This post is long. Brace yourself.
Why is this topic so long?This isn't causing such an uproar because there's an actual impact, it's causing an uproar because being high level is becoming more and more taboo. High level characters are second-class citizens. High level characters are X-Men.
Here's a brief history of snippets, administration frowning at high level characters:
As DMs and Developers we often try to generate fear and terror by posing threats to those that dare venture out in to the night. For example, this could be the creatures of the night that sometimes roam the Western Outskirts. Some characters, however, have become so powerful that they can take down these foes rather trivially, and as a result, starts to hang out in the line of threat at night. It's unsure if they do it to protect, prove their strength or simply because they can - but the impact is the same. Under the wing of these powerful characters, more and more join, and soon, the night is more or less the same as the day.
This might seem fairly logical from a purely IC perspective. The characters have nothing really to fear (except when we pull something really strong in) - however, from a roleplay point of view, the consequence is that something is lost. Something rather essential to the experience of gothic horror. Remember, that you create the world. Even if you have legitimate reason to act as you do, it is not a necessity. Your character could easily be the world savvy that knows that eventually, all boldness is punished in these lands, and stay indoors. Your character could hang out somewhere else, where there's not so crowded.
It's all up to you. But consider the impact.
It has always been the aim when designing Ravenloft POTM that it should serve as the ideal stage for roleplay. Whenever possible, we aim to design the world in ways that inspires and encourages roleplay without putting rigid confines on it or dictating it. Roleplay is about creativity, and creativity thrives best with a good amount of freedom.
Freedom however entails responsibility. We don't want to enforce exactly how you should tell your stories, but this means that the quality of the roleplay here will be as good as you players in common make it. We try to provide the ideal terms for it, but it is up to you to set the bar and make this place into a meeting point of amazing roleplay.
Lately, it could seem that many players are acting as if oblivious to this fact - even our most veteran players. The unifying theme of the roleplay here is gothic horror, but if we want to have some creative freedom in how we approach this, we all need to take responsibility toward not ruining it. To hone it instead.
- Let your character be moved by the world and other players. Choose and play out weaknesses of your characters. Invincible superheroes (or -villains) don't work well in gothic horror.
- Don't clear dungeons or hang around in low level zones with your high level character. Even the Western Outskirts should be avoided. The danger of a situation is set by the strongest presence on each side.
There's also this topic, various faction changes, et cetera. I think the point is clear.
Who's complaining about who?Most of the above quotes are a result of players complaining about high levels ruining the experience in low level zones. What's not said is who the complaints are about. Complaints are geared toward the high level characters that caused the bad experience, only a handful of characters, I assume. When the hammer drops on all high level characters, things get dicey. No one's complaining about their own high level characters or the high level characters their friends play.
Why is Vallaki the hub?But why is Vallaki
the hub? Mathematically speaking, it's not possible for any other area to have the potential for interaction that Vallaki has.
Mid-High level characters are a subset of all characters. Mid-high level characters are the only characters often capable of reaching higher level zones. Since the set of characters that can interact in Vallaki is the set of
all characters, there will always be more potential in Vallaki, and more people will look for interaction in Vallaki.
It would be an interesting experiment to close off the most popular areas of the server for a week and find where people congregate. It would almost certainly be the next easiest and accessible location all players can reach.
SolutionsWays for getting characters to explore the far reaches require reduction in the barrier of entry, much like the reduction in barrier of entry for this server has resulted in more players joining. If more characters can reach an area easily, more players will tend to try. One way of achieving this would be creating options for characters to move from place to place more quickly.
There are two types of travel:
[1] Moving from one place to another in order to find interaction
[2] Moving from one place to another while interacting
In [1], we're referring to the ferry boat, the mist wagon. Any shortcut.
In [2], we're referring to characters that, when in groups, tend to take the scenic route and roleplay their journey on foot.
I don't think increasing the travel capabilities of [1] do anything to harm [2]. I'd be interested in seeing the numbers, too. The average level of players in Vallaki during winter, and the average level of players in Vallaki when travel is more available.
Courtesy goes both waysThere's nothing wrong with asking a high level character to leave an area. This goes for low levels and DM's alike. I've been asked before, and I left! And I think other players would too. If you have to have a low level zone, try sending a tell. (Those that switch to higher level characters as soon as something comes to the outskirts is a different topic altogether, and none of our solutions address this or probably ever will).
What are our current solutions like?Our current solutions attempt to address symptoms, not causes. I haven't seen anyone take the time to investigate why players hang out where they do in the first place, and what motivates players to explore other areas. Maybe this post can be the start of that discussion.