improved the stealth scripts to simulate NPC listening better.

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Changelog
« Reply #30 on: February 15, 2006, 08:57:03 PM »
February 15th - Version BETA 1.10d title "Loot."

Area and NPC changes:

- Reorganized and redid countless items on the palette.

- Added more lootable objects throughout the module.

- Added new areas and NPCs for DM quests.

- Added new areas and NPCs for player factions.

Scripting and System changes:

- Improved the NPC general AI to produce less lag and be more realistic.

- Fixed an exploit with the Stealth system.

- Fixed a bug that would cause dublicates of NPCs to appear at times.

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Changelog
« Reply #31 on: February 18, 2006, 04:27:13 PM »
February 18th - Version BETA 1.10e title "The Fallen Hero."

Area and NPC changes:

- Redid Gilos the Faithful to match statistics better. Adventurers beware.

Scripting and System changes:

- Did some improvements on effects of Spirit form.

- Added systems to much easier control of the Dynamic Factions from within game.

- Fixed a problem with certain treasure containers not resetting right.

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Changelog
« Reply #32 on: February 20, 2006, 05:08:51 PM »
February 20th - Version BETA 1.10f title "Career change."

Area and NPC changes:

- Made the wolves and werewolves unwilling to persue targets inside the Fishing Lodge.

- Moved all Dynamic Faction contol panels to shared area.

Scripting and System changes:

- Changed the max level difference allowed when multiclassing to 10.

- Improved the Stealth system.

- Changed some mechanisms of raising dead (Needs testing for evaluation.)

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Changelog
« Reply #33 on: March 06, 2006, 03:09:29 PM »
Marts 6th - Version BETA 1.10g title "I should not be at the computer!"

Area and NPC changes:

- Allowed the Red Vardo key to be used to open the door to the trials area.

- Temporarily removed all DM event areas.

Scripting and System changes:

- Optimized the AI slightly.

- Fixed resurrection.

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Changelog
« Reply #34 on: March 09, 2006, 09:23:20 AM »
Marts 9th - Version BETA 1.10h title "Ganging up."

Area and NPC changes:

- Imported NPC for use in DM events.

- Strangled the shriekers so that they'll no longer flood the DM channel.

Scripting and System changes:

- Optimized the AI teamwork considerably.

- Removed double trade notification.

- Made system to prevent unequipping items shortly prior to dying to avoid dropping them.

- Made the examine ability give feedback on location of own corpse when in spirit form.

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Changelog
« Reply #35 on: March 14, 2006, 07:14:14 PM »
Marts 14th - Version BETA 1.10i title "Calling spirits."

Area, Item and NPC changes:

- Updated uniforms except Ba'al Verzi. Ask DM for replacement.

Scripting and System changes:

- Made hitting the rest button when dead give you feedback on the location of your corpse.

- Removed buggy XP costs from default crafting.

- Fixed hostility bug.

- Changed raise dead and resurrection to summon spirit to corpse instead of instant revival. This is more in line with PnP rules and should be less buggy.

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Changelog
« Reply #36 on: March 15, 2006, 02:05:01 PM »
Marts 15th - Version BETA 1.11 title "Tainted Magic."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed default crafting XP warnings.

- Optimized AI to clear better out of combat.

- Fixed hostility bug again.

- Fixed resurrection to give full health.

- Nerfed a number of spells.

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Changelog
« Reply #37 on: March 17, 2006, 06:05:43 AM »
March 17th - Version BETA 1.20 title "Mt. Baratak."

Area, Item and NPC changes:

- Renamed areas to have "Barovia" before the rest of the area's name, to signify they are in the nation of Barovia
 
- Removed the Hide in Plain Sight feat from the following creatures: ebon tiger, shadow asp, slow shadow
 
- Removed damage reduction from the powrie's clothing
 
- Re-balanced many existing items
 
- Added many new items: cold-forged iron weapons (for fighting fiends), and Egyptian-themed items
 
- Changed the bakhna rakhna weapons to use carrion crawler brain juice poison on hit, to be more in line with PnP
 
- Added new editions of the Barovian Times, Harlee Rift's books of poetry, and a collection of short tales by Zecht d'Selvarine
 
- Added the following new creatures: trilloch, ak'chazar rakshasa, naztharune rakshasa, alven, brag, muryan, portune
 
- Fixed the resting problem on the second floor of the Blood o' the Vine Inn
 
- Added many new areas depicting Mt. Baratak, accesible from the northern part of Lake Zarovich
 
- Made new keys for the Vallaki Jail, the Village of Barovia Burgomaster's Manor and the Village of Barovia Burgomaster's Guest House, and changed the locks to the doors in these areas to only accept the new keys
 
- Guards no longer drop keys and keys cannot be pick-pocketed from them
 
- Removed the Guard/Commoner AI from the following NPCs, as it conflicted with their intended character behavior: Adrone, Wren, Lorelei, Degannwy's elf mages and rangers, Gwerydd, Yggdrasil, Megan Llwellwyn, Ilie Lucaciu, and the Light Carriers.
 
- Added Guard/Commoner AI to the following NPCs: Lieutenant Ionache, Vanda Antanasius, Temple Gravedigger, Laborer
 
- Removed the plot flag from Bray Martikova
 
- Added the proper NPC system scripts to Solantar Shadowcast
 
- Gave Broken Ones and Greater Broken Ones the proper race of Aberration instead of animal and/or human
 
- Made changes to several "boss" NPCs to ensure they give proper XP and provide more of a challenge
 
- Put treasure in Zalaph's inventory to reward anyone capable of defeating him.
 
- Made some cosmetic changes to Grimshnark and William, to reflect their religion and homelands.

- Added interiors for Old Svalich Road - Old Inn.

Scripting and System changes:

- Changed GMW to give +1 / 4 caster levels.

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Changelog
« Reply #38 on: March 22, 2006, 09:43:27 AM »
March 22th - Version BETA 1.20a title "Ethereal."

Area, Item and NPC changes:

- Retouched the spawns for the lower part of the catacombs beneath the Church of the Morninglord at Vallaki.

- Removed certain items from treasuries at the Ice Palace.

- Gave Shadow blend or Etherealness to several creatures.

Scripting and System changes:

- Tweaked the way Dynamic Factions spawn creatures to vary better.

- Fixed Mt. Baratak Summit frost damage.

- Increased Spirit form invulnerability.

- Fixed a few places where regular XP were rewarded.

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Changelog
« Reply #39 on: March 29, 2006, 03:43:33 PM »
March 29th - Version BETA 1.21 title "Memory."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Altered the growth rate of several dynamic factions to respond to increasing demand.

- Vastly improved the way the server uses the database.

- Fixed stealth checks to not include lootable corpses.

- Fixed an issue with certain creatures, especially DM spawned, that were not giving XP rewards.

- Fixed an issue with the killer of a creature occationally not recieving XP reward for the kill.

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Changelog
« Reply #40 on: March 30, 2006, 09:40:18 AM »
March 30th - Version BETA 1.22 title "Blasphemy."

Area, Item and NPC changes:

- Reduced the NPC spawns in Vallaki's Noble District and the Blue Water Inn, also fixed a problem with the Innkeeper NPC not spawning in the Blue Water Inn
 
- Added the incorporeal variable to a great many creatures including Jezra Wagner, Mad Mary, banshees, allips, slow shadows, trillochs, radiant spirits, apparitions, shadow rats, and many more
 
- Added a new creature: Blaspheme
 
- Altered the respawn script on the coffins in the Underground Ruins on Mt. Baratak. They now respawn after 10 minutes, preventing an endless sea of vampires from spawning.
 
- Altered the Snow Golems and Ice Statues that spawn them in the Ice Palace on Mt. Baratak
 
- Added a Shrine to Ezra on the summit of Mt. Baratak
 
- Made some slight cosmetic alterations to the North Tower on Mt. Baratak, and made sure the doors use the "rl_doordestroy" script instead of "cr_doordestroy"
 
- Made some cosmetic changes to the spider cave on Mt. Baratak, and greatly reduced the raw gp amount of treasure to be found in the cocoons there.
 
- Added a lever puzzle to the lich tower lair to the locked room/teleport trap. You can now leave by solving the lever puzzle instead of fighting a monster for a key that may not always show up ;) Also removed the now unneeded key from the greater broken one champion.
 
- Added a stone circle to the Svalich Woods east of the Village of Barovia
 
- Fixed some problems with the Staff of Elketh
 
- Made "boss" creatures now spawn through the dynamic faction system. Many bosses are more powerful, and some now even summon minions when attacked.
 
- Fixed a problem with some doors in the tower in the Underground Ruins.

Scripting and System changes:

- Made treasure tables more tailored for their associated areas.

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Changelog
« Reply #41 on: April 02, 2006, 05:15:42 PM »
April 2nd 2006 - Version BETA 1.22a title "Raging spirits."

Area, Item and NPC changes:

- Tweaked a lot of creature spawns to make them better use their spells.

- Fixed a lot of minor flaws throughout the module.

- Made all incorperal creatures have proper advantages hereof.

- Removed the gaseous form scripts from the vampires until a better solution has been produced.

Scripting and System changes:

- Took ultimate measure to prevent Bioware loot tables to generate things in the module.

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Changelog
« Reply #42 on: April 05, 2006, 06:33:18 PM »
April 5th 2006 - Version BETA 1.23 title "Seasoned."

Area, Item and NPC changes:

- Tweaked a few dynamic factions to 'breed' faster.

Scripting and System changes:

- Fixed an issue with ordinary XP being awarded in places.

- Fixed Divine Favor duration.

- Made additional checks to assure that dropped items don't dissappear upon death

- Implemented new weather system. Use your examine object ability on the ground for new feedback. The visual enhancements coming with this new system is immense, but the values might still need tweaking, so keep that in mind.

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Changelog
« Reply #43 on: April 10, 2006, 05:25:55 PM »
April 10th 2006 - Version BETA 1.23a title "Fading into darkness."

Area, Item and NPC changes:

- Added more monsters to the Underground Ruins and tweaked the associated dynamic faction.

- Gave some areas custom settings for use in combination with the new weather system.

Scripting and System changes:

- Tweaked the weather system significantly. including lowering the amount of red shift generated at dusk and dawn and made lighting transition more smoothly.

- Made AI generally ignore players in spirit form more.

- Moved the weather feedback to be given upon hitting the rest button.

- Improved the AI to tax the server less.

- Made severe frost do cold damage.

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Changelog
« Reply #44 on: April 11, 2006, 08:12:55 AM »
April 11th 2006 - Version BETA 1.23b title "A chilling cold."

Area, Item and NPC changes:

- Made various changes to the Lady's Rest.

- Made various changes to the Vallaki Guard areas.

- Added a few new various weapons.

- Added new winter gear to better withstand the cold seasons.

Scripting and System changes:

- Made varios tweaks to the weather system, including allowing a fortitude save against cold damage to halfen the damage of cold weather.

- Polished the AI some.

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Changelog
« Reply #45 on: April 13, 2006, 10:42:52 AM »
Changelog - April 13th 2006 Version BETA 1.24 title "Shaderun."

Area, Item and NPC changes:

- Added back in several DM event areas.

- Made Petre in the Vistani Camp sell winter clothings.

Scripting and System changes:

- Made several tweaks to the weathersystem.

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Changelog
« Reply #46 on: April 14, 2006, 07:17:45 AM »
Changelog - April 14th 2006 Version BETA 1.24a title "Condensing."

Area, Item and NPC changes:

- Retouched the Western Outskirts a bit.

Scripting and System changes:

- Made casting raise spells on a spirit summon it to it's corpse.

- Fixed a bug with the weather system causing persistent rain/snow.

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Changelog
« Reply #47 on: April 15, 2006, 09:21:33 AM »
Changelog - April 15th 2006 Version BETA 1.24b title "Winds of change."

Area, Item and NPC changes:

- Fixed City Jail locks.

- Balanced out loot better in certain places.

Scripting and System changes:

- Made the weather system more sporadically changing.

- Increased the general wind.

- Made minor optimizations to creature AI.

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Changelog
« Reply #48 on: April 16, 2006, 05:15:36 PM »
Changelog - April 16th 2006 Version BETA 1.24c title "Clearing up."

Area, Item and NPC changes:

- Made the elves at Degannwy sell arrows of various kinds.

Scripting and System changes:

- Fixed some grave issues with the weather system.

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Changelog
« Reply #49 on: April 18, 2006, 10:58:25 AM »
Changelog - April 18th 2006 Version BETA 1.24d title "Subtle Movements."

Area, Item and NPC changes:

- Added proper treasury to in Lake Zarovich - Dark Cave areas.

Scripting and System changes:

- Made the reset lever boot all.

- Fixed True Seeing to intended behavior.

- Made better PvP feedback for DMs.

- Made night and day last equally long.

- Did some minor optimizations to the weather system, including removing the visual effect of frost damage.