... with the +5 lore rings, torch (ankh) and helmet you can identify just about everything in game without spending a single point if you're willing to track down a few items and switch them on/off when you intend to be identifying things.
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This actually bothers me a lot, because it completely invalidated the skill. No skill should ever be rendered useless/unnecessary by items, because skills represent a much larger character investment than simply acquiring items. I don't really see it getting changed, but it's just a huge pet peeve for me.
The item's I referred to, the Ankh is a rather expensive and at times difficult item to find, Vistani often sell for over 6500 gp . . . the helmet is semi rare, but not impossible to come across if you put some work into it, if you were to buy from an NPC merchant I believe it's around 3000-4000 gp, the rings are a lower level piece of loot and I'm afraid I don't really come by them, but as Manitcore hadn't choosen to simply use them instead of suggesting this I'd hazard a guess they're not overly common. . .
In short, to cover all bases with such without spending a single point in lore would cost a tidy investment, sure an investment that would pay for itself in it's usefulness, but item's should be usable in things that aren't merely combat related.
That being said my one character has sufficient lore skill to id most high end gear without the use of such objects even though he likely carries multiples of each in his various bags. To me the skill points invested were useful in him actually having some degree of knowledge and not having to swap out gear all of the time to find minor objects after running around dungeoning with a group.
All I was doing with my reply was stating that the server really does not require the proposed system added, to give player's a bonus to lore based on their character level just because certain classes lack skill points on level up and they've not invested in more then 11 intelligence.
I should also like to note that 13 lore is enough to identify most objects available in the loot pool (as 13 lore will identify anything upto 6500 gp base value) due to the value cap on lootable items. . . and the few items you can't identify with such are well worth the 100 gold spent identifying them and are generally insanely rare.