I've noticed lately with the regular DM resets and the often player resets in the past, it doesn't seem these methods of restarting the server save a majority of the dungeon variables and power growths. (Crashes on the other hand, I've noticed "some consistency..") Its actually been a short while since I've seen any dungeon at a growth rate that wasn't considered "a waste of time."
Which pretty much means if the server resets, it makes all the areas worthless for the next several hours.
Has anyone else noticed the same? Maybe something helpful could be done about this?