It was myself and another person collecting the skeleton knuckles, I did not need a stack of 10 to recieve 250gp per one, we went from the Outpost to the Morninglordian crypts and all other undead places in between to get the skeleton knuckles. I have an appraise of 29 with items. I know I am a high leveled character I was doing this to prove a point that the prices aren't balanced in the least. Not as some sort of attack on the system. Paying 5k for a Ankh of Ptah (One Example) or other such items is rediculous and only adds to the obscene inflation(Which is a problem, It's going up faster than the U.S Dollar or the German Mark in WWII). I doubt a person could even carry a million gold pieces unless they were microscopic.
Inflation here isn't just something that risk getting into some state of motion where it attains inertia. There's no foreign currency that capital owners can move their holdings to.
The same could be said of the current U.S. Dollar inflation, which is
relatively stable and nothing like the german papiermark (which I suppose some paranoiacs somewhere propose).
On our server, there's been some revisions recently that has caused some changes here and there, but it isn't a symptom of inflation but changing the standard price of specific items. If you had read my former comments on the matter, you would realise that it's just to make these items more balanced toward other equivalent items that only differed in their base item type. Given that, I honestly don't understand why you feel that an Ankh of Ptah now costing 5k is any more ridiculous than it's former price.
Then there's the present issue with morninglordian healing tonics selling for too much - again an unforeseen consequence of the latest changes, but easily fixed. It puzzles me somewhat still though that you got 250 gp for a single tonic at the mist camp trader, as that exceeds the technical limit with a considerable margin, and that's even with the prior base value still in. Is it consistent that you can sell items to merchants at prices that are nearly the same as the price you buy the items for.
Anyway, thankfully, in the grand scheme of things, these are just minor events that have no noticeable impact on overall inflation. Especially if people don't go on mad knuckle-hunts to "prove a point" about it.
It is inevitable however, that as people get more levels they'll themselves accumulate more gold and perhaps then feel a sense of emotional inflation, especially as we don't simply want to offer high levels more and more powerful items to buy at vendors. At times, it even have some inflation-like effect when there's too many high levels around power-treasure-hauling (we've had many such periods in the past), and this is where the only real danger of inflation reside on our server - but thankfully these things tend to come and go as people realise there's more satisfying things to do here. Such as taking it easy, finding other people and roleplaying.