Let me describe to you Falkovnia's ministry of intelligence:
Really stupid.
They're bad and have an auxiliary role. They're basically for when Drakov briefly considers wanting to use cowardly means to achieve something and he either intervenes in it and it fails. Everything that isn't the direct military forces in Falkovnia not only sucks to be in you're never able to do what you want because "Drakov knows best."
In Falkovnia, everything but the military sucks. But then also, its the Falkovnian military so its terrible, evil, and full of things no one wants to be apart of.
General note (and not to you, but for others who read this) - people working for the Falkovnian government (even in history, beyond being a basic grunt who is now a deserter or retiree) would need the Team's approval, as someone who has the Ministry after them, or had once worked in the ministry or the Arcane Tower Dudes I can't remember the name of would be rare and exceptional.
It's best to plan out characters from Falkovnia of being deserters, rebels, undesirables and what have you as those are the things you don't really need any pre-DM interaction with (and also what they try to steer your towards in the Gazetteers, especially heroes as Falkovnia is a brutal, dark place where even the most dim shine bright for their deeds.)