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Author Topic: Changelog  (Read 378664 times)

Soren / Zarathustra217

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Re: Changelog
« Reply #150 on: February 13, 2007, 11:11:07 AM »
Changelog - February 13th 2007 Version BETA 1.51e title "Dark Summonings."

Area, Item and NPC changes:

- Fixed a problem with the dynamic faction for the new areas north of Lake Zarovich.

Scripting and System changes:

- Lowered the DCs of most crafting recipes.

- Updated the in-game rulebook.

- Fixed the door to the Drain.

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Re: Changelog
« Reply #151 on: February 15, 2007, 02:33:58 PM »
Changelog - February 15th 2007 Version BETA 1.51f title "Wealth."

Area, Item and NPC changes:

- Fixed some treasure containers to properly spawn treasure.

- Added a few spawntypes in places.

- Fixed occurance of iron in Dvergenheim mines.

- Added some DM event NPCs.

Scripting and System changes:

- Fixed a bug with resting while shapeshifting.

- Made the treasure system able to generate treasure for NPCs and spawns.

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Re: Changelog
« Reply #152 on: February 19, 2007, 01:31:03 PM »
Changelog - February 19th 2007 Version BETA 1.51g title "Accessibility."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed XP hit when trading for life with the misty being.

- Tweaked how certain spells affect friendly PCs.

- Fixed the door to the Drain.

- Lowered the DCs for crafting a bit further.

Soren / Zarathustra217

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Re: Changelog
« Reply #153 on: February 23, 2007, 01:25:00 PM »
Changelog - February 23rd 2007 Version BETA 1.51h title "Synchronized."

Area, Item and NPC changes:

- Changed certain scrolls sold in places.

Scripting and System changes:

- Lowered the rat breed rate some.

- Fixed a glitch with certain loot tables.

- Made revival from death instant.

- Fixed an issue with night spawns vanishing and improved general day/night dynamics.

- Removed the stat requirement on crafting. Now it is possible to craft without high stats in all associated abilities, but just not that rewarding.

- Fixed an error in the Crafting conversation.

- Tweaked the way the morning and evening redshift is generated.

- Improved caching some.

Soren / Zarathustra217

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Re: Changelog
« Reply #154 on: February 26, 2007, 01:20:15 PM »
Changelog - February 26th 2007 Version BETA 1.52 title "Descend to Darkness."

Area, Item and NPC changes:

- Added new areas to the Mt. Baratak.

- Added several new items, creatures and placeables.

- Fixed the crafting pattern for Padded Armor.

- Fixed an issue with a room in the Broken Bell not providing free rest.

- Fixed an issue with Vioreca missing conversation.

- Fixed a token issue in Aron's conversation.

- Updated prices for crafting resources.

Scripting and System changes:

- Tweaked sunrise redshift generation.

- Fixed some issues with creatures of the night.


Soren / Zarathustra217

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Re: Changelog
« Reply #155 on: February 27, 2007, 01:18:22 PM »
Changelog - February 27th 2007 Version BETA 1.52a title "Falling Into Place."

Area, Item and NPC changes:

- Fixed an issue with the gold pile placeables.
 
- Fixed the seating in the Church of Ezra.
 
Scripting and System changes:

- Fixed some issues with treasuries not initializing right.

- Made weather fog colouring change more gradually.

Soren / Zarathustra217

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Re: Changelog
« Reply #156 on: March 02, 2007, 10:49:00 AM »
Changelog - March 2nd th 2007 Version BETA 1.52b title "Proper Resources."

Area, Item and NPC changes:

- Lowered the cost of crafting resources.

- Removed HotU crafting items from the module.
 
Scripting and System changes:

- Made mist changes more gradually fading.

- Improved the store cleanup scripts.

- Made using proper tools for acquiring resources more beneficial.

Soren / Zarathustra217

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Re: Changelog
« Reply #157 on: March 22, 2007, 09:03:36 AM »
Changelog - March 19th 2007 Version BETA 1.55 title "The Return and the Path Ahead."

Area, Item and NPC changes:

- Removed Coal resources from certain places.

- Updated some items to reflect some system changes.
 
Scripting and System changes:

- Merged some skills.

- Removed some unused skills and feats from the game.

- Updated feat progression tables.

Soren / Zarathustra217

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Re: Changelog
« Reply #158 on: March 22, 2007, 10:29:06 AM »
Changelog - March 22th 2007 Version BETA 1.55a title "Changed Perspective."

Area, Item and NPC changes:

- Updated several faction items.

- Updated Zachea's conversation.
 
Scripting and System changes:

- Fixed an issue with Bodak's Death gaze.

- Reimplemented crafting conversation - now available by the rest menu.

- Fixed several bugs with feat progression. !!!Make sure to download new hak update 1.55a!!! It can be found at the forums at www.nwnravenloft.com.

Soren / Zarathustra217

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Re: Changelog
« Reply #159 on: March 27, 2007, 09:27:13 AM »
Changelog - March 26th 2007 Version BETA 1.55b title "Reapplied Effects."

Area, Item and NPC changes:

- Fixed the florist store in the Market District to not buy items at overly high prices.
 
Scripting and System changes:

- !!! As by this update, most characters will have to relevel again. Use the Relevelling Crystal in the OOC - Main Hall !!!

- Tweaked some lighting settings some.

- Reworked the portal out of the Near Ethereal.

- Fixed an issue with item customizing.

- Added new emote animations.

- Fixed several bugs with feat progression and certain feats not appearing properly on menu. !!!Make sure to download new hak update 1.55b!!! It can be found at the forums at www.nwnravenloft.com.

- Changed Weapon Master skill requirement from Initimidate to Antagonize.

- Changed the corpse item to appear as a corpse on ground.

- Readded the possibility of using potions on others.

- Changed the duration of weapon applied poisons.

- Made the inn room auto-locking more fail proof.

Soren / Zarathustra217

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Re: Changelog
« Reply #160 on: March 28, 2007, 03:59:09 PM »
Changelog - March 28th 2007 Version BETA 1.55c title "Beyond and Back."

Area, Item and NPC changes:

- Restored the corpse item to prior state to make using it on NPCs work again.
 
- Made sure White Stags dropped meat.

Scripting and System changes:

- Added a few DM runscript commands.

- Made it possible to return to the world as a ghost from the Near Ethereal by entering the portal whence you came.

- Changed ECL of monstrous races.

Soren / Zarathustra217

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Re: Changelog
« Reply #161 on: March 29, 2007, 12:01:59 PM »
Changelog - March 29th 2007 Version BETA 1.55d title "Loose Gatherings."

Area, Item and NPC changes:

- Revised the corpse to the visible on ground version again.

- Added a lot of new custom items, mainly made by players' design.

- Updated a lot of existing items to be better balanced.

- Added a new NPC in the New Character Area with information and a store.

Scripting and System changes:

- !!! Updated the hak pak again to fix two minor issues. Please go and download the hak update 1.55d from www.nwnravenloft.com !!!

- Fixed some issues with Greater Skill Focus and some backgrounds not stacking right.

- Updated loot tables.

Soren / Zarathustra217

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Re: Changelog
« Reply #162 on: April 02, 2007, 07:45:53 AM »
Changelog - April 2nd 2007 Version BETA 1.55e title "Pillage."

Area, Item and NPC changes:

- Fixed several issues with merchents in Vallaki and updated their stock.

- Updated some faction HQs.

- Fixed the pricing of some items to make them less frequent in drops.

- Updated several areas to use new treasure tables.

- Added a new ferry to provide different route of travel.

Scripting and System changes:

- Fixed a problem with creatures dropping treasure.

- Fixed the stats of copper weapons.

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Re: Changelog
« Reply #163 on: April 03, 2007, 08:38:39 AM »
Changelog - April 3rd 2007 Version BETA 1.55f title "Beneath A Raging Storm."

Area, Item and NPC changes:

- Tweaked the statistics of Gremishka to match rules and be easier on low levels.

- Updated the appearence of several creatures.

- Added new templates to crafting stores.

- Removed the plot and stolen flag from Elytra and Mandible items.

- Fixed the template for Greatswords.

Scripting and System changes:

- Added crafting of ammunition.

- Added crafting of shields.

- Removed DC when changing item appearence.

- Disabled changing appearence of plot items.

- Modified the settings for chopping wood.

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Re: Changelog
« Reply #164 on: April 07, 2007, 02:19:01 PM »
Changelog - April 7th 2007 Version BETA 1.55g title "Catching Fire."

Area, Item and NPC changes:

- Updated certain faction areas and uniforms.

- Added new areas west.

- Moved the Relevel Crystal away from the OOC Main Hall to no longer being accessible.

Scripting and System changes:

- Fixed a problem with the calculation of dynamic population loss.

- Made appearence crafting without DC in the OOC New Character area.

- Fixed a problem with certain placeables not locking themselves right.

- Changed the statistics of certain craftable hides to properly give fire vulnerability.

Soren / Zarathustra217

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Re: Changelog
« Reply #165 on: April 10, 2007, 11:26:09 AM »
Changelog - April 10th 2007 Version BETA 1.55h title "Shadows & Silver."

Area, Item and NPC changes:

- Added new areas at Mt. Baratak.

- Made the gate at Von Zeklos' Farms unpickable.

- Updated a handful DM event NPCs.

Scripting and System changes:

- Fixed the ferry ride from Vallaki to Midway Haven.

- Changed the stats for polymorphed shapes of werewolves and wererats.

- Fixed the treasure tables that were causing no loot to drop in many places.

- Fixed the stats of crafted items using certain creature hides.

Soren / Zarathustra217

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Re: Changelog
« Reply #166 on: April 11, 2007, 01:35:21 PM »
Changelog - April 11th 2007 Version BETA 1.55i title "Terrible Transformations."

Area, Item and NPC changes:

- Set up treasure spawns in several areas to work properly again.

- Fixed a problem with a transition in the Silver Mines.

Scripting and System changes:

- Fixed some dynamic populations that were not spawning right.

- Fixed exiting the Near Ethereal by the way you entered.

- Fixed monstrous race polymorphing to give new stats.

Soren / Zarathustra217

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Re: Changelog
« Reply #167 on: April 16, 2007, 08:35:34 AM »
Changelog - April 16th 2007 Version BETA 1.55j title "As the Storm Settles."

Area, Item and NPC changes:

- Updated several faction areas to reflect recent events in game.

- Updated the appearence of certain faction uniforms.

Scripting and System changes:

- Lowered the weather cold damage for newly arrived.

- Fixed a problem with certain placeables leaving remains if not emptied before area deinitialization.

- Gave some animal/hybrid shapes slight natural cold resistance.

- Implemented code to help avoid corrupted characters.

Soren / Zarathustra217

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Re: Changelog
« Reply #168 on: April 17, 2007, 11:52:10 AM »
Changelog - April 17th 2007 Version BETA 1.55k title "Doors Reopened."

Area, Item and NPC changes:

- Fixed problem with missing crafting houses in the Warehouse District.

- Added some DM event NPCs.

Scripting and System changes:

- Fixed some issues with faction uniforms.

Soren / Zarathustra217

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Re: Changelog
« Reply #169 on: April 21, 2007, 12:16:17 PM »
Changelog - April 21st 2007 Version BETA 1.55l title "Gold & Garbage."

Area, Item and NPC changes:

- Updated sewer areas to add more significant drops based on faction powers.

- Updated some creature weapons.

- Updated several placeable blueprints to be plot.

Scripting and System changes:

- Added more emote options, mainly more skill rolls.

- Implemented a fix to help some issues with monstrous PC hybrid shapes and factions.

- Improved AI a bit to better react to perception.

Soren / Zarathustra217

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Re: Changelog
« Reply #170 on: April 23, 2007, 10:41:36 AM »
Changelog - April 23rd 2007 Version BETA 1.56 title "Hunters in the Night."

Area, Item and NPC changes:

- Updated several areas to feature more low probability spawns that might run into you at night. Beware!

- Updated some items and treasuries.

- Updated some faction areas.

- Tweaked certain NPCs to have better appearences.

- Added some DM event NPCs.

Scripting and System changes:

- Made returning from the Near Ethereal as ghost return you to the location of your corpse.

- Improved information about being a ghost.

- Added new features to the dynamic spawn systems.

- Updated some monstrous pc creature weapons.

Soren / Zarathustra217

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Re: Changelog
« Reply #171 on: April 24, 2007, 02:45:50 PM »
Changelog - April 24th 2007 Version BETA 1.56a title "From Below."

Area, Item and NPC changes:

- Updated the store in the new character area to offer lower prices.

- Fixed some dynamic population setups in certain areas.

- Fixed the loot at Von Zeklos' ruins.

Scripting and System changes:

- Implemented system to offer dark corruption bonuses even when shapeshifted.

- Updated and improved dynamic population calculation some.

Soren / Zarathustra217

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Re: Changelog
« Reply #172 on: April 26, 2007, 01:52:09 PM »
Changelog - April 26th 2007 Version BETA 1.56b title "Discipline."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with guards not coming to eachothers' aid.

- Fixed a minor issue with dynamic population spawn cost not being calculated right in certain events.

- Tweaked dark corruption curses and gifts to make it more balanced toward the desired effect.

- Did some performance improvements.

Soren / Zarathustra217

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Re: Changelog
« Reply #173 on: May 04, 2007, 09:51:47 AM »
Changelog - May 4th 2007 Version BETA 1.56c title "Blue Moon."

Area, Item and NPC changes:

- Reduced the amount of wildlife in certain places where it seemed overly cluttered.

Scripting and System changes:

- Fixed a glitch when viewing dynamic population power just after a reset.

- Added moon cycle feedback to the weather feedback.

- Made moon cycle affect the fog lighting at night.

- Altered code for AI to hopefully reduce the spamming of influence checks for high OR characters.

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Re: Changelog
« Reply #174 on: May 08, 2007, 03:25:06 PM »
Changelog - May 8th 2007 Version BETA 1.56d title "Better Tactics."

Area, Item and NPC changes:

- Added animation settings to spawns in several areas where they were missing.

- Retouched a lot of the city areas slightly.

- Moved some low probability spawns at city level to places where they wouldn't jump players just as they entered the area.

- Added a few DM NPCs.

Scripting and System changes:

- Did major optimizations and fixes of the core AI.