Acid fog
Blindness/deafness
Cloudkill
Dirge
Drown
Flesh to stone
Great thunderclap (this spell actually has 3 components, each requiring one of the 3 saves)
Healing sting
Horrid wilting
Implosion
Infestation of maggots
Mass blindness/deafness
Ray of enfeeblement
Stinking cloud
So, acid fog. . .right, because undead are immune to acid dmg now. . .along with several being immune/resistant to fire?
You can't blind something that see's now because its undead? They all have tremor sense now? Or blind sight?
Healing sting. . .just. . wow. . .
I think the majority of this list makes a great deal of sense, but some of it makes none at all. Horrid wilting use to heal undead, not hurt them, even pc vamps, I know I've seen it happen before, but now I am guessing it wont do anything, not even heal regular undead. Ray of enfeeblement was the same way, a healing thing instead of a draining, at least the last time I saw it used on undead it was. Implosion is a gimmie, it's only suppose to work on living things anyway, at least as I recall. Infestation of maggots. . .wouldn't want rotten ghouls or zombies or such becoming skeletons to kill you, which I think might be highly amusing. I could picture a juju/maddened corpse having infestation cast on it and it turning into a skeletal knight, I do not see it having any effect on anything that regenerates, like a vampire. Great Thunderclap. . .not quite sure why undead might be immune to this.
Flesh to stone, this was hashed out and argued about on the forums already. So I wont list my thoughts.
Stinking cloud, undead should be immune to poisons and diseases.
Drown, of course you can't drown a corpse.
Healing sting. . .ah. . not sure why this wouldn't be a thorn in all undead's side, it should be.
Thoughts?