You have been taken by the Mists

Author Topic: - Master 'Three fingers' mercantile -  (Read 6888 times)

SanneJ

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- Master 'Three fingers' mercantile -
« on: April 16, 2016, 02:17:08 PM »
(( notices are pinned to trees in the mist camp and in the Vallaki outskirts))





Selling items of wonder and adventure, from the mists realms and beyond.




Always open to a friendly haggle, and always looking for goods to trade or buy.



- Weapons for adventure -


The Lucky One - A lucky magic short sword that puts a spring in your step. sold
Mercykiller Blade – Magic rapier that harms evil creatures. sold
Dagger of Venom - A magic blade with a venom compartment for everyday use. Looking for offers!
Ice Shard - Sharp ice cold dagger with a soft glow to it.  sold
Borcan Stiletto - Needle like blade that make it easy to penetrate but hard to parry. 800
Sword Breaker - off hand dagger that helps to parry blows. 400
Blade of the Cattle – Rapier handy against bandits and the like. 1200
Degannwy White Stag Blade – Local made magic elven short sword. sold
Aramil’s Blade – Clumsy magic long sword, but still a magic sword. 1700
Angel Arm – The best great sword to fight evil! 2100
Claiomh Solais - This magic great sword will glow blue as it cuts down your evil enemies. 3100
Cutlass of the Golden Gulf - Magic scimitar that lets you breath under water. Looking for offers!
Sword of Charm Person - Long sword that will make making friends very easy. 1200
Hrunting - A wicked looking long sword that will secretes a toxin with every hit. 1000
The Simplifier - Simple but very deadly magic short sword. sold
Wanderer's Blade - Rare magic longsword that is perfect for the defending fighter. sold
Desert Wind - Beautifully made magic scimitar with a blade that seems to burn with fire. sold
Cavalry Saber - Handles like a rapier but made for mounted combat, can deal a devastating blow. 900
The Athame - Dull dagger helps to identify and learn spells. 800
Razor - Extremely sharp dagger weakens the wielder's body and will. 1000
Winterlass - A heroes longsword that feels cold to the touch and has a devastating effect on lucky hits. 2300   
Vraja - Lighting infused magic longsword from distant and exotic Sri Raji. sold
Dweomerbane - Magic longsword Specifically crafted to slay magical beasts. 3200
Masamune - Magic katana of great power forged on Rokushima Taiyoo. sold
Defender - Magic longsword that will deflect some blows. sold
Elven Thin Blade -  magic elven blade made of mithral made in Sithicus, used by the best elf fighters. 2100 
Viperblade - This dagger, with a hilt shaped like a snake, has a poison that drains the constitution. 1100
Bar-ethel - Famed magic longsword from the sands of Har'akir that is perfect for killing dead ones. Looking for good offers!
The Cursed Cutlass of Dalanti - Magic short sword that will make your enemies run away in terror. 2100 
Sword of Bao - Fierce looking two-bladed sword that burns with fire. 3100
True Wit -  Perfect magic short sword that radiates acid and sonic energy. Looking for good offers!
Messenger Blade - Finely edged magic kukri whispered to be used by a cult ones. 2700
Jamadhar - Small exotic blade, called a Katar, that will stun enemies for a while. 3600
Howling Axe - When spun this axe makes a high-pitched wail, resulting in devastating blows. 3700
Dabaee Kobara - Small exotic blade, called a Katar, that has a negative sheen over it. 2300
Dimmed Shadow Strike - Short sword that seems to be linked to the shadow plane. 2800

Wrath of Osiris - Magic light flail from the sands that help fight the dead ones. sold
The Dwarven Hatchet – Magic dwarfen war axe that seems to be good against giants. 1200
Trishula – Trident that seems to be blessed by a god. 2100
Grim Tidings – Double axe cuts down werewolf and dead ones like grain. Any reasonable offer!!
Undead Impaler - Spear made with a famous undead hunter in mind. 1100
Brionac - Halberd used by witch hunters will silence your enemies. 2200
Lava Halberd - Magic halberd that shines with the fire it was made in. 3200
Hammer of Belenus - Light hammer for those that like to do good and crush dead ones, also shines in the night. 1100
Bonebane - Magic quarterstaff that uses fire against the dead ones. 2100
The Cinder - Magic battleaxe that burns the dead ones. 2300
Hellish Whip – Whip that burns with fire. 1300
Bluudfires's Morningstar of Justice - Magic morningstar that works well against the dead ones. 1800
Mordenheim's Lightning Rod - This spear was used by Dr. Mordenheim in the creation of one of his subjects and still holds the power of lightning. 1200
Green Dragon Crescent Blade - Halberd that will freeze the blood of your enemies. 1000
The Holy Gavel - Magic warhammer that is perfect for smashing dead ones. 4200
Trident of Elemental Death - Magic trident from the Sea of Sorrows that is perfect for killing elementals. 3900
Rod of Anointing -  Ornamented mace like weapon that seems to work well against the dead ones. 700
Black lance - Ironwood halberd that is perfect to fight evil with and parry their blows. 2100
Gladiator's Club - Magic club that will leave your enemies dazed and confused. Looking for offers!
Shield Hammer - Unsubtle hammer that will crush evil and shield you from harm. 1650
Snakebite - Whip that looks and bites like a asp. 2800
Spear of Longinus - Said to be both blessed and cursed this spear will harm most any enemy. 3200
Asp Flail - Magic heavy flail dripping with acid, only for those with disorder in their hearts. 4300
Weighted Sap - Small leather bag filled with lead balls, will daze your enemies so they won't see the next hit coming. 1200
Ihachelang, Mace of the Fallen Star - A sound can be heard when one strikes with this mace, and blood will be drawn. 2400
Bone of the Saint - Shining heavy mace, works very good again dead ones and even heals folks. 1600

Stalker's Light Crossbow - Famous magic crossbow for folks that want to keep hidden and silent. sold
Sure Shot - This magic sling is humble, but a true shot. 800
Lighter crossbow - Lightweight crossbow will help you move silently. 1100
Darkonian Halfling Ranger's Sling - Magic sling that will heighten your reflexes made for and by hin. 2700

Staff of Fury - Will protect the caster and gives the means to make spells more effective. 3100
Staff of Harmony - Staff for those that love animals and want to win the sympathy of animals and men a like. 800
Staff of Scientific Wizardry - Lamordia made staff that will make spells faster and improve your knowledge. sold
Staff of the Demonologist - Staff from the plains of Perfidus that will make you a master of fire and flame. 2100
Staff of the Apprentice Conjurer - Apprentice staff that will let you focus on conjuration, also holds some spells. 1300 
Staff of the Apprentice Illusionist - Apprentice staff that will let you focus on illusion, also holds some spells. 1600

Tessen - Very light object that can be used as a buckler, even by the untrained, and as a weapon. 900
Shield of the Sun - Large magic shield that glows with a light of it's a own and can burn dead ones. sold
Luck - Small enhanced shield ones used by a real hero, gives lots of extra protection. 3200 
The Black Shield - Magic shield that protects very well against devils, demons and hags. Looking for offers!
Shield of Dawn - Small shield that will hold back the woken dead and shines with a light of her own. 1200


- Gloves, garments, headgear and footwear -


Gloves of the Rogue - Handy Gloves for the locksmith and trapper. 1650
Ward Cestus – Gauntlets that deflect blows. 900
Gauntlets of the Blazing Arc – hazlan made gloves that can roast your enemies. 600
Merchant Gloves – Bartering will be your business. 900
Sphairai – Fighting gloves with spikes on them. 850
Gloves of Swordplay - A pair of duelers gloves. 380
Gloves of Discipline – makes your hands steady as a rock. 280
Hand of the Green Dragon – Magic fighting gloves that burn the target like acid. sold
Hands of Dusk - Gloves that will protect the wicked against divine energy and help pick a fight. 2250
Gloves of the Minstrel - Silk gloves that will make any performer famous. 900
Gloves of Spellcraft - Used by casters to recognize spells. 500
Iron Hands - Fighting gloves that makes hitting your enemies easier and leaves them feeling like they have been hit by a iron bar. sold
Gloves of Concentration - Will help you concentrate your mind. 400
Gauntlets of Lassitude - These gloves will make your opponents move as slowly as a snail. 3100
Vechorite Cestus - Gloves will leave your target confused for a while if you hit them just right. 2100
Bands of the Iron Monkey - Iron arm bands that hold magic to protect the hand to hand fighter and make him a little faster. 1100
Greater Gloves of Concentration - Gloves that will help you concentrate. 2500
Bracers of Dawn - Bracers of the morning lord faith that will light your path and harm dead ones with bright light. 1100
Gauntlet of the Fallen Paladin - These gloves will make a paladin better at casting, but also weak-willed. 1250
Gobalski's Bracers - Thick leather bracers made by a famous wrestler that will protect you from blows. sold
Bracers of Archery - wrist guards that assist the bowman with deadly accuracy. 850
Hands of Dawn - Will protect you against attacks of shadows and it's a healers must. 2400
Gloves of the animal tamer - Thick scented gloves that help while training animal. sold
Bracers of the Caliban Ranger - Bracers that will help the ranger cast spells, but also make her a bit awkward. 1650
Greater Gloves of Spellcraft - Used by casters to recognize powerful spells. 2100
Iron Knuckles - Fighting gloves with iron knuckles. 850
Bracers of armor +1 - Simple looking bracers that grant protection almost like normal armor. 1900
Silver Lined Knuckles - Not just for looking fancy, but for fighting werecreatures as well. sold
Gnomish Commando Gauntlets - Gloves for gnomes or hin, useful for setting traps, keeping a steady hand and reloading a crossbow really fast. 1300
Crimson Dragonhide Bracers - These bracers from past the mists, from a world called Krynn, will protect against fire and harm. 3300
Gloves of the Mouse - Dementlieu made silk gloves, will make your hands very smooth. 5200

Belt of the Locksmith - Belt that holds a few handy pockets. 550
Thieves Utility Belt – Belt with a pocket for right about anything. 2600
Healing Belt - Belt made by the sisters of Hala, will heal mild wounds. 2600
Sash of Shimmering - Powerful item will protect the wearer from magical attacks. 950
Belt of Moral Fortitude - Makes a moral person resist the temptations of live in the realm. 1100
Brawler's Belt - Belt for champions that will protect you from punches. sold
Belt of the Camel - Protective belt perfect for desert travel. sold
Ceinture du révolutionnaire - Rare collectable from a Port a Lucine war, wearing it makes it easier to anger folks. 1200
Belt of Stability - Wearing this belt makes one feel in control, it helps again fear and to shield the mind. 1500
Sash of Amoria - A belt ones given to a bard by the queen of Amoria, will protect against magic and make you a smooth talker. 800
Belt of the Mouse - Dementlieu made leather belt, will make you quiet as a mouse. 3800
Belt of Grounding - Thick leather belt that has a good resistance against lightning. 2700

Robes of Wizardry – These hazlan made woolen robes will strengthen a wizard. 4400
Holy Virgin Robe - Outfit that will give a bit of protection to the hand to hand fighter and has a pocket for healing supplies. sold
White Robes of Solinari - Robes for a wizard that is good at heart, will greatly strengthen her power. 7400
Justaucorps - Fancy looking coat will protect the mind and the body, and give some power to a mage. 2400
Robe of Fire Resistance - Will protect the wearer against flames. 2300
Robe of the Transcendental Thought - Gives a little protection and makes casting spells faster. sold
Robe of Acid Resistance - Will protect the wearer from acid burns. 2100
Adventurer's Robe - Robe form beyond the mists that will absorb some damage from every hit. Looking for offers!
Red Robes of Lunitari - Robes for a wizard that is don't like to pick a side, will greatly strengthen his power. 7600
Isis Robe - Robes that can be used to help arcane casters but also to influences people around you. 3800
Robes of the Master Mage - robes that improve the wearer's overall well being, as well as provide defense against magic. 2300
Robes of Sorcery - These robes made on the slopes of mount Baratak will strengthen a sorcerer. 4600
Ovate's Robe - Very rare druid robe from the troubled land Forlorn that will increase a druids power. sold
Druids Ceremonial Robes - Forlorn made robes that are perfect for the budding nature lover. 2100
White Gi - Outfit that will give a bit of protection to the hand to hand fighter. 1350
Robes of the White Island - Handy robe that can transform you into other beings, useful when dragging heavy things. 1200
Black Robes of Lunitari - Robes for a wizard that has a dark heart, will greatly strengthen his power. sold

Rogue Links - Famous magic light armor that will help you blend into the shadow. sold
Vampire Hide - Light armor that is said to be made out of vampire hide, protects the wearer against almost any blow, but is not for do gooders. 4200
Elven Chainmail - Mithral armor will hide and silence your moves, perfect for rangers and scouts. sold
Ravens Wing - Enchanted leather armor with black raven feathers that seems to make the senses keen. 1300
Dezsö's armor - Acrobats and trap-makers leather armor made by Gundarak design. sold
Nightingale's Nurse Outfit - Enchanted banded mail gives a moderate protection against disease and poison, and boosts healing. 2800
Rogues Garb - Made of light, oiled leathers and mesh, this shirt is a rogues best friend. sold
Blackmoon Hide - Said to be made from the hide of the great "Harvester wolf", helps while dealing with animals and going by unnoticed. Looking for good offers!
Plate Mail of Etherealness - Mysterious armor from beyond the mists, said to be able to jaunt the wearer into another plane. Looking for offers! 
Jerkin of the Chameleon - Darkon made light armor that helps you blend in. 7600


Cloak of the Savage - Famed cloak that will greatly protect the wearer but makes her easier to affect. 6900
Lesser Mantle of the Dancing Eye - Beautiful and warm mantle for performers. 600
Cape of the Fire Bath - Good against very hot weather and flames. sold
Cloak of protection +1 - Simple cloak infused with protective spells. sold
Mantle of the Dancing Eye - Captivating and warm mantle for performers. 2100
Cape of the Wastes - cape that is good for traveling in the desert, whether in the heat of the day or the cold of the night. sold
Cloak of Protection vs Evil - Cloak from past the mists, from the city of Waterdeep, that will protect you from evil. 1600
Cloak of the Mouse - Dementlieu made silk cloak, prefect for those that want to go unseen. 4400

Shukenja Helm - Famous helmet that will greatly boost the arcane casters power. 3200
Gnomish Commando Goggles - A nice helmet for the gnome explorer or locksmith. 2200
Helm of Nobility - Will protect against arrows and slightly deflect other attacks. sold
Mantle of the Dawn - Helmet that will help to stay brave and can help to ward off spirits. sold
Googles of the Night - Lets the wearer see in the dark. 1100
Ghost Hood - Hood that makes you see the invisible. 1400
Eye's of the Eagle - Helmet fitted with two crystal lenses over the eyes that enhance vision. 2400
Helmet of the Bat - This helmet has strange big bat like ears, but small eye slits. 800
Mask of Hathor - Leather mask for those that want to befriend animals. 1000
Hood of the Mouse - Dementlieu made silk hood, prefect for those that want to go unseen. 3700

Cat's Walk - Will make the wearer quite as a cat, and has magic to make her even more cat like. Looking for offers!
Lesser Boots of Tumbling - Perfect boots for those that like to fight or flee like a acrobat. 2100
Boots of the Sun Soul - Boots that protect the wearer and are said to be only worn by monks. sold
Enchanted Plated Boots - Simple magic boots, no maker mark. sold
Boots of Striding - Boots that hold some magic handy for long walks, are supple but not insulated. 800
Stylish Performance Boots - These stylish boots offer confidence on stage and will make you a sure hit. 3900
Dance Shoes - Perfect for dancing and dodging rotten tomatoes if things go south. 1200

A new surprise is hidden somewhere within the items listed, one item is not like the others.. after you buy it.. you get your coin back!



- Trinkets and treasures –


Unadorned ring - A simple merchant ring. 290
Ring of the Mouth - This ring will make anyone a loudmouth. 1000
Ring of Protection +1 - Every adventurers best friend. sold
Ring of competence - Helps no magic users with using wands and the like. 280
Magistar’s Ring - Useful for studying when learning the magic arts. 220
Noble’s Ring - Talk like a lord or a banker with this ring on. 300
Ring of Arachnid Summoning - Summoning spiders doesn’t make you popular. 700
Ring of Warmth - Makes every day feel like a spring day. 1700
Sparkling Band – Become a Meistersinger with this ring. 280
Ring of Resistance +1 - A great combination of a handy light and some protection. sold
Ring of Negative Protection - Will protect the wearer from negative energy in all forms. 2400
Keeper's Guide - Ring that makes finding traps easier, even while running. 3500
Herbert's Ring of Resilience - Famous ring will make anyone more hardy, and is good for concentration and discipline. sold
Jackals' Ring - You will be able to hear a pin drop from a mile away. 1900
Ring of Hiding - Famed ring for those that like to go unseen. Looking for good offers!
Ring of Silence - You will be able to sneak up on a mouse. 3400
Ring of Lies - A little white lie every now any again makes a conversation a lot easier. 1650
Lodestar - Simple platinum ring that will make finding things easier. 1200 
Moonfriend - this silver ring will help bolster against dead ones. 1400
Ring of Fiery Might - Will protect you from fires and can put flames on your weapons. sold
Pharazian Nomad's Ring - Will protect you against the sun and also helps picking fights. 450
Ring of Insight - Ring that will give you the inside of a sage or scholar, no handy light. 1600
Ring of Agony - This rare ring will make your hands shake with pain, but pain is said to be a great motivator. 2900
Serpent ring - Will protect you from poisonous bites and stings, and acid. 1600
Ring of Animal Friendship - Animals will be your friend. 1800

Rabbit’s Foot - A cut off rabbit’s foot that brings luck in all things. 600
Amulet of Isis - Necklace that makes sorcerer’s stronger. 1000
Lightshell Amulet - This powerful necklace against vraja shines with a golden light. 600
Necklace of Knuckles - Protection from evildoers for evildoers. 1950
Amulet of Thoth - Necklace from the sands that make wizards stronger. 1200
Amulet of Osiris – Necklace from the sands that helps priests or paladins against the dead ones. 1400
Amulet of Natural Armor +1 - Every adventurers second to best friend. 1100
Amulet of Mask – It’s hard to lie when you are in the shadows, but why would you want to. 2300
Lamordian Stethoscope - It’s said that hearing the heart better makes you a better healer. 2700
Amulet of the Red Apprentice - Makes the magic apprentice tougher. 1500
Amulet of Hypervigilance – You will see them coming. 800
Pendant of the Souk - The perfect haggler's amulet. 2100
The eye of Ra – Necklace from the sands that will give great protection against attacks. sold
Amulet of Fire Resistance - Copper necklace that protects you from fire and flames. sold
The Magnifyer - With this small magnifying charm nothing will get past your attention. 800 
Heart of Ice - Amulet that will strengthen your heart, make you willful.. but also cold. sold
Amulet of Extension - Will improve the spells of any caster. 550
Amulet of the Ravenous Wolf - Useful for animal tamers, that like to pick fights. 2400
Medusa's Bane - Protects someone against turning to stone. Looking for offers!
Hunta's Guardian - A rare boon for rangers and druids alike, enchanted with energy from nature itself. Looking for offers!
Rosary Beads of the Dawn - Protection against the forces of the night, only for do gooders. 1900
Necklace of Ears - Rather nasty looking string of ears is said to help with listing and picking fights, but is bad for your image. 1400
Amulet of Death Ward - Will help you greatly against lethal necromancy. Looking for offers!
Amulet of shelter - Made by the morninglord faith this amulet will help when in need. sold
Cameo of Glamour - Necklace from Mordent that will charm and deceive. 1200
Angel Tears - Said to be a string of angel tears, will protect against evil and sharpen your eyes. Looking for a good offer!
Amulet of Blessed Refuge - Said to be worn by those pure of heart. helps with healing, to concentrate and influence the world around you. 1300
Medallion of the Grasses - Silver necklace that will help you look for lost things, identify spells and use magic objects. 2900

 

- Wonders and knickknacks –


Witchfire Torch - Torch perfect for finding traps and hidden things. 600
Lamordian Pocket Knife - Not very sharp, but useful for locksmiths, trappers and healers alike. 1650
Lock Pickers Friend – Simple tool for the locksmith. 100
Maestro’s Violin Bow – Makes any home town bard play like a maestro. 1800
Silver Star Key – Mysterious key. mystery solved!!!
Enchanted Polishing Cloth - Cloth that was used to enchant weapons and still has a bit of oil on it. 250
Sword of Trogdor Slaying - Rare weapon that makes you a better talker but seems to be made of wood covered with paint. Any reasonable offer!!
Candle of Darkness - Sometimes it's better to be in darkness than light a candle. 500
A sword forgotten to time - Dull bastard sword found in Sithicus with the words "est sularus oth mithas" inscribed on it. A thousand coins to the first one who solves the mystery for me or traded for another mystery!!
Wizard's Traveling Spellbook - Handy book for the traveling mage. 1800
Imperial Jitte of Authority - Sai used as a badge by Rokuma peace keepers. 700
Black Tamburello - Will greatly help a bard with tales of sadness and her spells. 2900
Servant Candle - This candle will warm you in the darkest nights. sold
Ankh of Ptah - Holy symbol from the sands that is said be able to show one the secrets of the cosmos. sold
Practice Baton - For those that want to practice their reflexes and distract opponents. 900
Enchanted whetstone - Will put a special edge on your blade. 800
Pacifist's Hand-wraps - Wrappings for a battle healer that improves her skill and protects her from harmful energy. Looking for offers!
Firepipe - On the right note this flute like instrument will bring forth flames and protect you against evil or good. 1300
Bells of Concussion - Silver bell that will make any blunt weapon more useful. 1200
Barbarian's Stein of Frothy Cold Goodness - Handy in a bar fight, and after, a swig from this stein will heal a simple wound. 2100
The Dragon's Eye - With this gem you, or a friend, can face any scary foe. 500
Palantir of the Observant Hand - Well help bards and other rascals to work magic devices. 1700
The Wonder of Physickal Mechanicks applied to Trapmaking vol III - Written by a famous gnome from Darkon, this book will be a great help to any trapper. 3200


- Now also selling a selection of scrolls, ask for details -





Always open to a friendly haggle, and always looking for goods to trade or buy.






Selling locally crafted wares, order option on hold.



- In stock -

Silk clothing - good for performing and making others like you

Ancient dire crocodile skin boots - good for picking a fight and moving silent
Worg fur boots - good against spirits and also nice and warm
Ebony tiger fur boots - good for hiding and also nice and warm
Troll skin boots - good for extra hardiness
Bodak hide boots - protects against deadly magic, new and improved!!
Steel-plated troll skin boots - makes you more disciplined and hardy
Steel-plated worg fur boots - makes you more disciplined and protects against spirit energy
Steel-plated winter wolf fur boots - makes you more disciplined and very good against the cold


Silver- gilded steel long sword - good against were creatures and adds the sharpness of steel to a attack
Silver- gilded steel short sword - good against were creatures and adds the sharpness of steel to a attack
Silver- gilded steel bastard sword - good against were creatures and adds the sharpness of steel to a attack
Silver- gilded steel war hammer - good against were creatures and adds the weight of steel to a attack
Silver- gilded steel light flail - good against were creatures and adds the weight of steel to a attack
Silver- gilded steel mace - good against were creatures and adds the weight of steel to a attack
Silver- gilded steel dagger - good against were creatures and adds the sharpness of steel to a attack
Silver- gilded steel heavy flail - good against were creatures and adds the weight of steel to a attack
Silver- gilded steel greatsword - good against were creatures and adds the sharpness of steel to a attack
Silver- gilded steel kukri - good against were creatures and adds the sharpness of steel to a attack

Gold-gilded steel long sword - Non corrosive, perfect for fighting oozes and makes you a better talker
Gold-gilded steel light hammer - Non corrosive, perfect for fighting oozes and makes you a better talker
Electrum-gilded steel long sword - Non corrosive, perfect for fighting oozes and good against were creatures

Platinum-gilded steel spear - Good against dead ones and does extra damage
Platinum-gilded steel dagger - Good against dead ones and does extra damage

Iron reinforced cobweb palm club - good against almost anything and does extra damage

Steel full plate - wolf lining, good for extra protection. overstock! ask for the special price.
Steel full plate - troll lining, good for extra protection and hardiness.
Steel full plate - ancient dire bear lining, good against the cold and arrows.
Steel full plate - worg lining, good against negative energy, sword and club attacks.

Thick chitin full plate - worg lining, good against negative energy, sword and club attacks. Very light!
Thick chitin full plate - ancient dire crocodile lining, good for picking a fight, moving silent and against arrows. Very light! 
Thick chitin full plate - troll lining, good for extra hardiness. Very light!

Thick chitin studded leather - ebony tiger lining, good for hiding, against sword and club attacks. Amazingly light!
 
Sturdy Boiled studded leather - ebony tiger lining, good for hiding, against sword and club attacks
Sturdy Boiled studded leather - troll lining, good for extra hardiness, against sword and club attacks
Sturdy Boiled studded leather - ancient crocodile lining, good for extra protection, picking a fight and moving in silent
Sturdy Boiled studded leather - worg lining, good against negative energy, sword and club attacks
Sturdy Boiled studded leather - ancient dire bear lining,  good for extra protection and against the cold.

Steel helmet - a light, low cost helmet for the starting adventurer
Thick Chitin helmet - a very light, low cost helmet for the starting adventurer

Steel Thick Chitin Tower shield - lighter and beter protection from attacks, especially against blades 


White Stag-Yew Composite Longbow - good against the dead ones
White Stag-Cob palm Composite Longbow - good against the dead ones, but for stronger folks
Demon Horn-Beech Composite Longbow - very good against lawful targets
Demon Horn-Cob palm Composite Longbow - very good against lawful targets
Devil Horn-Ash Composite Longbow - very good against chaotic targets
Shadow wood-yew Composite Longbow - good against lawful targets

Strong Alchemical Magical steel tipped arrows
Strong Alchemical Magical steel tipped bolts
Strong Alchemical Negative steel Bullets (sling)

Lesser Varnishes - coat your weapons for extra effect
Strong Varnishes - coat your weapons for extra effect


- New!! -

Barovian Herbalist Casebook - Everything a herbalist in Barovia needs to know in one book, written by the famous master-craftswoman Caterina Fumosa.



- Inquiries can be left at the Ladies Rest inn or the mists camp, or look for the hin with three fingers named Merrum Twind. -




Muggers and swindlers beware, Master ‘Three fingers’ stands under the protection of The Black Hand.

« Last Edit: July 15, 2018, 01:58:57 PM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: - Master 'Three fingers' mercantile -
« Reply #1 on: April 16, 2016, 02:19:06 PM »
((please don't post underneath this. ask IG, mostly on around 20:00 till 23:00 UK +1 feel free to use tell, or send a PM. new items are always posted at the bottom of the appropriate section)) 
« Last Edit: May 15, 2016, 04:32:59 AM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: - Master 'Three fingers' mercantile -
« Reply #2 on: April 16, 2016, 05:49:23 PM »
(( A few items are added, and one or two are removed ))
« Last Edit: April 17, 2016, 05:21:21 PM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: - Master 'Three fingers' mercantile -
« Reply #3 on: April 25, 2016, 02:21:02 PM »
((new posters are put up with a few extra items on them and a few prices changed))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

  • Undead Slayer
  • ***
  • Posts: 246
Re: - Master 'Three fingers' mercantile -
« Reply #4 on: April 29, 2016, 12:17:40 PM »
((the line "- Inquiries can be left at the Ladies Rest inn or the mists camp, or look for the hin with three fingers named Merrum Twind. -" has been added to the notice))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #5 on: May 01, 2016, 03:25:05 AM »
((a strange magical weapon is added to the lists on the notice in Vallaki))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #6 on: May 01, 2016, 04:31:26 PM »
((a few items are added to the lists and a few are marked as sold))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #7 on: May 03, 2016, 05:17:30 PM »
((a famed magic crossbow, and other items, are added to the lists))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #8 on: May 07, 2016, 06:59:22 PM »
((a notice with some updates is found on a tree in the outskirts))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #9 on: May 12, 2016, 02:33:16 PM »
((a famous helmet and some other things are added to the lists))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #10 on: May 14, 2016, 03:18:35 AM »
((now selling Gold-gilded and Electrum-gilded weapons))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #11 on: May 29, 2016, 07:20:25 PM »
(( a new notice is put up in the outskirts of the grey city, with new items))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #12 on: June 05, 2016, 09:59:47 AM »
((a few locally crafted wares are added to the in stock lists and the line " - Now also selling a small selection of scrolls, ask for details - " is added))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #13 on: June 13, 2016, 05:06:38 PM »
((new notices, with new items, are seen at the mists camp and the outskirts of the grey city))
« Last Edit: June 14, 2016, 10:58:58 AM by SanneJ »
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #14 on: September 11, 2016, 04:47:05 AM »
((new notices, with new items, are seen at the outskirts of the grey city))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #15 on: November 08, 2016, 03:59:20 PM »
((new notices, with new items, are seen at the outskirts of the grey city))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #16 on: December 06, 2016, 04:47:49 AM »
((new notices, with new items, are seen at the outskirts of the grey city))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #17 on: January 29, 2017, 05:39:02 AM »
((new notices, with new items, are seen at the outskirts of the grey city))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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Re: - Master 'Three fingers' mercantile -
« Reply #18 on: March 05, 2017, 04:33:41 AM »
((new notices, with new items some rare and some mundane, are seen at the outskirts of the grey city))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.

SanneJ

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  • Posts: 246
Re: - Master 'Three fingers' mercantile -
« Reply #19 on: May 17, 2017, 03:41:47 AM »
((new notices, with new items some rare and some mundane, are seen at the outskirts of the grey city))
Merrum Twind: Sticking his nose where it doesn't belong for the greater good!
Ragnhild “the Snarling” Snarrigson: (aspirant) Shield of Dvergehiem.