Author Topic: "Squashed" and "skewed" heads.  (Read 3866 times)

Soren / Zarathustra217

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"Squashed" and "skewed" heads.
« on: October 27, 2015, 04:10:15 AM »
As several reported, some of the existing heads were changed in the hak update. This was mainly done because the some of the heads were originally oversized or anatomically incorrect, but it was done in bulk operation so it's to expected that some didn't come out right.

Please consider though that while they may seem wrong to you at first glance, that could also because they are simply somewhat different compared to what you are used to. Generally, they've been adjusted to match the size of all other NWN heads.

If you still feel that a head type is looking wrong, please post a screenshot of it in this topic and we will get it fixed asap.

Gloryhound

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Re: "Squashed" and "skewed" heads.
« Reply #1 on: October 27, 2015, 04:14:19 AM »


It's happening to me too. Way too wide.

This head just looks goofy now. The side-profile and front-to-back are fine, it's just so wide that it looks like a round ball. Please fix it, my character looks ridiculous!

If at all possible, it would be best to just restore this head to the way it was in the previous version of the hak.
« Last Edit: October 27, 2015, 04:22:02 AM by Gloryhound »

Soren / Zarathustra217

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Re: "Squashed" and "skewed" heads.
« Reply #2 on: October 27, 2015, 04:33:34 AM »
Will look at it!

Anyway, to help you get a fresh view, compare the heads to to these (the supposed ideal reference of beauty):


Song of Danta

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Re: "Squashed" and "skewed" heads.
« Reply #3 on: October 27, 2015, 06:03:50 AM »


These are all a tad too small, and a bit squashed by the look of it.



A lot of them looked like this in full body view, pretty much.
« Last Edit: October 27, 2015, 06:41:28 AM by Song of Danta »

Song of Danta

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Re: "Squashed" and "skewed" heads.
« Reply #4 on: October 27, 2015, 06:27:07 AM »
The head to bosom ratio on a lot of these was ridiculous.


McNastea

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Re: "Squashed" and "skewed" heads.
« Reply #5 on: October 27, 2015, 07:06:29 AM »
I don't feel like all those heads are "wrong", in fact it seems like some of the features are very intentional and meant to make them seem more of a certain ethnicity. That's just the impression I get by looking at them. There are a couple that seem a little strangely small though
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Song of Danta

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Re: "Squashed" and "skewed" heads.
« Reply #6 on: October 27, 2015, 07:09:20 AM »
You're probably right. I've been staring at them so long that they all look sort of strange.

Merry Munchkin

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Re: "Squashed" and "skewed" heads.
« Reply #7 on: October 27, 2015, 08:34:13 AM »
The ones that are "too small" are probably well within the range of what is normal for a real world person.  In contrast, the faces that are "too wide" are just painful to look at -- almost like looking at a bobblehead.


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Soren / Zarathustra217

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Re: "Squashed" and "skewed" heads.
« Reply #8 on: October 27, 2015, 08:43:37 AM »
This is some of the male heads compared to a regular Bioware head:


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Re: "Squashed" and "skewed" heads.
« Reply #9 on: October 27, 2015, 10:17:14 AM »


the head on the left is too short, and is roughly the size of a halflings head. It is too small for the neck and was fine before the adjustments.

the head on the right is just no wider than the neck but it's hard to tell since the hair is so big.
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Gloryhound

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Re: "Squashed" and "skewed" heads.
« Reply #10 on: October 27, 2015, 02:09:31 PM »
Will look at it!

Anyway, to help you get a fresh view, compare the heads to to these (the supposed ideal reference of beauty):

This is useful. However, in the case of the head I showed above, there is still a marked difference between the "ideal reference" and the NWN head (ignore the terrible quality of the image for the demonstration!):



With everything else matching, the head is still just plain too big.

Soren / Zarathustra217

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Re: "Squashed" and "skewed" heads.
« Reply #11 on: October 27, 2015, 02:44:01 PM »
Actually, it is now smaller than how it was before - it was just made relatively wider as it was downsized.

I'm decreasing the width on some of the heads as we speak though (yours included).

Soren / Zarathustra217

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Re: "Squashed" and "skewed" heads.
« Reply #12 on: October 27, 2015, 09:58:03 PM »
If you want to check out the current status of the adjustments I've made, grab this package and let it overwrite the rl_addons.hak in your NWN\hak directory: https://drive.google.com/file/d/0B5RrLzggSHINQ242RGhicjhGNjQ/view?usp=sharing

This also fixes issues with missing sounds and visual effects.

Make sure to leave your feedback!

Feronius

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Re: "Squashed" and "skewed" heads.
« Reply #13 on: December 28, 2015, 12:45:02 PM »
I have found that a good way to check whether a head model is squashed or skewed is to look at the eyes. If the irides are not round, but instead flattened into an oval shape, it is a pretty good indication that the dimensions of the head model are most likely a bit off.
The iris should be round or, in some cases slightly almond shaped, not flattened horizontally as if a weight is pushing down on it.

Of course this only helps you figure out the proportions of the head when it comes to height and width, not the depth of the head.
« Last Edit: December 28, 2015, 12:54:30 PM by Feronius »