What I have issues with in economy is when character who should be much more powerful than for example adventure X, is far from as rich and powerful as the adventure x, Cause dungeons do give plenty of gold if one know how to do it. Or people know of some solution to not be poor as hell when not dungeoning? Don't tell me go on bounties or do errands. A lvl 10+ dont run errands and bounties do not fit icly for all characters. "Oh im just a religious leader of this religion in this town! But I run errands to Krofburg on sundays with cheese wheels to afford holding mass and such!". Thats some weird visions I get now of this elderly priest and community leader of a PC running down a hill to catch the cheese wheels that fell off the oxen.
Like Mcnastea said. Probably the best and most consistent way of making gold on this server isn't with items, but PERISHABLE items. Potions, varnishes, bolts, arrows, shield broaches, rods of the ghost, etc. For that matter if you want to make a generously nice amount of gold but don't feel like investing time in crafting sell bags of flowers and mushrooms to someone that does. Depending on the time of year and the player some PCs will buy bags for 1000 to 2000 gold. Thats a nice sum for just just running around a bit. In fact at least until higher levels its probably the best way of making gold on the server.
Keep in mind that past a certain level most characters have already spent all the gold they need on their equipment so their bank accounts grow because they literally have nothing to spend gold on barring the rare artifact that gets sold for auction. For that matter I would dare say quite a few "rich" characters are rich because they make their own potions or varnishes so even that drain on income can be ignored. At higher levels that might be the ONLY thing you might need to spend gold on provided herbalism, and alcheemy arent your thing.
Also past a certain level most characters get used to grouping with certain other PCs and with that familiarity they can begin taking on more challenging dungeons, because everyone knows one another's strengths and benefits, and everyone has learned to work as part of a team. on high spawn for example Perfidus can be a totally different experience simply based on weather the people you are with are familiar to you are not even with everything else including classes and levels being equal. Most of the rich players are rich because they don't really need to buy anything anymore so each trip they make is net profit (barring things like raises and such). Really it almost starts happening on its own past level 12 or so. That's MY experience. I'm sure other players can start much sooner.
The economy is only as broken as in how much you participate in it. I know that sounds trite, but its true. The more you actively participate in it the more it will work for you.