Most people I run around with only get XP from Har'akir and Perfidus. That's not many dungeons to dip into.
I believe you all are getting from the original point of this thread.
The issue of people breaking the RP wall and playing on the server more like a PVE/Grind server, putting the Devs work out the window to try making a Gothic horror and mystery sort of setting.
Oh snap. Know what? Strip out the dungeons. Then all we'll be able to do is RP. That's the point, right?
Don't be goddamn daft. There's no more Gothic Horror and Mystery standing around the Mist Camp and Outskirts than there is killing things in the same dungeon for the 18th time.
Gothic Horror and Mystery is created by atmospheric scenes with DMs or PC antagonists creating that moment. This happens less, if anything, if new antagonists cant arise.
If were talking about this idea where things get better spawned quicker-
Perfidus, Trolls, Hotep, Anubis, Harvest Temple, Vault/Snakes, Wererats, Well, Skeletons, Crypts,Darklings, Swamps, , Blaustein, Demon Crypts, Lysaga Hill
Now if we want to include everything that is appropriate for your character level; which you said was 12th, and just about the people you go with, and since these too would more likely have a better spawn for you.
Silver Mines, Ice Palace, Terg Crypts, Lich Tower, Scrags, Werewolves, Alhoon, Shadow Caverns, Ants, Fire Caves, Vassalich Caves, Hazlan Rebels, Port Sewers, Smugglers, Invidians, Ghaki's Caves