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Why not just put a timer on how long they need to recover if they're slain in combat? Something like 12 hours iRL?
Quote from: BahamutZ3RO on February 20, 2013, 03:50:39 PMWhy not just put a timer on how long they need to recover if they're slain in combat? Something like 12 hours iRL?That's basically the default way of handling familiar's deaths that Bioware implemented.
Quote from: Bluebomber4evr on February 20, 2013, 05:45:51 PMQuote from: BahamutZ3RO on February 20, 2013, 03:50:39 PMWhy not just put a timer on how long they need to recover if they're slain in combat? Something like 12 hours iRL?That's basically the default way of handling familiar's deaths that Bioware implemented. Actually isn't the default once per rest cycle? And seeing as you can rest at any time and as many times as you like in the vanilla game that equates to... Companion dead? No worries, just rest and summon it again.
Quote from: Honoun on February 21, 2013, 03:59:17 AMQuote from: Bluebomber4evr on February 20, 2013, 05:45:51 PMQuote from: BahamutZ3RO on February 20, 2013, 03:50:39 PMWhy not just put a timer on how long they need to recover if they're slain in combat? Something like 12 hours iRL?That's basically the default way of handling familiar's deaths that Bioware implemented. Actually isn't the default once per rest cycle? And seeing as you can rest at any time and as many times as you like in the vanilla game that equates to... Companion dead? No worries, just rest and summon it again.We restrict rests to 3/day, so a timer of every 12 hours is very close to that, which is why I used the qualifier "basically." But yes, the "no worries, just rest and summon again" mentality is why we changed the familiar system in the first place.
But yes, the "no worries, just rest and summon again" mentality is why we changed the familiar system in the first place.
QuoteBut yes, the "no worries, just rest and summon again" mentality is why we changed the familiar system in the first place."Being careful", alas, just means far less familiar use or rp since it is not worth the consequence. I simply don't use animal companions, and i stopped relying on my imp, who many players would simply murder like one steps on an insect.
Quote from: shadymerchant on February 21, 2013, 01:07:02 PMQuoteBut yes, the "no worries, just rest and summon again" mentality is why we changed the familiar system in the first place."Being careful", alas, just means far less familiar use or rp since it is not worth the consequence. I simply don't use animal companions, and i stopped relying on my imp, who many players would simply murder like one steps on an insect. Yeah Shady's right. I've barely ever seen anyone use familiars as anything more than free buffs at battle start, and Animal Companions at all. Lot of players get stomp happy the minute they see anything of the sort.
Quote from: Silverfox on February 21, 2013, 01:16:50 PMQuote from: shadymerchant on February 21, 2013, 01:07:02 PMQuoteBut yes, the "no worries, just rest and summon again" mentality is why we changed the familiar system in the first place."Being careful", alas, just means far less familiar use or rp since it is not worth the consequence. I simply don't use animal companions, and i stopped relying on my imp, who many players would simply murder like one steps on an insect. Yeah Shady's right. I've barely ever seen anyone use familiars as anything more than free buffs at battle start, and Animal Companions at all. Lot of players get stomp happy the minute they see anything of the sort.That's still much better than people using them as meatshields
Yeah, kinda miffed about my druid not being able to associate with her chosen companion cause its just too darn dangerous out there to justify having he pet out at all. Although I use the pet mostly as a RP tool which is fine I guess but darn it... She has a panther as a companion! Aren't panthers supposed to be..Oh I don't know.. A deadly predator?
Quote from: Honoun on February 21, 2013, 05:03:30 PMYeah, kinda miffed about my druid not being able to associate with her chosen companion cause its just too darn dangerous out there to justify having he pet out at all. Although I use the pet mostly as a RP tool which is fine I guess but darn it... She has a panther as a companion! Aren't panthers supposed to be..Oh I don't know.. A deadly predator?yeah better question is why is it a lvl 11 ranger can sneak by a pack of werewolves upon on the baratak range but cant sneak by 3 emaciated crag cats?
How about if your familiar dies it is gone until next reset ?
What if we don't do a reset for a week?
Just a crazy thought. Are there any non-staff that are actually in support of the current Familiar/Companion death system?
Quote from: Silverfox on February 21, 2013, 08:58:02 PMJust a crazy thought. Are there any non-staff that are actually in support of the current Familiar/Companion death system?I support it, I just think that with it should have came a semi boost to animal companions mostly or expanded choices for druids/rangers.....ravens anyone? sheesh rp material there alone for me woulda been awesome
Quote from: FullMoon on February 21, 2013, 06:57:11 PMHow about if your familiar dies it is gone until next reset ?That sounds worse than paying to raise it, honestly. What if we don't do a reset for a week?