I'll begin by letting you know what we are currently working on (among other things):
Mist travellingAs has also been discussed here:
http://www.nwnravenloft.com/forum/index.php?topic=34511.0We've already implemented an early, brute version of mist travelling, accessible through the vistani camp set within the mists. I'm currently working on expanding, both by featuring more areas, but also making it more true to canon in terms of what you would experience when traversing the mists. The current setup features landscape, but as it's expanded, you will also be crossing through areas of thick swirling mist.
The challenge has been to make the dynamic overland mapping (what pieces the individual areas together) both satisfyingly exciting to travel through while still being unpredictable and challenging to navigate. That part is actually more or less done by now though, but what remains is mainly designing the specific areas and setting them up. This part is more forward, but also time consuming and tedious, so doing it in small bits. Depending on how busy I am with other things in the coming time (like studies) it could take from a week or two up to some months before the next large expansion of the system is ready.
Tailoring craftPerhaps long overdo, we've started concepting the tailoring craft. To speed up the implementation, we plan to reuse some of the ingredients from armour crafting (the secondary ingredients from both leather and metal armours), then combine it with some basic fabric rather than leather or metal. The mundane fabric could be things like silk, flax or cotton.
I won't promise any ETA on this, but it should be fairly overseeable to just get the basic system ready, so likely we'll prioritize that, then expand it more when we have more time at our hands.