How feasible would it be to incorporate dead magic zones, and anti magic fields into the module? I did a google search and didn't come up with any specific results for dead magic zones in Ravenloft, but I did see that there are wild magic zones, and a realm is ruled by a wild magic wizard, I'm not so concerned with wild magic, although it would be interesting, and a part of me does wonder if potentially it might be easier to implement? Dead magic zones are what really interests me though. Dead magic zones and anti magic fields could be a good edition to the module in my opinion even if we where to 'borrow them' a little, creating a new flavor to areas of the module where magic can't be relied on, and giving some much needed focus to none spell casting classes, and some great opportunity for some fantastic fish out of water role play for spell casters caught up in a zone. NPC's reportedly are impossible to nullify, but you wouldn't need to put any spell casting NPC's in a zone, or if you did they would need to be portraid as multi classed with melee classes, although spell like ability's are unaffected as they are natural, I'm sure some of these could be emulated in some way.