I've been here close to 5 years now, and in that time for a variety of reasons I've found one of my main characters having picked up every crafting skill to a greater or lesser extent except for enchanting. As anyone who has ever devoted any time to the crafting system can attest it can be very fun in its own right, but also extremely time, and logistically intensive so I had the idea of maybe giving each class an up front 1 level boost to a crafting skill as a way of easing new characters into the crafting system as well as adding some flavor to each class that doesn't involve pure combat abilities.
My thinking goes in the character log thingy maybe boosting one (possibly 2) crafting skills to LVL 1 at start after a new character is made. Maybe possibly adding a second LVL 1 skill based on race if the idea gains any traction. Either way limit it to maybe two bumps total.
Fighter, Paladin : +1 smithing (to represent maintaining and repairing weapons.)
Barbarian : +1 leatherworking (to represent fixing and repairing all those loin cloths, and also so some class has leatherworking as a base skill.)
Cleric, Monk : +1 herbalism (to represent concocting various poultices and potions, ceremonial wines, etc., also they cant ALL spend all day casting cure disease, cure wounds, remove poison, etc.)
Rogue, Bard, Sorcerer: +1 Alchemy (to represent poisons and such possibly)
Wizard: +1 alchemy, +1 enchantment ( my intent here is to give a pure, or specialist wizard a tiny bit of a flavor advantage over a sorcerer, but also possibly representing the mental discipline and intense study of a wizard over simply being cool and gifted like a sorcerer)
Druid, Ranger: +1 herbalism, +1 woodworking (Both classes are supposed to be do it yourself types in an outdoors setting. Giving them 2 crafts seems natural.)
Dwarf, Gnome : +1 smelting
Elf, Half Elf : +1 carpentry (half elf only because benefits wise their the red-headed step children of the NWN universe.)
Halfling : +1 herbalism (yes, this would potentially give a class a 2 level bump but herbalism is a popular skill anyway and really...is there anything more adoreable than halflings running around picking flowers and mushrooms...unless their also named Brumbat?)
Caliban : +1 alchemy (same as a above, but due more to calibans being in close proximity to noxious and toxic sludges from a very early age
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