I read page 1, 2, parts of 3 and a bit of 4. As many have said this topic is nothing new but I'm in a mood (I don't post a ton) so I'll keep it short and sweet
I have three PC's I play, a pure fighter, a pure rogue and a pure spell caster and I love them all for their diverse ability to "roleplay"
that class. Okay, slight dig aside I don't think anybody has touched on the effect our crafting system has on classes? (correct me if I'm wrong). My fighter, as much as he would love to have a long standing cleric at his side does quite well spending his gold on potions which emulate (not replicate) a cleric.
let's be honest, if there is one thing on this server that could easily be considered "strange for Ravenloft standards" it would be the ability to generate gold and it's not uncommon to see players strolling through the dead of night with thousands on board.... wait... how does one carry 50,000 gold anyway wouldn't that be physically impossible...
Hrm, just gave me an idea next time I'm client side.
Bottom line is, we spend too much time on dissecting rules, nerfs, and "that other class" and not enough time on what drives this server! A few mentioned it, folks if you play a cleric/paladin tust saying.
There was a time we would do a stop/search and questionnaire on gods and alignment for those with divine powers. Perhaps a few spot checks are in order.