It is always a comparison of apples to oranges.
The other game to play gives you instant gratification, but does not offer many of the flavors presented by PoTM.
PoTM offers the very different flavor of non-instant gratification, it does not taste the same as the apples one would expect.
Instead of trying to savour, and appreciate the Vision and Focus of this artwork - it is compared to a more convenient game, calling it "obnoxious, ridiculous" and so many other disparaging words, it smacks of ungratefulness for the vision that you are unwilling to perceive, unwilling to participate in, "because your time is too valuable." Someone took longer than 10 minutes designing those areas that you complain about walking through.
I hear so much negative review of Diablo 3 for instance. A game in which you can swiftly travel between the acts with 0 inconvenience - yet it sounds like what some people would want Prisoners of the Mist to become. "Clicky clicky, I only have a half hour and I'm close to level, man, I can't -believe- someone made this road so long as to personally inconvenience me in my limited gaming time."
I have never seen the Server Community or Admin say "stuff it" to an idea, but I have frequently over the years seen people show up and make suggestions based on self entitlement that reek of snide, poorly veiled hostility at the builder's intentions, hatred of other classes archetypes, and just generally unappreciative griping for a free game supported by volunteer effort. And people who've never played Dungeons and Dragons and aren't as open to learning as new setting as they think they are.