I have to agree with Beladiere, from way back when this thread began. Self Control, yeah sometimes it sucks, so here is the happy medium I use.
I am playing my drow, and say, he is killed by wererats (This has happened).
First I wait, see if the natural clotting process saves him.
While clotting I check the player list to see if anyone that makes sense is in the area. I would not ask a guarda pc for help, but if another Caliban was, I would send them a tell that basicly said, "Are you near the drain entrance". Some people might cry meta gaming, but it happens, has always happened, and it was a randomly generated monster that killed him, not part of some DM plot or a PvP situation, just trying to leave the Drain and got hit by wererats, so his death or survival would not change or effect the course of a plotline.
If noone is on that knows the PC or would make sense in game to be in the area, then the option of a rescue is off the table
If a clot happens, I do the best I can to survive.
If a death happens, and noone is around to help, then that is the end of the story, and I play another PC.
First Rule - If the Death came in a DMed event, then that is were it stands, the PC is dead unless somehow saved, either by other members in the event or some other unexpected event, no assistance will be asked for, it has to be player driven or plot driven, but in this case, dead is dead.
Rule 2 - If the Death is from a PC PvP and it all makes sense, roleplay was good, then death mean dead, no request to be saved will be made, again unless player or plot driven.
Rule 3 -
Under no circumstances will i respawn, it might as well not be an optionThat is it, and that is how I play. How you play is up to you.
LawfulJoe