Author Topic: The Clockwork Goose: Port-a-Lucine Chapter  (Read 1393 times)

DM Vinculum

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The Clockwork Goose: Port-a-Lucine Chapter
« on: August 07, 2012, 05:12:45 PM »

Please Leave All Inquiries At The Desk of the Governor's Hotel In  Port-a-Lucine Addressed to Leandre de Vauquelin ((PM This Forum Account))
« Last Edit: August 08, 2012, 08:06:57 PM by Vinculum »
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DM Vinculum

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Re: The Clockwork Goose: Port-a-Lucine Chapter
« Reply #1 on: August 07, 2012, 05:24:00 PM »
Rings


Ring of Silence

An ornate ring set with a pitch black gem. Strangely, sound seems somewhat dulled in it's presence.

((Move Silently +4 / Listen -4))

Ring of Fiery Might

This magical ring is warm to the touch, it has both the power to protect the wearer from the touch of flames and imbue his weapon with flames. This comes at a cost though, the wearer is more vulnerable to the cold.

(( +5 Fire Resistance / 10% Damage Vulnerability to Cold/ Saving Throws Fire +2/ Reduced Saving Throws Cold -2/ Use Flame Weapon))

Belts


Belt of the Light

A white belt imbued with minor enchantments to even out the wearer's temper and assist him in keeping a cool head.

((Bonus Feat: Extra Turning/ Decreased Skill Modifier: Antagonize -4/ Improved Saving Throws: Negative Energy +1/ Light (10m) White/ Influence +4/ Only Usable by Good/Cleric/Paladin))

Belt of Inertial Barrier

A belt with the ability to protect the wearer from blunt weapons while leaving him more vulnerable to a fine sword thrust.

((Damage Resistance: Bludgeoning Resist 5 / Damage Resistance: Slashing 5/ Damage Vulnerability: Piercing 25%))

Cloaks


Greater Mantle of the Forest Walker

A cloak enchanted by the elves of Degannwy to defend their scouts both from the elements and from being seen.

((Damage Resistance: Cold 5/ Hide +6))


Night Cloak

A fine silken cloak made from light materials, it assists it's wearer in remaining unseen.

((Hide +4/Use Darkness))

Burnoose of 1001 Thorns

Thousands of odd pores cover this cloak, in addition to offering protection, it shields the wearer from fire and heat.

((AC +1 / Improved Saving Throws: Fire +4/ Use Quillfire))

Armor and other Attire

Vampire Hide Armor

Armor once belonging to a vampire so it is said, it has intentionally or unintentionally absorbed some of it's abilities.

((Damage Reduction: +1 Soak 5 Damage/ Only usable by Evil))


Footwear


Cat's Walk Boots

Boots made specifically to assist the wearer in moving unheard.

((Move Silently +2 / Use Cat's Grace)

Gloves & Gauntlets

Hands of Dawn

The twin to the dread Hands of Dusk, these gloves are enchanted to protect the wearer from the influence of negative energy.

((Damage Resistance Negative Energy 5/ Only usable by Good/ Heal +2))

Falkovnian Talon Bracers

Commissioned at great expense by Vlad Drakov, these gloves are standard issue to his Talon forces. They fortify the will of the wearer while protecting them from the effects of the arcane.

((Improved saving throws: Will +2/ Spell Resistance: 12))

Helms and Headware

Helm of Nobility

This helm offers added protection from missile weapons.

((Armor Bonus +1/ Damage Resistance: Piercing 5/Damage Vulnerability: Bludgeoning 25%))


Longbows, Shortbows & Crossbows


Stalker's Shortbow

A bow said to be crfted vy the elves of Degannwy to assist their scouts, it is composed of darkened wood and metal.

((Move Silently +3/ Hide +3))

Sniper's Bow

A weapon of preference for those who wish to strike from the shadows.

((Attack Bonus +1//Hide +2//Move Silently +2))
« Last Edit: August 07, 2012, 05:56:32 PM by Vinculum »
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DM Vinculum

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Re: The Clockwork Goose: Port-a-Lucine Chapter
« Reply #2 on: August 07, 2012, 05:25:13 PM »
Potables

Potion of Critical Healing
Potion of Greater Restoration
Potion of Death Ward
Potion of Freedom
« Last Edit: August 07, 2012, 05:54:02 PM by Vinculum »
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