Author Topic: Blackguards [Balance Discussion]  (Read 4181 times)

FinalHeaven

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Re: Blackguards [Balance Discussion]
« Reply #25 on: February 12, 2019, 08:51:22 PM »
If the option is to give Hide as a class skill rather than remove it as a requirement then it definitely makes sense to add Move Silently as well.  This would actually make for some neat Blackguard concepts.

EO

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Re: Blackguards [Balance Discussion]
« Reply #26 on: February 12, 2019, 09:09:54 PM »
I will go out on a limb and assume MS will be included with it, since Hide on its own is virtually useless?

No plans to add it, no.

Deceit

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Re: Blackguards [Balance Discussion]
« Reply #27 on: February 12, 2019, 09:40:29 PM »
I will go out on a limb and assume MS will be included with it, since Hide on its own is virtually useless?

Uh, sorry to interrupt, but I want to draw attention to this because it's somewhat incorrect. You can make an entirely viable character that uses only Hide in corner-stealthing. This would beat most encounters. For all other situations, you can flee (this actually fits blackguard as an anti-paladin, since paladins should not flee). Ipso facto, pavel, read a book and read the character description.

Pav

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Re: Blackguards [Balance Discussion]
« Reply #28 on: February 12, 2019, 09:43:43 PM »
I will go out on a limb and assume MS will be included with it, since Hide on its own is virtually useless?

No plans to add it, no.

Ok.

I will go out on a limb and assume MS will be included with it, since Hide on its own is virtually useless?

Uh, sorry to interrupt, but I want to draw attention to this because it's somewhat incorrect. You can make an entirely viable character that uses only Hide in corner-stealthing. This would beat most encounters. For all other situations, you can flee (this actually fits blackguard as an anti-paladin, since paladins should not flee). Ipso facto, pavel, read a book and read the character description.

You're right, I'm sorry. What was I thinking?
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Danuvis

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Re: Blackguards [Balance Discussion]
« Reply #29 on: February 13, 2019, 06:17:36 AM »
We all misstep, Pav, it's quite alright. Looking forward to seeing your corner-stealthing vampire blackguard, buddy.

Daboomer

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Re: Blackguards [Balance Discussion]
« Reply #30 on: February 13, 2019, 06:34:35 AM »
Do not worry, i am sending in a request to have more corners IG.

EO

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Re: Blackguards [Balance Discussion]
« Reply #31 on: February 28, 2019, 09:31:49 AM »
With the changes to fallen paladins, I've been able to implement this from PnP (and Ravenloft) for fallen paladins who become blackguards:

Quote
FALLEN PALADINS:
Blackguards who possess levels of paladin (that is to say, are now ex-paladins) gain extra abilities the more levels of paladin they possess. Those who have tasted the light of goodness and justice and turned away make the foulest villains.

Fallen paladins who become blackguards gain all of the following abilities that apply, according to the number of paladin levels the character has:

1: Smite Good - Smite good 1/day (in addition to the ability granted to all blackguards at level 2).
3: Lay on Hands - Can heal damage to self equal to class level multiplied by Charisma modifier.
5: Sneak Attack damage increased by 1d6.
    Smite good 2/day.
7: Greater Fiendish Servant - Summon a more powerful variation of the Fiendish Servant.
9: Create Greater Undead - Once per day, the blackguard can use the spell Create Greater Undead to bring forth a powerful undead ally.
   Smite good 3/day.

Additionally, the Dark Powers pay special attention to paladins who fall from grace and remain unrepentant of their sins. Ex-paladins who have failed at least one powers check can become blackguards much more easily than members of any other class. In effect, the Dark Powers remove all obstacles from their descent into darkness. The only criteria an ex-paladin who has failed at least one powers check must fulfill to qualify to become a blackguard are the following:

Alignment: Any evil.
Base Attack Bonus: +6
Skills: Lore 2 ranks.

Fallen paladins who have not failed powers checks must fulfill regular requirements to become a blackguard.