Since our early days, we've had a custom rule that spells that would usually result in instant death (e.g. Phantasmal Killer, Finger of Death) rather put you in a bleeding state. The reasoning behind this custom rule back then was that it was simply too frustrating to have an adventure cut short by these spells - especially since they have a tendency of catching you by surprise. Putting you in a bleeding state instead gives your friends a chance to heal you back on your feet, even if you'd still be so hurt that you would need to flee the battle.
However, a lot of time has passed since then and many changes have been implemented, and we want to reevaluate the rule.
The main drawback of the current approach really is that these spells are less powerful in this way, and thus potentially less frightening (and we like fear, after all!). It also may seem illogical at times when comparing to the spell descriptions and deprive us from some otherwise quite spectacular deaths.
So we turn to you - our beloved and revered community - for guidance. Would you prefer things staying as they are? Or should we make the spells that originally led to instant death do so again?