Author Topic: Changelog  (Read 309316 times)

Soren / Zarathustra217

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Re: Changelog
« Reply #125 on: October 30, 2006, 09:14:49 AM »
Changelog - October 30th 2006 Version BETA 1.35c title "Gathering Strength."

Area, Item and NPC changes:

- Fixed some area namings.

- Tweaked treasuries and treasure spawns in some areas to be more balanced.

Scripting and System changes:

- Fixed a glitch that caused people to be Non-Hostile-To-All after reviving.

- Changed the level cap, namely for monstrous PCs.

Soren / Zarathustra217

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Re: Changelog
« Reply #126 on: October 31, 2006, 08:06:33 AM »
Changelog - October 31st 2006 Version BETA 1.35d title "Diverse Breed."

Area, Item and NPC changes:

- Updated several creature blueprints to utilize new CEP 2.0 content.

Scripting and System changes:

- Fixed issues with factions.

Soren / Zarathustra217

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Re: Changelog
« Reply #127 on: November 14, 2006, 04:43:59 AM »
Changelog - November 13th 2006 Version BETA 1.35e title "Beautiful Bureaucracy."

Area, Item and NPC changes:

- Readded most CEP placeables to the palette for DM use.

- Added new councillor's tool.

- Added new DM tool for setting class permissions.

Scripting and System changes:

- Removed some subraces from the subrace setup conversation. These now need to be set by DM if desired.

- Fixed a bug where ECL adjustment didn't reset properly if a wrong subrace was set and later fixed.

Soren / Zarathustra217

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Re: Changelog
« Reply #128 on: November 20, 2006, 03:24:03 PM »
Changelog - November 20th 2006 Version BETA 1.35f title "Of the Mists."

Area, Item and NPC changes:

- Tweaked growth rates of several dynamic factions to be more dynamic.

Scripting and System changes:

- Added new Origin character option and tweaked the subrace selection conversation. Note that this will mean that subrace will have to be set up again for existing characters.

- Added new Half Vistani subraces.

- Tweaked XP system values.

Soren / Zarathustra217

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Re: Changelog
« Reply #129 on: November 22, 2006, 08:48:41 AM »
Changelog - November 22th 2006 Version BETA 1.35g title "Sharpened Blade."

Area, Item and NPC changes:

- Fixed an error with elite vampires.

- Fixed a few scattered errors across the module causing inefficient creatures.

Scripting and System changes:

- Fixed the councillor's tool for setting up subraces.

- Fixed some errors with certain subraces.

Soren / Zarathustra217

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Re: Changelog
« Reply #130 on: December 07, 2006, 08:16:03 AM »
Changelog - December 6th 2006 Version BETA 1.36 title "A Trade of Life and Death."

Area, Item and NPC changes:

- Added new features for the revised death system.

- Fixed Nadja the Vistani's potions.

Scripting and System changes:

- Made major revisions to the death system.

- Fixed a bug with the Vallaki Bank.

Soren / Zarathustra217

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Re: Changelog
« Reply #131 on: December 08, 2006, 06:00:32 PM »
Changelog - December 8th 2006 Version BETA 1.36a title "Balancing the Scale."

Area, Item and NPC changes:

- Changed the corpse item to no longer being a container.

Scripting and System changes:

- Removed item drop on death, except for items equipped in hands.

- Made AI better to return to their original locations after ended combat.

- Fixed a glitch with the Misty Being in the Near Ethereal that would sometimes kill you upon making a deal.

Soren / Zarathustra217

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Re: Changelog
« Reply #132 on: December 11, 2006, 04:37:35 PM »
Changelog - December 11th 2006 Version BETA 1.36b title "Playing with Corpses."

Area, Item and NPC changes:

- Fixed a problem with Sewer Dweller characters waking up in the old Drain.

Scripting and System changes:

- Fixed using the corpse item.

Soren / Zarathustra217

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Re: Changelog
« Reply #133 on: December 13, 2006, 11:50:59 AM »
Changelog - December 13th 2006 Version BETA 1.36c title "Shelter."

Area, Item and NPC changes:

- Updated and added some new faction areas.

- Updated some faction uniforms.

- Greatly lowered the price of healer's kits.

Scripting and System changes:

- Improved AI behavior slightly.

Soren / Zarathustra217

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Re: Changelog
« Reply #134 on: December 14, 2006, 10:56:33 AM »
Changelog - December 14th 2006 Version BETA 1.36d title "Spreading Evil."

Area, Item and NPC changes:

- Updated several areas across the module, mainly those leading to and in the vicinity of the Village of Barovia.

- Added new areas new the Village of Barovia.

- Updated the appearance of several creatures.

- Fixed a few typoes.

- Fixed Cezar Jr.'s conversation to properly check for gold.

Scripting and System changes:

- Improved AI behavior to better react to nearby hostiles.

- Fixed Nadja's elixir brewing in certain cases.

- Readjusted several creature populations' settings.

Soren / Zarathustra217

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Re: Changelog
« Reply #135 on: December 15, 2006, 08:49:03 AM »
Changelog - December 15th 2006 Version BETA 1.36e title "Local Slur."

Area, Item and NPC changes:

- Fixed Cezar Jr.'s conversation.

- Lowered mink HP.

Scripting and System changes:

- Improved omnivore and herbivore AI behavior.

- Added feedback to attempting to get a corpse raised at a NPC healer when lacking founds.

Soren / Zarathustra217

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Re: Changelog
« Reply #136 on: December 16, 2006, 06:00:41 PM »
Changelog - December 16th 2006 Version BETA 1.36f title "Nature's Blessings."

Area, Item and NPC changes:

- Made mushrooms placeable vanish upon picking.

- Made Navarre sell the new version of the Healer's Kit.

- Added a few DM NPCs and items.

Scripting and System changes:

- Tweaked dusk and dawn fog hues.

- Fixed errernous feedback when using the Healer's Kit on others.

Soren / Zarathustra217

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Re: Changelog
« Reply #137 on: December 29, 2006, 03:03:42 PM »
Changelog - December 29th 2006 Version BETA 1.36g title "Breaks in Persistency."

Area, Item and NPC changes:

- Fixed several minor issue with the Orphanage area.

- Updated some areas to reflect recent events.

- Added a few DM event areas.

Scripting and System changes:

- Fixed an issue with what faction a player is set to after death.

Soren / Zarathustra217

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Re: Changelog
« Reply #138 on: January 01, 2007, 10:35:50 AM »
Changelog - January 1st 2007 Version BETA 1.36h title "A New Era."

Area, Item and NPC changes:

- Readded the Voting Booth portal.

Scripting and System changes:

- None

Soren / Zarathustra217

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Re: Changelog
« Reply #139 on: January 09, 2007, 07:56:38 AM »
Changelog - January 8th 2007 Version BETA 1.36i title "Votings Closed."

Area, Item and NPC changes:

- Re-removed the Voting Booth portal.

- Updated the library in the OOC Lounge some.

Scripting and System changes:

- None

Soren / Zarathustra217

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Re: Changelog
« Reply #140 on: January 19, 2007, 11:30:49 AM »
Changelog - January 13th 2007 Version BETA 1.36k title "Shadows Weaving."

Area, Item and NPC changes:

-Added several DM areas and NPCs

-Added new monsters: Ennui, Gray Morph, Shadow Morph, Dreamweaver

-Added subrace ability items for ECL subraces

-Added several new items

Scripting and System changes:

- Added core of the new crafting system. Pending implementation.

Soren / Zarathustra217

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Re: Changelog
« Reply #141 on: January 19, 2007, 02:25:35 PM »
Changelog - January 19th 2007 Version BETA 1.36k title "Fabric Strengthening."

Area, Item and NPC changes:

-Added several DM areas and NPCs

- Updated certain faction uniforms.

- Updated certain faciton areas.

- Added several crafting resources to the module for impending crafting system.

Scripting and System changes:

- Minor.

Soren / Zarathustra217

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Re: Changelog
« Reply #142 on: January 23, 2007, 02:16:00 PM »
Changelog - January 23th 2007 Version BETA 1.50 title "The Creator and the Created."

Area, Item and NPC changes:

- Added several new areas featuring crafting stations.

- Fixed a few other areas.

Scripting and System changes:

- Finalized the crafting system for the first test runs.

Soren / Zarathustra217

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Re: Changelog
« Reply #143 on: January 24, 2007, 02:24:05 PM »
Changelog - January 24th 2007 Version BETA 1.50a title "Stores Restored."

Area, Item and NPC changes:

- Made Aleksei sell proper curing knifes.

Scripting and System changes:

- Made a exception system for crafting stores to circumvene a bug in the game.

- Made chucks of oak properly produce oak planks.

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Re: Changelog
« Reply #144 on: January 25, 2007, 09:46:28 AM »
Changelog - January 25th 2007 Version BETA 1.50b title "Pas Un Bassin."

Area, Item and NPC changes:

- Corrected EO's emberrasing spelling mistake in Curing Basins.

Scripting and System changes:

- Fixed the crafting info conversation to give proper feedback on CXP in certain crafts.

- Made arrangements to assure that crafted items can't be sold at overly high prices considering the work involved.

Soren / Zarathustra217

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Re: Changelog
« Reply #145 on: February 02, 2007, 09:14:41 PM »
Changelog - February 3rd 2007 Version BETA 1.51 title "The Realm Revised."

Area, Item and NPC changes:

- Added crafting stations to Dvergeheim.
 
- Updated Onar to cast healing spells.

 - Fixed an issue with the transition from Svalich Woods to Svalich Woods South not being visible.
 
- Made NPCs in the Sanctuary of Blessed Succor cast healing spells and raise dead PCs.

- Removed AoE spells from the elf mages and pixies of Degannwy.
 
- Added crafting stations to the Village of Barovia.
 
- Corrected the spelling of "Svalich" in the Orphanage areas.
 
- Added bee's wax to Bervis' store.
 
- Updated several creatures to drop crafting resources.
 
- Added placeable headstones to mark the death of several PCs and notable NPCs.

- Updated the bank conversation, the bank area and Eugen, the NPC banker.

- Updated a large amount of other areas and NPCs throughout the module and implemented several new.

Scripting and System changes:

- Revised the scripts for the Vallaki Bank.

- Revised the scripts for trading parts of your soul to return to life without aid.

- Revised the crafting system to implement new Crafting Levels, as well as a DC for success on crafting.

Soren / Zarathustra217

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Re: Changelog
« Reply #146 on: February 03, 2007, 08:55:32 AM »
Changelog - February 4th 2007 Version BETA 1.51a title "Lost Accounts."

Area, Item and NPC changes:

- Fixed the transition in the Market District leading to the Slums.

- Fixed the entrance to the Vallaki Bank.

- Imported new areas and NPCs for DM events.

Scripting and System changes:

- Fixed an issue that made crafting give negative CXP.

- Fixed Adrone to better appear to be in coma.

Soren / Zarathustra217

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Re: Changelog
« Reply #147 on: February 04, 2007, 02:16:13 PM »
Changelog - February 4th 2007 Version BETA 1.51b title "Even."

Area, Item and NPC changes:

- Added a new area with leatherworks near the Village of Barovia.

Scripting and System changes:

- Fixed some issues with crafting.

- Fixed an issue with returning from death.

- Fixed a faction specific issue.

Soren / Zarathustra217

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Re: Changelog
« Reply #148 on: February 08, 2007, 09:53:19 AM »
Changelog - February 8th 2007 Version BETA 1.51c title "Caught in the Fall."

Area, Item and NPC changes:

- Updated the Ladies' Rest with new NPCs in light of the most recent Soth event.
 
- Updated many food items to be used like rations.
 
- Updated the animations of NPCs in taverns.
 
- Fixed an error with inn rooms not giving free rest in the Broken Bell.
 
- Fixed an error with Marcel not opening his.
 
- Updated Mariska's Bakery.

- Implemented new areas north of Lake Zarovich.

Scripting and System changes:

- Fixed mink pelts to no longer give dire bear leathers when cured.

- Fixed an issue with familiars dropping items.

- Fixed an issue with trading with NPCs while invisible.

- Removed True Seeing from several familiars, replacing with stats matching the spell.

- Made NPCs react to polymorph shapes and some visual spell effects.

Soren / Zarathustra217

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Re: Changelog
« Reply #149 on: February 10, 2007, 07:07:43 PM »
Changelog - February 10th 2007 Version BETA 1.51d title "Protect the Weak."

Area, Item and NPC changes:

- Fixed the innkeeper of the Broken Bell to properly hand out keys.

- Fixed several issues with new areas north of Lake Zarovich.

- Fixed a problem with some livestock turning hostile.

Scripting and System changes:

- Revised how the crafting system gives XP somewhat.

- Fixed issues with guards attacking little children.

- Optimized the coding in several places.