So, you want to play a Barovian. Awesome, Barovia's the focal point of the Ravenloft universe (technically). But what do you want to play? How do you want to play this character? You've heard a lot from your friends and other roleplayers on how you should play them. But are they really how you think they are? Maybe not. Close, but from what I've seen from many roleplayers of Barovians, no cigar.
Education: It is an absolute fact that the vast majority of Barovians are, in fact, uneducated.
But that is not the case for all Barovians. I've seen people criticize others for not playing a Barovian who isn't a turnip farmer. Even worse, if you play them with an education.
Fortunate Barovians to be born in the right family (namely, wealthy families) are normally educated. Who do you want counting your coin? The guy who can't do math, or the guy who can? Who do you want speaking for you in a meeting with some Borcan merchant? A pig slopper, or an educated man? The truth is, Strahd cares only about getting his coin, and trade is a good way of getting it. It is perfectly acceptable to get an education, but it is not the norm. Barovian player characters in PnP Ravenloft are -exceptional- people. Turnip farmers don't adventure. Their bubbles are their families and meager farms.
Magic: The stickler issue. I keep hearing about people lusting in private over how Barovians used to eat babies if they caught a whiff of magic. "Barovians fear and distrust magic." Correct! You are absolutely
correct. But they are not psychotic murderhobos who hunt down magicians like no tomorrow.
Did you know that Vallaki is a hotbed for the occult? It is! Did you know that most of the big name families in Vallaki harbor witches and seers? Yes, it's true. And most people know it in Vallaki. Yet, you do not see the entire city burning to the ground.
Barovians are known to collect baubles, amulets, and jewelry which they
believe to have power to protect them from evil. Whether they work is unlikely, but they believe it. Thus, if they found something that actually protected them, they wouldn't say no. Offensive magic, on the other hand, is something that truly scares them. It's like playing with fire. Expect to be burnt at the stake if you're a wizard running around throwing spells about like nobody's business.
Barovians often visit seers, herbalists, and on fewer occasions cultists. There is no healthcare in Barovia. Potions are not feared (healing potions, or things that don't do visual changes).
If you have issue with this, please post. I'd like to hear peoples thoughts, especially from Blue and those who are more loresavvy. But from what I've read, Barovians are not how many are portraying them in game.