Your post #36 is not a rebuttal to any argument I've made, FinalHeaven.
1) If the server structure has more fang flowing in than items to purchase with that fang, that's a simple *fact* of economics that you will have inflation. One can argue that this is not the case--items are in abundance or fang are scarce--but in point of fact you say "gold is not hard to come by," so you actually agree with and support the first premise.
Suppose there's a highway in which the speed limit is 200 mph. You are driving 200 mph on it, and I start 100 miles behind you. I say, "It's mathematically impossible for me to catch you by playing by the rules."
Your response is to say, "Are you insane? You can go 200 mph on this highway!"
2) Second, are items in short supply, relative to money? You say the rich "are hoarding items for obscene prices." Does that rebut my second premise, or does it support it?
No one (leastways me) has argued that poor characters are entitled to take away your gold or your items. In fact,
inflation will take away your gold! I mentioned that earlier when I said inflation erodes savings.
If prices double, the net effect is half your accumulated gold has been robbed from you.
I stipulated that a presumption of the game is higher level equals better, which I hoped made it clear that I have no problem with higher level characters having better stuff. That's how the game is supposed to work. But simply possessing Fang or loot does not equal "rightly so." It depends--does it not?--on how the gold and items were acquired?
You say there is "no restrictive model," but the server puts all kinds of restrictions on how one acquires wealth. Can one, for example, mule?
Whether or not someone is willing to put the time and effort into acquiring the gold is where the argument lies, and if they're not willing to do it, that's their choice.
Again, there are restrictions on the server with the explicit intent of limiting someone from simply putting time and effort into acquiring wealth, power, etc. So I think this statement is demonstrably false.
(In passing, none of this has anything to do with limiting how you roleplay.)