Indeed, but when I criticise I do try to make an alternative suggestion at the same time. Something many posters don't do, they are quick to point out a negative aspect but then never offer any other method. I do hope that my posts are actually read, cause frankly most times I get the impression most just gloss over them. Which is a shame cause its not like I spend under five minutes thinking about them. In reality it ussualy takes a long time to make a post cause I am thinking the issue through or at least trying to at all angles.
At the end of the day, I do hope that I am actually making a constructive effort.
yeah, i was ranting without giving any ideas, or comparison. For which i apologise!
So! Here is first a comparison to mirror what you described about the ml crypts.
What i have gathered and understood from the changes around western Barovia is that devs and dm-s wish it to be a low level area. This is why the vampire crypts and the lich's tower have been altered for. The problem is what you have described in your earlier post that the morninglord crypts was left alone, and actually the challenge of it stays on quite a high level comparing with these two. Skeleton champions, heacuvas, sometimes on occasion a high heacuva. This makes loot drop quite good, and xp gain quite good as well, till a semi-decent high level. (For heacuvas i think you get xp till like level 11 or so.)
Now to compare the crypts with another crypts, where mostly the same type of creatures reside. The von Zeklos crypts.
There you have basicly three types of enemies, and two other types in the last room.
Mutilated corpse(low level zombie), ghoul(low level enemy) and heacuva/high heacuva (mid-high enemy).
In this dungeon you are actualy a bit lost, as to is it meant for lowbies or midbies? The zombies are easy kill, but the heacuvas can give quite a time for even a level 8 char.
In this dungeon the loot is usually not rewarding. (You need to open locks or force open chests, to get very minimal loot.) The xp for a low level is rewarding, but the challenge of the occasional heacuva or high heacuva encounter, ambush is quite high/very high.(Hold person, hammer of the gods, summon skeletal knight, etc.)
My suggestion would be to switch the creature types of these dungeons. Let the crypts house these lower level enemies, with the occasional boss enemy (max a heacuva or a warrior/champ maybe normal agarat), and make the von Zeklos keep a bit harder, balance out the big differences among the available enemies there.
Because now the Zeklos crypts is seldom visited and even when it is, it is usually for crypt herbs, and knuckles.
It is quite far away from the outskirts, it is a dead-end path, so i think it would not be such a huge problem to raise its challenge.