Author Topic: Your overall preferences for the development of POTM  (Read 36578 times)

Syl

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Re: Your overall preferences for the development of POTM
« Reply #50 on: June 03, 2015, 11:46:24 AM »
If i remember you can select werebats.... can even do werepanthers and crocs.. its just no one ever does them lol the list of MPCs you can play and are available ATM are listed... but come on who wants to play a werebat? they are the most laughable werecreature out there.

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Feronius

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Re: Your overall preferences for the development of POTM
« Reply #51 on: June 03, 2015, 01:04:26 PM »
If i remember you can select werebats.... can even do werepanthers and crocs.. its just no one ever does them lol the list of MPCs you can play and are available ATM are listed... but come on who wants to play a werebat? they are the most laughable werecreature out there.

Werebear, Wereboar, Werejackal, Wereleopard, Wererat, Wereraven, Werewolf are your options for a werecreature MPC.
There have never been Werebats or Werecrocodiles, unless you stumbled into a DM. Vampires do have a bat form, of course.

I would suggest Geist, but they seem to be too similar to (or a variation of) a Wight. An incorporeal undead could be interesting though!

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Re: Your overall preferences for the development of POTM
« Reply #52 on: June 03, 2015, 01:07:25 PM »
Playing a ghost as a form of closure would be nice.

However this topic is really not just about MPCs. I would rather definitely have more areas which are rewarding, in RP and XPs, without a real need of a DM (if not to "introduce" them the area and link it to the overall stories and setting).
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Miuo

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Re: Your overall preferences for the development of POTM
« Reply #53 on: June 03, 2015, 01:12:03 PM »
Is Banshee possible? Nu sure about their ECL or powers.

Tycat

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Re: Your overall preferences for the development of POTM
« Reply #54 on: June 03, 2015, 02:28:33 PM »
Just wanted to say i've changed my votes around after a little more thought.
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noah25

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Re: Your overall preferences for the development of POTM
« Reply #55 on: June 06, 2015, 12:14:48 AM »
It may be on the list im not sure, but ive never seen an MPC mindflayer, that could be flat out terrifying.

Alithym

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Re: Your overall preferences for the development of POTM
« Reply #56 on: June 06, 2015, 12:18:54 AM »
It may be on the list im not sure, but ive never seen an MPC mindflayer, that could be flat out terrifying.

I have. Terrifying when controlled by Mac and Mephisto :D... also.. Kirtha'lax the alhoon is a Mindflayer Lich

Syl

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Re: Your overall preferences for the development of POTM
« Reply #57 on: June 07, 2015, 09:37:05 AM »
It may be on the list im not sure, but ive never seen an MPC mindflayer, that could be flat out terrifying.

I have. Terrifying when controlled by Mac and Mephisto :D... also.. Kirtha'lax the alhoon is a Mindflayer Lich

I thought that mindflayr vampire was just as scary!

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modderpunk

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Re: Your overall preferences for the development of POTM
« Reply #58 on: June 30, 2015, 09:37:39 AM »
Maybe Red Widow as a AMPC?



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Olywynn

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Re: Your overall preferences for the development of POTM
« Reply #59 on: June 30, 2015, 09:55:31 AM »
Maybe Red Widow as a AMPC?

If I recall, they are only present in Darkon, which isn't in the module.

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Re: Your overall preferences for the development of POTM
« Reply #60 on: June 30, 2015, 10:06:42 AM »
Maybe Red Widow as a AMPC?

If I recall, they are only present in Darkon, which isn't in the module.

There's a story about a Red Widow in Chateaufaux in Tales of Ravenloft.

Olywynn

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Re: Your overall preferences for the development of POTM
« Reply #61 on: June 30, 2015, 10:22:54 AM »
Maybe Red Widow as a AMPC?

If I recall, they are only present in Darkon, which isn't in the module.

There's a story about a Red Widow in Chateaufaux in Tales of Ravenloft.

Ah. Well, personally, I think AMPC/MPCs should be dedicated to monster types one can become.  Werebeasts, undead, etc.

If you guys figured out how to fix Wererats, I'd be all for it.  All it'd require is a decent looking rat head model, using the elf phenotype, and rat tail. The hardest part being the rat head model, and how to make it a morph. We already have the leg models and such.  I loathe the current wererats, and is the only reason why I haven't rolled one.  They're the most "human" of the werebeast varieties, and aren't giant-headed murderbeasts.

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« Last Edit: June 30, 2015, 10:26:12 AM by Olywynn »

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Re: Your overall preferences for the development of POTM
« Reply #62 on: June 30, 2015, 06:32:06 PM »
The were rats in that pic ture actually look amazing vs the actual versions used. Now the one used kinda remind me of a cartoon memo :3

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Re: Your overall preferences for the development of POTM
« Reply #63 on: June 30, 2015, 09:49:30 PM »
The were rats in that pic ture actually look amazing vs the actual versions used. Now the one used kinda remind me of a cartoon memo :3

They DO look pretty cool.  You are right -- the standard wererat model reminds me of the movie "The Mask", with the Jack Russell Terrier "Milo" after the Mask transforms him.



I just checked the toolset -- the Kenku (black) model sort of looks like the concept you are looking for.  Needs some modification to the face though, but it does have a pointy nose look to it.


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Olywynn

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Re: Your overall preferences for the development of POTM
« Reply #64 on: June 30, 2015, 10:25:26 PM »
Except wererats would need to make use of player clothing, because wererats don't grow.  They don't tear out of their clothes.  Most wererats were clothing they can fit in comfortably in and out of their forms.

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Re: Your overall preferences for the development of POTM
« Reply #65 on: July 03, 2015, 08:38:58 PM »
That would require making a brand new dynamic 3d model, which is a bit of a tall order.

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noah25

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Re: Your overall preferences for the development of POTM
« Reply #66 on: July 05, 2015, 12:08:48 AM »
If i could vote a fourth i would also vote for more MPC races.. there are more out there and they can be fun to play. ( not asking for anything OP like a lich) but who wouldn't want to play as a hag or a darkling? or um.. ( * tries to think of something monstorus* Ogre maybe?

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Maelithii

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Re: Your overall preferences for the development of POTM
« Reply #67 on: July 05, 2015, 05:52:21 AM »
That pic reminds me of Warhammer Skaven lol
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Re: Your overall preferences for the development of POTM
« Reply #68 on: August 02, 2015, 12:39:03 AM »
Bring back widgets!
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Zwickelfaust

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Re: Your overall preferences for the development of POTM
« Reply #69 on: September 08, 2016, 11:37:09 AM »
I'd like to see full blooded orcs and hob goblins payable.
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Miuo

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Re: Your overall preferences for the development of POTM
« Reply #70 on: September 08, 2016, 12:16:44 PM »
It would be nice if we had more ways to effect crafted goods. Such as a widget or something that only works on a crafted item and allows you to name it and give it a limited bio/description oh 200-300 character (if possible to set such). I think the server is mature and responsible enough to not abuse it, and the limited amount of text only allows for a tiny bio and message if desired. Which would be easy to spot if someone were abusing such. It could even be made a ic function. Going to a Engraver NPC who charges you like the printer does in Port. Allowing you to do mass items as well, this would allow crafters to mark their wares with some sort of initial/embalm/sigil/etc.

As well as make a wider variety of goods. Such as putting the various gems in the game to use to make jewelry, with particular stones eliciting different effects from enchanting. Like a cold stone when enchanted gives some form of protection from fire. Emerald aiding appraise, pearl aiding concentration and etc. The types of metal used in the jewelry effecting how significant the enchanting is.

It would add another craft to dump gold/time/resources into, as well as be another thing to dump xp into.

Syl

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Re: Your overall preferences for the development of POTM
« Reply #71 on: September 08, 2016, 12:37:34 PM »
Adding to the enchanting platform, allow the use of other essences like fire, acid, electrical, negative and cold thus replacing the divine damage with that element type the strength changing based one the strength of the essence used.

Some equipment actually having class requierments or limitations like any armor made of metal wouldn't be allowed ot be equipped by druids.

That said also improve the woodworking and allow more trees available maybe a rare ironwood tree and have the ability to make possible armor or weapons out of it. [shrugs]

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MAB77

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Re: Your overall preferences for the development of POTM
« Reply #72 on: September 08, 2016, 12:46:17 PM »
I'd like to see full blooded orcs and hob goblins payable.

The demiplane of dread is a notoriously orc-free setting. Their inclusions is very unlikely to ever occur. Hobgoblins could technically be possible, but you run into the problem that it isn't a subrace available for one of the playable races. You could however set yourself up as a caliban looking like a hobgoblin.
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Re: Your overall preferences for the development of POTM
« Reply #73 on: September 08, 2016, 12:58:41 PM »
I'd like to see full blooded orcs and hob goblins payable.

The demiplane of dread is a notoriously orc-free setting. Their inclusions is very unlikely to ever occur. Hobgoblins could technically be possible, but you run into the problem that it isn't a subrace available for one of the playable races. You could however set yourself up as a caliban looking like a hobgoblin.

Scro are playable. They're full-blooded orcs. Rare, though.
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Miuo

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Re: Your overall preferences for the development of POTM
« Reply #74 on: September 08, 2016, 01:57:06 PM »
So the mists straight up dont claim some races?