Author Topic: Enchanted gear nerf?  (Read 11195 times)

INSTINCT92

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Enchanted gear nerf?
« on: November 30, 2014, 04:27:35 PM »
Like... from +6 or so reflex saves to +1 universal? Why? what? That's worth that xp how?

ShadyWraith

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Re: Enchanted gear nerf?
« Reply #1 on: November 30, 2014, 04:30:17 PM »
Like... from +6 or so reflex saves to +1 universal? Why? what? That's worth that xp how?

+1

FlyingLotus

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Re: Enchanted gear nerf?
« Reply #2 on: November 30, 2014, 04:35:00 PM »
+1

I just don't even...

Can I get my xp back? This is a bit absurd, I'd never give that xp for these things.
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ShadyWraith

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Re: Enchanted gear nerf?
« Reply #3 on: November 30, 2014, 04:38:46 PM »
I agree... will xp be refunded?  When I lost 2+ levels enchanting awesome gear it was totally worth it... I would have NEVER even allowed half a level for what these items have now become.

Dread

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Re: Enchanted gear nerf?
« Reply #4 on: November 30, 2014, 04:41:21 PM »
This nerf was frankly speaking a long time coming, if you don't think bonuses to specific saving throws upwards of +6 aren't overpowered... well, I don't really know what to tell you. Bonuses to universal saving throws are still extremely useful, as are the other bonuses on enchanted gear.

Giving up 2,000 XP in exchange for +6 fort saves is a no-brainer and everyone with good sense would make that "sacrifice" if they were given the chance. It made most people's saving throws extremely high, so high that DMs couldn't balance encounters correctly. You either make it too easy or you steamroll the party.

Arael

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Re: Enchanted gear nerf?
« Reply #5 on: November 30, 2014, 04:48:00 PM »
My boots went from Reflex save to Cold save... that is a completely different thing.

The Enchanted Thick Chitin Full Plate reports

+1 AC Blunt
+1 AC Slash
+4 AC Piercing
+3 AC vs All.

The first two are redundant.
« Last Edit: November 30, 2014, 05:00:16 PM by Arael »

ShadyWraith

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Re: Enchanted gear nerf?
« Reply #6 on: November 30, 2014, 04:49:08 PM »
So this response is suppose to smooth everything out for those of us who've been effected by these "nerfs"?  Because the enchanting system just basically became useless.

emptyanima

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Re: Enchanted gear nerf?
« Reply #7 on: November 30, 2014, 04:49:42 PM »
I think it's too far the other way, sadly. Why not a +3? That's half the six but still has some worth. This threatens to negate people's desire to buy player crafted items, something that is not easy to learn and requires an investment of time, money and resources. It's just not worth the investment at all. Sweeten it a little more and it might become a viable choice.

Elfric

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Re: Enchanted gear nerf?
« Reply #8 on: November 30, 2014, 04:53:02 PM »
This nerf was frankly speaking a long time coming, if you don't think bonuses to specific saving throws upwards of +6 aren't overpowered... well, I don't really know what to tell you.
I shall miss my might reflex boots, but I'm gonna have to agree with Venge on this. Certain items gave GIANT save boosts to an almost insane level for such a low exp cost.

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ShadyWraith

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Re: Enchanted gear nerf?
« Reply #9 on: November 30, 2014, 04:54:15 PM »
And this may be true, but everyone who has paid gold/xp just did so for nothing, because I can nearly guarantee that those of us who did would definitely not have if we'd have known that the current items would be the end product.

Syl

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Re: Enchanted gear nerf?
« Reply #10 on: November 30, 2014, 04:54:50 PM »
The enchanting system hasn't really become useless. Some folks used it to up the save they really wanted... for those rogue fighter tanks 9/10 it was reflex for the evasion... I know for my rogue who had a crummy con I got the gargoyle... and had a 13 fortitude... Not really insanely high.. but for those with a natural high fort + I can see it getting very high.

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FlyingLotus

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Re: Enchanted gear nerf?
« Reply #11 on: November 30, 2014, 04:55:34 PM »
But it isn't what I chose to pay for, so I think you can at least understand the frustration no? Even if you still find what they've been turned in to to be worth it. I'm left with some things that cost me a great deal that are essentially worthless to me at this point. As has been pointed out, throws could have been halved, instead they're completely taken out or replaced with something like throws v acid +4 in place of fortitude throws-which doesn't even make sense because a save v acid is reflex not fortitude.
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Mephisto

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Re: Enchanted gear nerf?
« Reply #12 on: November 30, 2014, 04:55:52 PM »
The developers can tell you more, but from what I understand the changes were made because the high saves on certain items were due to a bug with the system that was never intended.
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Elfric

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Re: Enchanted gear nerf?
« Reply #13 on: November 30, 2014, 04:57:21 PM »
I would like to point out, no one forced you all to enchant gear. The high saves were always clearly an oversight giving how broken they can be, but personally? I feel like this is in response to the "roll 1, auto fail' thread as the saves have been brought up in that.

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emptyanima

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Re: Enchanted gear nerf?
« Reply #14 on: November 30, 2014, 05:00:34 PM »
I would like to point out, no one forced you all to enchant gear. The high saves were always clearly an oversight giving how broken they can be, but personally? I feel like this is in response to the "roll 1, auto fail' thread as the saves have been brought up in that.

I am lucky in that I only have one piece of enchanted gear, so I am not affected so badly. As for no one forcing, I am pretty sure that the difficulty in many areas of the server certainly swayed many people. It's just another place I am seeing people who are being well-prepared being kicked in the face. Yes, the +6 was OP, but the +1 isn't worth the cost. I am asking that we meet a compromise, or it might take the crafting systems out too.

Syl

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Re: Enchanted gear nerf?
« Reply #15 on: November 30, 2014, 05:00:45 PM »
Oh no Mcnastea I understand the frustration... But let me put it this way.. My fighter Sylvonas had the reflex boots.... with them on I had a 23 reflex....that's rather absurd. Am I botherd that I may have to find some new boots... meh maybe... but for now I can't complain since they still gives the 6 disc. For those who only payed for the gear to up the saves to some ungodly number... we paid the price... And if the insane saves were due to a bug. Then who knows. the items might be fix and instead of a +9 reflex... you will get like a +4 reflex.... grant it the winterwolf boots cost 9k if I remember.. most expencive set out there.

gargoyle... for 2k and +6 fort.... yeah... a bit much.

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ShadyWraith

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Re: Enchanted gear nerf?
« Reply #16 on: November 30, 2014, 05:00:57 PM »
I would like to point out, no one forced you all to enchant gear. The high saves were always clearly an oversight giving how broken they can be, but personally? I feel like this is in response to the "roll 1, auto fail' thread as the saves have been brought up in that.

Of course nobody was forced, however the point is that the items we initially paid for with gold and xp are not what we now have.  That is where the frustration is coming from.  There could've been some sort of happy medium to be made where the power level of the items was decreased, but not to the point of making them utterly useless.

Tycat

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Re: Enchanted gear nerf?
« Reply #17 on: November 30, 2014, 05:10:16 PM »
This....frankly sucks. I really don't even know what to do now. This also doesn't address the real problems with the server, and now you have an angry player base. Why? Because a few people with op characters said they have insanely high buffs. Where as my awesome character still struggles even at his level and with enchanted gear. So idk... I feel like i've wasted time, rp, and the fun has been sucked out.

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Re: Enchanted gear nerf?
« Reply #18 on: November 30, 2014, 05:11:49 PM »
I can certainly empathize with the bait-and-switch feeling for those who paid full price for something that turned out to be half the value.  Perhaps it would have been nice to have a "trade in" event where players could exchange their old gear for some xp refund.

Nevertheless, I'm not sure if this warrants much rending of hair, wailing, and gnashing of teeth, just because the server perpetually generates an infinite amount of replacement xp and gold, so everything that is spent can be recouped -- it really is all about the investment of time, rather than resources.


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FinalHeaven

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Re: Enchanted gear nerf?
« Reply #19 on: November 30, 2014, 05:14:28 PM »
+6?  Yes, too much.
+1?  No, that's not a fair compromise for gold/xp paid, especially when you account the fact that nobody really seemed to know this +6 was a bug.  

Guess I'll be extending my break a while longer.

Tycat

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Re: Enchanted gear nerf?
« Reply #20 on: November 30, 2014, 05:15:23 PM »
I can certainly empathize with the bait-and-switch feeling for those who paid full price for something that turned out to be half the value.  Perhaps it would have been nice to have a "trade in" event where players could exchange their old gear for some xp refund.

Nevertheless, I'm not sure if this warrants much rending of hair, wailing, and gnashing of teeth, just because the server perpetually generates an infinite amount of replacement xp and gold, so everything that is spent can be recouped -- it really is all about the investment of time, rather than resources.

It happens automatically on log in. I am very, very bitter. I feel like just a couple of well built people with loud mouths proclaiming things are overpowered just killed it for the rest of us averagely built characters who struggle. And it still doesn't address the fact that the SPAWNS ARE THE PROBLEM

Elfric

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Re: Enchanted gear nerf?
« Reply #21 on: November 30, 2014, 05:16:05 PM »
Really, everyone should be happy they haven't touched the weapons.  The enchanted gear is a bummer because, well, loot drops can out do them at times yet that's not a problem. Majority of the crafts can be out done by dungeon loot, making those crafts useless.

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Arael

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Re: Enchanted gear nerf?
« Reply #22 on: November 30, 2014, 05:17:41 PM »
I don't think it was a bug. It been a choice, they probably realized it was a mistake.

Elfric

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Re: Enchanted gear nerf?
« Reply #23 on: November 30, 2014, 05:18:33 PM »
I don't think it was a bug. It been a choice, they probably realized it was a mistake.
Giving the tailoring bug when it was first introduced, yeah. I feel the same way.

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FinalHeaven

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Re: Enchanted gear nerf?
« Reply #24 on: November 30, 2014, 05:19:42 PM »
The comment about it being a bug is in regards to Mephisto's post on the first page.