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Author Topic: Zone-dependent roleplay XP  (Read 121918 times)

Avatar6666

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Re: Zone-dependent roleplay XP
« Reply #75 on: March 07, 2013, 08:24:30 PM »
So...how are you going to ask OOC about an IC level since that person is not going to tell you if there high level? I mean your going to ask OOC if your above my level do not come?? Talk about breaking RP and immersion....

I am sorry to say this, but i am not that kind of player.

I do not OOCly post out my level, and I usually ask players to NOT do so when i am around. I try to gather or join up a group IC, and either I get xp or I do not. It is the RP that matters, and the challenge.
Most of my characters are quite restricted due to certain facts most of the time.(Cannot enter certain dungeons, or cannot loot them, for various background reasons.)

I think I have asked you to keep it Ic as well, when once, earlier this week you did post out your level OOCly, whereas as a veteran you should have allready known that where the group was going was not meant for you.(For quite a while.) Whatever the spawn may have been.

And as a veteran player you should actually know quite well that most of the dungeons around Vallaki, untill the Ogre crossing is usually for max level 12 at best.


I posted my char OOC for my own reason to make sure it was Ok with the rest of the players. If I do this I have a reason. To be copletely hones you can not look at char and wonder if ther such level or not so I ask OOC...Remember nothing IC happens with out OOC fist. You did make my point though, If someone OOC I take it your going to ask them not to so and and as such is my point...


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Gilad Abrams

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Re: Zone-dependent roleplay XP
« Reply #76 on: March 07, 2013, 08:32:52 PM »
Why can't this change be implemented In The outskirts ONLY? That's really what this is all about and would accomplish the stated goal without all the unintended consequences that are sure to follow. Just cap the Rp xp in the skirt and a few surrounding maps using this method and leave the rest alone. You will achieve the desired result and everyone will remain happy. Thier is really no need to over think this, which I think is part of the problem here. If you have to worry about using complex math to find out if your going to get xp in places like the mist camp that are obviously made to be the high lvl version of the outskirts then something is wrong.

Dumas

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Re: Zone-dependent roleplay XP
« Reply #77 on: March 07, 2013, 08:43:21 PM »
Why can't this change be implemented In The outskirts ONLY? That's really what this is all about and would accomplish the stated goal without all the unintended consequences that are sure to follow. Just cap the Rp xp in the skirt and a few surrounding maps using this method and leave the rest alone. You will achieve the desired result and everyone will remain happy.

I wish this could happen! Either that, or blow up the western outskirts... Or hell, develop up the eastern outskirts.

I don't know... Considering this some more, I've realized that by far, my XP is gained RPing in other places anyways. All the plots I'm involved in only use the 'skirts  briefly as a pit stop.

If the outskirts is the only place that'd I'd really have to worry about this... Well, I'd be okay with that.

Vaesi

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Re: Zone-dependent roleplay XP
« Reply #78 on: March 07, 2013, 08:47:49 PM »
Understand the reason for this idea, but I think its going to penalize and discourage more than anything and am not a fan of this method myself.   I agree with one posters comments of 'reward more' for going to zone appropriapte area's but don't take away for not doing that.

 I avoid low level area's a lot... but to be honest, its nice to have a hub you know you can go too cause most days I'm not finding any rp anymore and I'm logging out rather than sit around.  

Realism, great... spreading out... great... but in the end if we can't have places where marjority go often, its all gonna be tells of:  "Hey, don't know you well but I'd really like to rp some, where are you...?'  Talk about breaking immersion.   In 10 years of playing this game I've never seen a server 'not' have a main hang out area.  Never.  Not one.  Sorry but that tells me something considering how many I've played on.  Fight it all you want but you are fighting players natural habit, and in the end it just drives off players if you fight long/hard enough.

Time_Stomped

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Re: Zone-dependent roleplay XP
« Reply #79 on: March 07, 2013, 08:56:59 PM »
I feel especially bad for the Morninglord Faction.

I feel especially bad for the Ezrite Faction.  :twisted:
Istavan Donner

Blight

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Re: Zone-dependent roleplay XP
« Reply #80 on: March 07, 2013, 09:35:53 PM »
Soren, thank you very much. I appreciate the thought you put into this. PC Diffusion is a wonderful thing. I personally, in seven years, haven't paid attention to the rp xp gauge at all. I don't go to the outskirts because the RP environment it fosters lacks any sort of depth or direction.

Hopefully, players will realize that all those towns and villages surrounding Vallaki like Krofburg, the Village, Degannwy.... they need a population too. Mulitple, smaller hubs!

If this works as Soren hopes, it will be one of the best things that has happened on the server in a long time.
Just another lesson from the School of Hard Knocks... PHD!

YouLitABonfire

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Re: Zone-dependent roleplay XP
« Reply #81 on: March 07, 2013, 09:38:54 PM »
Krofburg, the Village, Degannwy.... they need a population too.


agreed. what use are empty towns ? Felicia and Ril have begun hanging out at Kroftburg like always. It makes sense IC and also it's a beautiful area which needs some rp lurv.

BahamutZ3RO

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Re: Zone-dependent roleplay XP
« Reply #82 on: March 07, 2013, 09:39:25 PM »
Soren, thank you very much. I appreciate the thought you put into this. PC Diffusion is a wonderful thing. I personally, in seven years, haven't paid attention to the rp xp gauge at all. I don't go to the outskirts because the RP environment it fosters lacks any sort of depth or direction.

Hopefully, players will realize that all those towns and villages surrounding Vallaki like Krofburg, the Village, Degannwy.... they need a population too. Mulitple, smaller hubs!

If this works as Soren hopes, it will be one of the best things that has happened on the server in a long time.

PC Diffusion would be a wonderful thing if we had more players. If two or three fair-sized groups are out visiting dungeons, there's rarely enough people to keep the Outskirts populated, much less the rest of the areas on the server.
: )




Lucadia

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Re: Zone-dependent roleplay XP
« Reply #83 on: March 07, 2013, 09:50:05 PM »
your idea of what levels you expect in certain areas you have listed on page 4 of this thread..harms certain classes that be trying get rp xp also that wouldn't ever go to a large city like Port a Lucine just to get their exp. So much for Druids, Rangers and Barbarians. Or races thats not fond of the city either. leaves them with Mist camp only.

As for pc diffusion..only makes sense players will migrate to where the most rp can be found. New hub becomes Mist camp..nothing changed other then the location and the npcs there that prevent silly antics from happening.


Elfric

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Re: Zone-dependent roleplay XP
« Reply #84 on: March 07, 2013, 10:07:06 PM »
your idea of what levels you expect in certain areas you have listed on page 4 of this thread..harms certain classes that be trying get rp xp also that wouldn't ever go to a large city like Port a Lucine just to get their exp. So much for Druids, Rangers and Barbarians. Or races thats not fond of the city either. leaves them with Mist camp only.

As for pc diffusion..only makes sense players will migrate to where the most rp can be found. New hub becomes Mist camp..nothing changed other then the location and the npcs there that prevent silly antics from happening.



Port-a-Lucine has a country side to the north of the city skirts...

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Blight

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Re: Zone-dependent roleplay XP
« Reply #85 on: March 07, 2013, 10:16:02 PM »
Lol. You all crazy. This is great.

Enough players to populate the whole server? At one time? Of course we don't. We're not WoW. But on my timezone there's usually 60 people on, which at the very least is to create at least one or two more Hub locations.

But High Levels. Attention.

By being in low level areas, you do more harm than good. DM Plots become impossible to party-scale because there's always a lvl 15+ trolling the outskirts playing hero. Rescuing the fallen from the crypts. Killing the AMPCs. Being goddamn bossy. Invading low-level roleplay and trying to control it through level bully power. Mentoring? It's not necessary and tbh can ruin the fun of newly exploring the server with same-level characters.

Soren, one thing i would suggest you consider is putting longer wait-times on Mist Camp Caravans. If we can wait to rest for two or more hours, we can stop in Mist camp and wait for a caravan. Before you naysayers jump in and complain that it'd end up with a two-hour lineup at the caravan owner, consider this...

What if the Caravans had regular scheduled trips, like a common day airplane? Tuesdays, it goes to Port. Wednesdays, to Harakir. Thursdays and fridays, to Vallaki. And leave a couple of days in between where there are no Caravans going back.

People will go to where the appropriate spawns and loot are for their level. Caravans can encourage them to stay there by making it more difficult to travel. Coupled with the new xp system it would spread the server quite nicely.

And guys, i know the idea has plenty of faults. It can be better planned. Go ahead and rip it apart but i'm just brainstorming ideas to assist the new xp system.
Just another lesson from the School of Hard Knocks... PHD!

Avatar6666

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Re: Zone-dependent roleplay XP
« Reply #86 on: March 07, 2013, 10:33:44 PM »
This is going to hurt the PC merchants the most, why stay in an area that you can not RP in, and in turn the lower levels are not going to get items and have a harder time in dungeons. I mean why would a mid level craft stay and sell in Outskirts now....Not going to happen. With the price raises that have happen it going to hurt it more....No low level (8- level) going to make it to the villeage and the mist camp to buy potions, Varnishes or even armor and weapons....I personally do not like this rule at all and your going to hurt lower levels by this rulling.


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No evil shall escape my sight
Let those who worship evil’s might,
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Jeebs

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Re: Zone-dependent roleplay XP
« Reply #87 on: March 08, 2013, 02:02:41 AM »
So many mixed feelings about this it seems. I myself am hoping that it will work as intended and spread the population around some. I remember when I was playing some of my elven characters that didn't particularly care for the city, I'd spend most of my nights in Degannwy and unless I actually had brought someone along to RP with in the first place, I virtually never saw anyone there. Even less so during the day. So I'm definitely hoping it will move some people around and create opportunities for more RP elsewhere. I can't speak to every concern that was listed here, but regarding the merchants thing... this will foster RP for them as well. The way I see it, if you are too high level to get RP experience in the Outskirts, odds are very good you're making enough money to hire someone to hawk your wares for you and pay them commission on whatever they sell. In the meantime you can go about your business and set up shop in another town since if this works, people will be traveling more and hanging out in different areas. Not to mention the opportunities for RP there... for example: what if your employee is ripping off your customers by upping your prices and pocketing the difference? In either case, I think it will be far less devastating than some think and we may as well try it out before we start shouting about how bad it will be, and how it will ruin everything.

ThePwush

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Re: Zone-dependent roleplay XP
« Reply #88 on: March 08, 2013, 02:03:53 AM »
Mentoring not necessary? I respectfully disagree. I don't know about other classes, but monks use it often for roleplaying purposes.  Then again, our definitions of mentoring could be different and thus we may be talking about different things, granted.  
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Kendaric

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Re: Zone-dependent roleplay XP
« Reply #89 on: March 08, 2013, 04:59:45 AM »
I feel especially bad for the Morninglord Faction.

I feel especially bad for the Ezrite Faction.  :twisted:

For both factions it means that we'll get far less low level converts due to being less present in these areas.
Do I want to hang out in Port? Sure (I love the look and feel of it), but my faction base is in Vallaki and therefore I'm more likely to be found there. Aside from the lengthy travel to Dementlieu that I'm not necessarily willing to make.

The basic idea behind the system is even something I agree it (the better distribution of players throughout areas), but it will negatively impact all of us who aren't into dungeoning at all and it will, quite frankly, encourage using powerbuilds even more than it currently is, as those can least do dungeons with a good chance of survival.

Bad_Bud

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Re: Zone-dependent roleplay XP
« Reply #90 on: March 08, 2013, 05:17:35 AM »
For the record, those trying to understand this system, this system appears to use integer multiplication - meaning, it always rounds down.

9 * 1.5 = 13.5 ~ 13

Soren / Zarathustra217

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Re: Zone-dependent roleplay XP
« Reply #91 on: March 08, 2013, 05:25:47 AM »
For the record, those trying to understand this system, this system appears to use integer multiplication - meaning, it always rounds down.

9 * 1.5 = 13.5 ~ 13

Ah, yes, it's actually an oversight on my part, will fix that asap :)

Avatar6666

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Re: Zone-dependent roleplay XP
« Reply #92 on: March 09, 2013, 09:38:39 AM »
OK,

 so for fraction that are located in Barovia how are you going to make this work?? I mean there are no DM's for the Ezrite fraction to make someone part of that fraction as it stands. Since I wish to be part of that fraction your penalizing my XP for just being in the area.  Your treating high level chars in this are like second class citzen and not really something I like. I either need to be allowed in the fraction or give the chance to RP some xp out of the deal. This is a -BIG- Over site and one that needs to be corrected. So either you allow entry into the fraction at low level and I know you do not want to do this or I get no xp for rp. This is unacceptable to me. Please stop treating higher level PC's so badly...if they wish to join a fraction, Let them.


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BlackEarth22

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Re: Zone-dependent roleplay XP
« Reply #93 on: March 09, 2013, 10:05:34 AM »
I don't really think this is a personal attack on high level characters. Really the best option, to try something new, is to test it out first to see how everything works. Besides I'm sure nobody wants to discourage any role playing or discourage anything for that matter. It's been noticeable that higher level characters congregate around Western Outskirts. Personally I would love to see more people explore the 800+ areas created for us to enjoy instead of a select few. Sooooo let's try it out! If it doesn't work out then blehhh try something else. 

Avatar6666

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Re: Zone-dependent roleplay XP
« Reply #94 on: March 09, 2013, 10:15:42 AM »
I don't really think this is a personal attack on high level characters. Really the best option, to try something new, is to test it out first to see how everything works. Besides I'm sure nobody wants to discourage any role playing or discourage anything for that matter. It's been noticeable that higher level characters congregate around Western Outskirts. Personally I would love to see more people explore the 800+ areas created for us to enjoy instead of a select few. Sooooo let's try it out! If it doesn't work out then blehhh try something else. 

I just did and get Nothing, No rp xp at all...as per the statement IC :  No progressive by RP in this area, your level is to high...


“In brightest day, in blackest night,
No evil shall escape my sight
Let those who worship evil’s might,
Beware my power… Green Lantern’s light!”

Soren / Zarathustra217

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Re: Zone-dependent roleplay XP
« Reply #95 on: March 09, 2013, 10:34:42 AM »
The followers of Ezra are all over the core. How about initiating a new fraction of the faction that's based somewhere else? ;-)

Elfric

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Re: Zone-dependent roleplay XP
« Reply #96 on: March 09, 2013, 10:41:56 AM »
The followers of Ezra are all over the core. How about initiating a new fraction of the faction that's based somewhere else? ;-)

Port-a-Lucine has a nice, ancient, and dusty Cathedral in a land full of people who accept Ezrites instead of scorn them!

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Avatar6666

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Re: Zone-dependent roleplay XP
« Reply #97 on: March 09, 2013, 10:45:40 AM »
The followers of Ezra are all over the core. How about initiating a new fraction of the faction that's based somewhere else? ;-)

Because, Home faith is where my Character feels the strongest connection to Ezra through hours of RP. Why when I have RPed this am I  now being forced to go RP away from the church and its Players....This is not fair in any shape or the by any means I see... So in barovia your only have low level PC that join the fraction and then when the switch church to another sect...Makes no sense why would they switch, what RP reasoning is behind this? is being this....I do not think this was well thought out and its causing some fraction issues and No RP reason why I would just leave the church to join another Sect....come on guys...this is still a RP server is it not?
« Last Edit: March 09, 2013, 11:05:41 AM by Avatar6666 »


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Let those who worship evil’s might,
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ManticoreRO

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Re: Zone-dependent roleplay XP
« Reply #98 on: March 09, 2013, 11:15:51 AM »
The followers of Ezra are all over the core. How about initiating a new fraction of the faction that's based somewhere else? ;-)

Well, unfortunately you can't say that about Morninglordians. We are already few and spread. :(
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Ercvadasz

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Re: Zone-dependent roleplay XP
« Reply #99 on: March 09, 2013, 11:17:55 AM »
The followers of Ezra are all over the core. How about initiating a new fraction of the faction that's based somewhere else? ;-)

Because, Home faith is where my Character feels the strongest connection to Ezra through hours of RP. Why when I have RPed this am I  now being forced to go RP away from the church and its Players....This is not fair in any shape or the by any means I see... So in barovia your only have low level PC that join the fraction and then when the switch church to another sect...Makes no sense why would they switch, what RP reasoning is behind this? is being this....I do not think this was well thought out and its causing some fraction issues and No RP reason why I would just leave the church to join another Sect....come on guys...this is still a RP server is it not?

It is. Yet, there are other IC solutions for your problem you are not willing to consider. Or did not even try.
Could you not go as a faction into say the Broken Bell or the Tygans each night instead of standing in the Ldies rest with crossed arms?
Could you not go to the fishing lodge? To the Bluewater inn?
Would this 5-10 minutes walk be so tireing?



You have about 5-6 characters constantly parked in the outskirts. ALL of them are parked there 95% of the time. All ARE at least level 12.
« Last Edit: March 09, 2013, 11:28:22 AM by Ercvadasz »
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