I have always enjoyed the setup and the lore and roleplay opportunities posed by dungeons in the VOB area. However, a lot of these never get visited because of their level range/ risk reward. Is there anyway these dungeons could either be revamped, or that more dungeons can be constructed in that type of light? Many of the new dungeons have been less puzzle and thematically oriented, and more so just deadly traps and or difficult monsters. I love the fact that you can get lost in the VOB church looking for secret doors and still have the feeling you never really found everything, but the server seems to have gotten away from this model as a whole. I just feel like some of the most enjoyable dungeons are some of the least visited( VOB series, Ice Palace, etc) and I would love to see either additional incentive to go to them in a party, or new dungeons made with a similar feeling to them.
I spent most of last weekend on Iridni poking around the VoB dungeons alone because of never really finding anyone in the past year who would show them to me. Hence, I also went in pretty naive and thus asking for it. In other words, I didn't have any idea where traps were going to be or what would happen when I was teleported. I had to try to solve everything on my own...without any detection or trap removing, lock picking skills. For the first time, the always-encumbered Iridni brought a crowbar and successfully used it!
The whole trip was quite a challenge (so many skeletal knights, even for a high-level cleric focused on undead).
I eventually gave up before accomplishing nearly what all I wanted to. It was a net loss on gold with no treasure worth keeping. (What is the point of the Plate Armor of Etherealness, anyway? Am I missing something?) Also, I don't think I got any XP at all, despite having occasional difficulty, but I didn't clear everything either. Maybe somewhere I would have.
It was still sort of fun to a point, regardless of the frustration. I can see why it's hard to get other players to go there, though, because once you've done it, what's fun about it (trying to solve puzzles, etc.) would go away. Other players are going to say, "Ugh, why not go do one of the really fast high XP and gold dungeons instead?"
So, yes, this kind of dungeon suits me. Unfortunately, I don't know how you solve the problem, however, that these dungeons involve a lot of work and creativity for devs, while most of their charm is in doing them once.