Hey nope, don't care. Too busy writing my own software for my own business later. I've spent enough time working on this game for free for nothing but kicks in the teeth to learn that lesson a second time.
And if I did, you'd kick me in the teeth and complain about how perfect it wasn't. So don't toss that angle at me like it means something. When you want something nice, you ask nicely for it. When you want something beautiful, you give it time to grow and mature before you appreciate it. I don't see any of that here, and I'm just waiting for the next snarky putdown to put me in my place "where I ought to be" instead of doing something productive, so go right ahead.
I can tell you that the big "keys" to all that would involve getting CEP (and I haven't messed with it for about 7 years), reworking crafting and variables within the main C++ function of the game, however. The catch is that all these variables are spinning and checking on a clock, and the more you dump in, the more it has to check them and slow the game and complicate other things, especially if the programming isn't airtight. As I mentioned before, I have never seen this module unwrapped in the toolkit, or compiled the code and debugged it, so I don't have the faintest clue outside of what is visible within the game exactly how much space is available for such things, or how much interest is there, nor do I know the developers well enough to judge their personalities and abilities to program these things on a schedule. I like to work alone, on my own things. It takes cash incentives to motivate me otherwise, and I'm not expecting any of that here.
I get the impression that the admins really want to limit player power and focus on the "specialness" of the classes that do exist, and they want to maintain the flavor of the setting in the scope of items, spells, classes, races and atmosphere, and that carves away a lot of "neat stuff" to make way for authenticity, so I understand where they are coming from on a lot of judgment calls.
The module and PW I worked on for a long time was much more "open" and engaging for CEP placeables, teleporting/dimensional anchor type spells and rotating ambience, so it was an entirely different animal than this. At the end of it, we got tired of kicking each other in the teeth, the constant player revolutions for admin positions and general malice and hatred toward the devs, so we called it what it was and let the ship sink.