Last night an AMPC player lamented to me after his encounter with us, how the ability to easily raise someone from the dead can take leverage away from MPCs and other hostile characters in confrontations and especially hostage situations. In our scene, his vampire had a girl by the neck and was threatening to snap it if we didn't let him leave with her. My character Tabitha's response was, you kill her, I kill you, we raise her. Which started the ooc discussion. And you know, I agree. I think it might be a good idea to put some kind of penalty in place so that the promise of a cheap and easy raise doesn't take power away from villains in these kind of scenarios. The point of taking a hostage is leverage, and raises remove this advantage. What kind of penalty? Maybe a rule that you are not allowed to raise the hostage right away if they are killed, there needs to be a time period of so many days. This would put both ic and ooc pressure on the confronting character to not be so brash and daring. But in the future, I know I will not be so quick to play the raise dead card.