Adding this would make it even more difficult and would force mostly paladins and clerics because they will be able to handle the situations better.
i also suggested the difficulty increase in turning undead so clerics would not be an easy solution.
why does everyone not understand the concept that ravenloft is not a high level setting?
if youre 8th level - thats like epic levels as it was originally designed.
youre not supposed to overcome. thats the point of the setting. youre not supposed to 'win'
youre one of the few fighting the forces of darkness hoping to hold them at bay so the normal peasants live to see one more sunrise
and youre hated and despised by said peasants for interfering where you were not asked to in the first place.
and you wont be remembered. or thanked.
you do these things because if you dont.. everyone is going to die.
just getting from valaki to tesr pool should be practically impossible for most
if the average level was lower then you dont need big threats to create a terror plot. 5 zombies would do.
ive seen this on other servers. its very effective. given the limitations of the nwn engine the key is the pcs having low levels
like on the zombie survival server.. they have 'safe houses' and an event might be- when a lot of pcs gather there- it attracts the undeads attention. because turning them is practically impossible, and because the highest level you can get is 4... when the dms spawn a zombie breaking through the windows its -very- terrifying
and when the place is getting overrun.. the plans you have to make are to work together just to -run away- and agree to meet at a different safe house
you end up feeling like youve had an epic accomplishment when your 'reward' is simply that you survived.
i know its not for everyone i just wish more felt that way.