Okay, then let's get this topic back on track. Why is a feint option a bad idea?
1) New ability that has to be scripted. The server has enough unique scripts as is.
2) Another ability given to one or two specific classes.
3) It would be opposed by a skill which the majority of classes do not have access too. Unless we bend things a little and make it opposed by Concentration.
4) It would be a one round ability in which the animation triggers, thus leaving the rogue flat footed for that one round and less attacks going out from your character. (Similar to taunt)
5) At first implementation this would be riddled with glitches and there are enough bugs that need to be fixed as is.
6) It would ultimately give rogues ONE extra sneak attack. You can get sneak attack enough ways already.
7) We have taunt which can nerf an opponents AC by a maximum of 6 points. That is pretty potent already and pretty 'rouge-ish'. What's more Han Solo than talking smack in a brawl?
This would probably require new feats and items and the server has enough of those already.
9) Very open to abuse and as Zhernebog pointed out already, the players can't be trusted with the catfish and monkey barrels, so why give them something else?
Now, why would it be a good idea?
1) Another option.
2) I've seen feint do some pretty devastating things in the hands of high charisma and strength based rogues in my Dungeons and Dragons games.
3) It would be something new and unique that has not been done on other servers.
4) It would make Improved Initiative even more useless than it already is. (Has anyone ever taken that feat in NWN history?)
I'm going to respond to your idiotic post.
1) The server doesn't have "too many scripts", the same could be said for all nw content that is going to be added in.
2) The way Dungeons and Dragons is made is so that each class is different and unique, they're supposed to have a variety of abilities to better differentiate them from others of the same class, not all Rogues should be the same, adding in the feint ability will alllow the rogues to max a completely different stat which will change the shape of their build entirely.
3) Concentration wouldn't make any sense.
4) What does the animation or how many attacks per round it give have to do with anything?
5) All new content is bound to be buggy in one way or another, and having as many players on as we do now is a good way to playtest for these bugs.
6) There really isn't enough ways to get sneak attacks at all, the more diversity you have in a class the better, a Rogue can't land a knockdown for his low AB, the only way you'd be able to proc sneak attacks after your first one would be if you had some sort of paralysis trap, and not every rogue has to be a trapsmith.
7) Taunt is completely different from Feint, I suggest you read up on stuff before you write about it.
8 ) There's never enough feats, as stated above the more content in a game the better, thats the reason why there is so many D&D books.
9) Any player can do anything to break the IC rules, I could make a character and call him "Dicks" And go around spamming profanity and that would break the atmosphere harder.
As for your other reasons on why we should have it, you've missed the point entirely.