I'm not sure if this has been mentioned or not, but I guessed I might as well state it here.
I've been wondering why the server seemed to need so many resets lately, more often than usual it seems.
Like, seriously bad lagg after being up for 24 hours without many people online, at all.
Does this have relation to these items and the fact their massive corpses do not seem to despawn at all? At least the monstrous catfish does not.
Possibly.
The items in question will be reduced to 4 charges each. The monsters will have properly hostile factions. The catfish will be replaced with something else (probably the "flying fish" from the PnP version of the item), and the items will be placed in a special loot table that only has a 1% chance of spawning.
Hopefully this will fix all the issues.
One last bug is that on death the monsters don't despawn. Will making them properly hostile correct this so they do disappear on death? I think the dead fish all over the place is one of the causes of lag.
This happens because the fish have loot. The fish give Exp and loot. The catfish drop about... 5 Fish items or so. So the summons were capable of fighting for you, leveling you, and providing you with a meal. To be fair the spawns really shouldn't give loot. I like 4 charges and 1% chance of spawn, this is much more manageable, less ab-usable, and with hostiles working properly they won't be quite so crazy.
If they continue dropping loot however it would be important to remember that people grab their fish or whatever when done with their animals, or they could just drop nothing at all. Basically, it's not a bug it's that nobodies looting the fish
Now if we do some mathematics... if each fish drops 5 Fish, and the thing has fifty charges 5*50=
250 Edible Fish. [youtube=425,350]http://www.youtube.com/watch?v=XIgbPTBINhk[/youtube]