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Author Topic: No attack of opportunity mode  (Read 845 times)

aprogressivist

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No attack of opportunity mode
« on: February 05, 2013, 02:56:46 PM »
I've heard of this being implemented in other servers, any chance we could have it done here?

Really useful for us sneaks who don't want to break invisi/sneak with accidental attacks.
“Moral wounds have this peculiarity - they may be hidden, but they never close; always painful, always ready to bleed when touched, they remain fresh and open in the heart.”
― Alexandre Dumas, The Count of Monte Cristo

Ovidiu_Lacusta

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Re: No attack of opportunity mode
« Reply #1 on: February 05, 2013, 03:01:37 PM »
 :bow:

Zhernebog

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Re: No attack of opportunity mode
« Reply #2 on: February 05, 2013, 04:51:10 PM »
I know a bunch of backliners who would love this.
But itd make dungeons laughably easy especially for ninja looters

Lucadia

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Re: No attack of opportunity mode
« Reply #3 on: February 05, 2013, 05:05:00 PM »
Well thats the thing..an ninja looter woudnt be breaking stealth in the first place.

Having mobs on transitions that provoke attacks is more of a mechanical flaw when rp wise your character would been able  to hear/see or what ever other tricks they had for detecting things at a door and not reach out and try punch what was moving in the dark.

Ovidiu_Lacusta

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Re: No attack of opportunity mode
« Reply #4 on: February 05, 2013, 05:10:15 PM »
Auto attack/AoO mode "off" would help in RP situations, deadly escape situations, and it makes sense because in pen and paper you're never MADE to make an attack of opportunity if you don't want to.

Sidhel

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Re: No attack of opportunity mode
« Reply #5 on: February 06, 2013, 08:26:10 PM »
Temporary fix: Equipping a sling/ranged weapon without having any ammunition.
Isadora von Brussel - Deathsinger of Orcus (Deceased, Again)