Clothing:~ Prefect’s Vestments: Garbs worn by high priests in Barovia that enable them to turn the undead more frequently.
[AC Armor +1 vs Evil, Extra Turning]~ Robe of Fire Resistance: Made by a wizard, likely to protect against a clumsy assistant.
[Damage Resistance: Fire 10/-]Armor:~ Steel Chain Shirt: A wonderfully crafted piece of chain armor, made from the finest steel and lined with worg pelt.
[AC Armor +1, Saving Throws +2 vs Neg. Energy, 80% Weight Reduc.]~ Blacksteel Banded Mail: This banded mail is made from blacksteel, a rare and extremely durable metal that provides resistance to corrosion.
[AC Armor+1, Saving Throws +1 vs Acid, 80% Weight Reduc.]Shields:~ Enchanted Ironwood Tower Shield: Made from planks of ironwood which is extremely durable, and has also been enchanted to offer more protection.
[AC+1 Shield Modifier]~ Luck: This small shield is rumored to be a dinner plate at first usage. However, the replicas are more durable and offers extreme protection, or luck, against blows.
[AC Shield +2]Belts:~ Belt of Moral Fortitude: A gilded belt that provides extra comfort against the evils of the land.
[Improved Saving Throws vs. Death, Disease, Mind Affecting, Negative Energy +1]Boots:~ Rusty Chain Boots: These boots are a little rusty, but made of very fine steel.
[+1 Dodge AC, -2 Tumble, -5 MS]~ Cat’s Walk: These boots allow for quick movements and allow for easier movements.
[MS+2, Cat’s Grace 9/casts]~ Dance Shoes: These shoes are essential to performers, enhancing reactions.
[AC Dodge +1 vs. Chaotic, Improved Saving Throws Reflex +1]Rings:~ Ring of Protection: This ring offers protection to its wearer.
[AC Deflection +1]~ Ring of Fortitude: These rings were made for the aiding in protection against the harsh climates of the Anauroch desert.
[Improved Saving Throws: Fortitude +1]~ Jackals’ Ring: These rings aid the wearer significantly in hearing a sneaking foe or friend.
[Listen +5]~ Unadorned Ring: This dull gold band aids the wearer in assessing the values of their goods.
[Appraise +2]~ Magistar’s Ring: This thin gold band has a single gemstone with an extremely intense color which allows for greater concentration.
[Concentration +2]~ Sparkling Band: This replica comes from a Kartakass, where a Bard found success by wooing the audience by his rings.
[Perform +2]Amulets:~ Necklace of Fey and Garda Approved Ears: A collection of pointy ears that aid you in hearing; literally, and also is a quite intimidating piece of ‘jewelry’.
[Antagonize+3, Listen+3, Influence-4]~ Amulet of Shelter: These amulets were made by a priest of the Morninglord. They are prized by the cautious adventurer.
[Light 19/casts, Camouflage 9/casts, Cure Light Wounds 19/casts]~ Amulet of Natural Armor: This amulet was created to protect students from blows in training, and does the same for any wearer.
[AC Natural +1]~ Amulet of Death Ward: Created by wizards to protect themselves against necromancers, this amulet offers enhanced mental protection against death magic.
[Improved Saving Throws: Death +6]~ Curative: This amulet was made for the lonely adventurer so that he may have a friend in the darkest hours.
[Improved Saving Throws: Universal +1, Cure Moderate Wounds 1/cast]~ Amulet of Hypervigilance: This amulet is made to lessen the effects of paranoia by enhancing the wearer's eyesight.
[Spot +4, Conc -2, Will -1]Cloaks:~ Cloak of the Savage: A thick, roughly designed cloak that offers protection against waylaid blows.
[+2 AC Deflection Modifier, Mind Affecting -4]~ Cloak of the Lawgiver: This schnazzy red cloak provides ample protection due to its thick weaving.
[+1 AC Deflection Modifier, +3 AC Deflection vs Chaotic]Bracers and Gloves:~ Falkovnian Talon Bracers: These bracers, marked with the royal seal of Vlad Drakov, they help protect the mind from unwanted magical invasions.
[Will+2, SR 12]~ Hands of Dawn: The ‘good’ twin of the Hands of Dusk, these gloves helps resist the negative powers.
[Negative Energy Resist 5/-, Heal +2]~ Hands of Dusk: The darker twin of the Hands of Dawn, these glove protect against divine energy, but may be uncomfortable to most wearers.
[Divine Resist 5/-, Antagonize+2]~ Greater Gloves of Spellcraft: These gloves aid the wearer in recognizing and casting powerful spells.
[Spellcraft +6]~ Gloves of the Rogue: These gloves help cease all shaky hands and fingers, making it easier to open a lock or disable a trap without fault.
[Disable Trap, Open Lock, Pick Pocket, Set Trap+1]~ Merchant Gloves: These dazzling gloves allow for intricate appraisals of goods while also bedazzling the merchants.
[Appraise +4]Helmets and Hoods:~ Shukenja Helm: A helmet designed for the Shukenja Order, a monastic group of mages.
[Bonus Spell Slot: Sorcerer Level 0,1,2,3; Concentration+1]~ Magnifying Goggles: Goggles with adjustable lenses to aid in seeing what originally the wearer could not.
[Spot +3]~ Mantle of the Dawn: Imbued with blessings to offer protection against darkness.
[Improved Saving Throws: Fear +1, Concentration +1, Negative Energy Protection 4/casts, Virtue 1cast/day.]~ Helmet of Dusk: The opposite pair of the Mantle of Dawn, this helmet is rumored to bring about voices of the damned and pulse with negative energy. Not for the faint of heart.
[AC Deflection vs. Good +2, AC Deflection +1, Will -1]~ Ghost Hood: This hood conceals the wearer’s face but also allows them to see others that are hidden.
[See Invisibility 10/casts]Short Swords:~ Pigsticker: This short sword was designed with the intention of stabbing wildlife.
[AB vs. Animal/Beast +1, Dmg Bonus Bludgeoning vs. Animal/Beast 1d4]~ The Cursed Cutlass of Dalanti: This blade was the prized possession of the pirate named Dalanti. His reckless fighting style ultimately tainted this blade.
[Wisdom -2, AB+1, AC Dodge -1, On Hit: Fear DC-14 10% / 4 Rounds]Light Hammers:~ Hammer of Belenus: A golden hammer, etched in Celtic knotwork that was designed to destroy the undead.
[AB vs. undead +1, dmg bonus vs. undead 1 divine, 2 fire, 5m Yellow light]Simple Fighting Weapons:~ Bonebane: A quarterstaff made from dense bone, created with the intentions of shattering the undead.
[Undead 1d4 Fire Damage, +1 Enchantment Bonus]~ Club of Laconium: A club made from laconium, a rare alloy from meteorites. It is cold to the touch but deals fire damage when striking.
[AB+1, Fire 1 Damage]~ Undead Impaler: Crafted by an undead hunter of remarkable skills, likely following the guides of Van Richten.
[AB vs. Undead +1, Damage Bonus vs. Undead: Divine 1d6]Longswords:~ Winterlass: This blade is masterfully crafted in steel and sharp enough to deal extremely devastating strikes; while also damaging an opponent with a bitter bite of cold.
[Cold Damage 1d4, Massive Critical 1d10, Light Blue 5m]~ Elven Thin Blade: Forged in Sithicus, this blade was crafted for Elven hands.
[AB +1, Piercing 1 Damage]Rapiers:~ Blade of the Cattle: This blade is finely crafted, causing agony for human prey.
[AB vs Humans +3, Bludgeoning Damage Bonus 1d4 vs Human]Greatswords:~ Angel Arm: This greatsword is masterfully crafted with the ability to cause massive damage against dark foes.
[AB +2 vs Evil, Massive Criticals 1d6 Damage, 5m Orange light]~ Claiomh Solais: This weapon is an instrument of Belenus’ wrath; powerful enough to cleave a dark enemy in half with a single blow.
[AB +1, Damage Bonus vs. Evil 1d6 Divine, 5m Blue Light]Warhammers:~ Ezra's Kiss: This warhammer is a weapon of devastation for the undead, comparable only to the Holy Gavel!
[Damage Bonus vs. Undead: 1d4 divine, 1d6 bludgeoning, Enchantment +1 vs. Undead]~ The Holy Gavel: This warhammer is designed for one thing: pulping the undead. Two available!
[Damage Bonus vs. Undead: 1d4 divine, 1d6 bludgeoning, Enchantment +1 vs. Undead]~ Silver-gilded Steel Warhammer: This warhammer is made from the finest steel and silver, easily damaging the lycans of the night.
[AB +1 vs Shapechanger, Damage Bonus 1d4 Bludgeoning, Weight Reduc. 80%]Battle-Axes:~ The Cinder: This battle axe was forged by a Dwarven priest from adamantine and was created to destroy the undead.
[Damage Bonus vs. Undead 1d4 Fire, Enchantment Bonus +1]Scimitars:~ Silver-gilded Steel Scimitar(s): These blades are masterfully crafted from the finest steel and silver, allowing for easy decimation of the lycanthropes.
[AB+1 vs. Shapechanger, Slashing 2 Damage, Weight Reduc. 80%]Daggers:~ Ice Shard: This dagger is made from steel found high in the mountains, giving the blade a cold and blueish hue.
[Cold 1d4, Massive Crits 1d10, Blue 5m] Katanas:~ Tasogare: This silver katana of masterful craftsmanship is covered in oriental runes, likely Rokushiman, and has a sharkskin hilt.
[Constitution -4, AB+1, Negative Energy Damage 1, Vampiric Regen. +1, Weight Reduc 60%]~ Masamune: This katana is a wonderful blade; masterfully crafted from steel and sharpened to a razor’s edge so that even the most unskilled fighter could wreak havoc with it.
[AB +2]Whips:~ Thorn Whip: This whip is terrifying to look at as it is covered in thorn like barbs and could cause horrible wounds if used.
[Bonus Feat: Disarm, 5m Red Light, On Hit: Wounding DC-14]~ Hellish Whip: This whip inflicts fire damage upon each lash.
[Bonus Feat: Disarm, Fire 1d6 Damage]Exotic Weapons:~ Charged Nunchaku: This weapon seems to pulsate with psionic energy; energy that is released with a successful strike.
[Disarm: Whip, Positive Energy 1d4 Damage, Parry +1]Miscellaneous: ~ Firepipe: Looks like a set of pan pipes, however, it actually can be used to blow fire and protect the user.
[Burning Hands / 50 casts, Protection from Alignment /50 casts]
~ Ankh of the Merciful Wind: This Ankh protects its wielder from harsh conditions – created originally to protect against the dreaded deserts of Har’Akir.
[Damage Resistance: Fire 10/-, +2 Savings Throws Fire, Monstrous Regeneration / 5 casts]~ Lesser Orb of the Mist: These orbs contain small amounts of mist, rumored to be collected by Ezran priests. Smashing these orbs results in the restoration of life onto a single person.
[Raise Dead/Single Use]~ Enchanted Whetstone: This whetstone can hone a blade to unimaginable sharpness.
[Keen Edge/7 casts]~ Ankh of Ptah: This ankh is dedicated to Ptah, and it aids in artistry. Such as the appraisal of goods, discovering the identity of goods, and the likes.
[Appraise, Spellcraft, UMD +1, Lore +5, Freedom of Movement / 7 casts]~ Keoghtom’s Ointment: This ointment can cure numerous problems, from light wounds to aiding in the removal of diseases.
[Cure Light Wounds, Remove Disease, Neutralize Poison / 1 cast]~ Palanthir of the Observant Hand: This palanthir was designed to help bards and rogues understand scrolls and mysterious objects.
[UMD +5]~ Quality Leather Bags: Bags that make even the largest loads bearable. 2,000 Fangs a piece.
[Weight reduction 60%][i/]
Tonics:
~ Tonics of Lesser Restoration
~ Tonics of Restoration
~ Tonics of Clarity
~ Tonics of Elemental Warding
~ Tonics of Antidote
~ Tonics of Death Warding
~ Tonics of Negative Energy Protection
~ Tonics of Light Healing
~ Tonics of Invisibility
~ Tonics of Strength
Varnishes:
~ Lesser Draining Varnishes
~ Lesser Magical Varnishes
~ Lesser Acidic Varnishes
~ Greater Scorching Varnishes
~ Strong Negative Varnishes
~ Strong Scorching Varnishes
Other exotic goods for sale, as well, please contact for more information!
~ Marcus Rose, Red Vardo Traders.