I get it from an IC point. Gets everyone out of the Outskirts. I'd rather spend my time in Port. But, the problem is that it takes -forever- to get anywhere and if you're below, say, level 5, it's unsafe (and can stay that way depending on class). What I can see happening is that all the higher levels will (finally) drift out of the area and head off to places like Port. Which. Great. It's a beautiful area and makes way more sense to sit around. But. That leaves all the poor little newbies who log in and may or may not find a higher lever/older character to help them. If you have a little level 4 that wants the hell out of Vallaki, but all the characters capable of taking them are gone... They're stuck. And people don't always stick with new characters. It could create a tiny bit of a roleplay mess.
Now, I'm a tad wary but willing to go with it. But. Maybe to counterbalance this, we could consider adding in a "Vardo" in the Vallaki outskirts that takes you directly to Tser Pool. Or something similar. It kills a little bit of the time spent traveling on foot, but still requires money (and some people will still rather just make the trip for herbs/hunting/save money/whatever), and lets the lowbies/people who aren't good at traveling alone get out too. Could charge a little more for leaving from the Outskirts too. (250 like the ferry, for example.) Could also make the time spent 'traveling' in the Vardo a tiny bit longer. People are going to stay in the outskirts -anyway- due to laziness, gold, scenarios going on in the city, being a guard, etc. But with the new XP system, couldn't hurt to try and accommodate the 'big guys' GTFOing.