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Author Topic: IC Info on Proffesions and Delivery  (Read 2055 times)

HellsPanda

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IC Info on Proffesions and Delivery
« on: June 12, 2012, 08:22:57 AM »
Speaking with a new char, who was having troubles, after I adviced him to go to the warehouse district he wished that information was available IC. And I agree with him.
My idea is that we should add it to Bianca or Petre, possibly also Lizcua since they are the first NPCs people are likely to meet, so should help people find the occupations.

Deathpenalty

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Re: IC Info on Proffesions and Delivery
« Reply #1 on: June 12, 2012, 08:41:21 AM »
Well, Petre is there to ask for Mink Fur and Liz is there to receive knuckles. The people that are 'new arrivals', not just new to the server should go through these stages. Not all of the mind you; but it's realistic that they should. After accepting the fact that they were taken by the Mist, further role play should ask employment to maintain their own survival or just go hunt in the woods and become a savage.

I'm not saying that it's suppose to be forced. It's probably a reason why the Vistani doesn't go telling every new arrival that they can find work nearby by delivering goods. It's not entirely in their character, I'm guessing.


Spoiler: show

Denial

This first stage of grieving helps us to survive the loss. In this stage, the world becomes meaningless and overwhelming. Life makes no sense. We are in a state of shock and denial. We go numb. We wonder how we can go on, if we can go on, why we should go on. We try to find a way to simply get through each day. Denial and shock help us to cope and make survival possible. Denial helps us to pace our feelings of grief. There is a grace in denial. It is nature’s way of letting in only as much as we can handle.

As you accept the reality of the loss and start to ask yourself questions, you are unknowingly beginning the healing process. You are becoming stronger, and the denial is beginning to fade. But as you proceed, all the feelings you were denying begin to surface.

Anger

Anger is a necessary stage of the healing process. Be willing to feel your anger, even though it may seem endless. The more you truly feel it, the more it will begin to dissipate and the more you will heal. There are many other emotions under the anger and you will get to them in time, but anger is the emotion we are most used to managing. The truth is that anger has no limits. It can extend not only to your friends, the doctors, your family, yourself and your loved one who died, but also to God. You may ask, “Where is God in this?

Underneath anger is pain, your pain. It is natural to feel deserted and abandoned, but we live in a society that fears anger. Anger is strength and it can be an anchor, giving temporary structure to the nothingness of loss. At first grief feels like being lost at sea: no connection to anything. Then you get angry at someone, maybe a person who didn’t attend the funeral, maybe a person who isn’t around, maybe a person who is different now that your loved one has died. Suddenly you have a structure – - your anger toward them. The anger becomes a bridge over the open sea, a connection from you to them. It is something to hold onto; and a connection made from the strength of anger feels better than nothing.We usually know more about suppressing anger than feeling it. The anger is just another indication of the intensity of your love.

Bargaining

Before a loss, it seems like you will do anything if only your loved one would be spared. “Please God, ” you bargain, “I will never be angry at my wife again if you’ll just let her live.” After a loss, bargaining may take the form of a temporary truce. “What if I devote the rest of my life to helping others. Then can I wake up and realize this has all been a bad dream?”

We become lost in a maze of “If only…” or “What if…” statements. We want life returned to what is was; we want our loved one restored. We want to go back in time: find the tumor sooner, recognize the illness more quickly, stop the accident from happening…if only, if only, if only. Guilt is often bargaining’s companion. The “if onlys” cause us to find fault in ourselves and what we “think” we could have done differently. We may even bargain with the pain. We will do anything not to feel the pain of this loss. We remain in the past, trying to negotiate our way out of the hurt. People often think of the stages as lasting weeks or months. They forget that the stages are responses to feelings that can last for minutes or hours as we flip in and out of one and then another. We do not enter and leave each individual stage in a linear fashion. We may feel one, then another and back again to the first one.

Depression

After bargaining, our attention moves squarely into the present. Empty feelings present themselves, and grief enters our lives on a deeper level, deeper than we ever imagined. This depressive stage feels as though it will last forever. It’s important to understand that this depression is not a sign of mental illness. It is the appropriate response to a great loss. We withdraw from life, left in a fog of intense sadness, wondering, perhaps, if there is any point in going on alone? Why go on at all? Depression after a loss is too often seen as unnatural: a state to be fixed, something to snap out of. The first question to ask yourself is whether or not the situation you’re in is actually depressing. The loss of a loved one is a very depressing situation, and depression is a normal and appropriate response. To not experience depression after a loved one dies would be unusual. When a loss fully settles in your soul, the realization that your loved one didn’t get better this time and is not coming back is understandably depressing. If grief is a process of healing, then depression is one of the many necessary steps along the way.

Acceptance

Acceptance is often confused with the notion of being “all right” or “OK” with what has happened. This is not the case. Most people don’t ever feel OK or all right about the loss of a loved one. This stage is about accepting the reality that our loved one is physically gone and recognizing that this new reality is the permanent reality. We will never like this reality or make it OK, but eventually we accept it. We learn to live with it. It is the new norm with which we must learn to live. We must try to live now in a world where our loved one is missing. In resisting this new norm, at first many people want to maintain life as it was before a loved one died. In time, through bits and pieces of acceptance, however, we see that we cannot maintain the past intact. It has been forever changed and we must readjust. We must learn to reorganize roles, re-assign them to others or take them on ourselves.

Finding acceptance may be just having more good days than bad ones. As we begin to live again and enjoy our life, we often feel that in doing so, we are betraying our loved one. We can never replace what has been lost, but we can make new connections, new meaningful relationships, new inter-dependencies. Instead of denying our feelings, we listen to our needs; we move, we change, we grow, we evolve. We may start to reach out to others and become involved in their lives. We invest in our friendships and in our relationship with ourselves. We begin to live again, but we cannot do so until we have given grief its time.

At times, people in grief will often report more stages. Just remember your grief is an unique as you are.

HellsPanda

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Re: IC Info on Proffesions and Delivery
« Reply #2 on: June 12, 2012, 08:56:54 AM »
Well Delivery and Professions are also of most use to new chars. Delivery might benefit old players on new chars, more than brand new players on brand new chars

Deathpenalty

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Re: IC Info on Proffesions and Delivery
« Reply #3 on: June 12, 2012, 09:18:31 AM »
I'm just arguing that certain information should be obtained ICly and therefor grow your character towards a certain profession; like leather-working. It's more rewarding to ask other players how to work leather or where to go depending on the background of the character.

Maybe this information should be there OOCly, so that you can work your way to it ICly.

HellsPanda

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Re: IC Info on Proffesions and Delivery
« Reply #4 on: June 12, 2012, 09:33:20 AM »
I am not talking about crafting, but Cargo Loading, farming, mining, courier, fisherman.

CuddleGutz

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Re: IC Info on Proffesions and Delivery
« Reply #5 on: June 12, 2012, 09:57:44 AM »
My feeling is that the kind of RP you're talking about is the goal. People learning about the area from PCs more than NPCs.


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Lucadia

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Re: IC Info on Proffesions and Delivery
« Reply #6 on: June 12, 2012, 11:34:23 AM »
Does not always work out that way though. New players may have exceptionly hard time starting out trying get information IC . Was nearly a week before I got some body to tell me OOC about it ..and that was after going through all the standard new character in the mist rp

Soren / Zarathustra217

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Re: IC Info on Proffesions and Delivery
« Reply #7 on: June 12, 2012, 11:48:50 AM »
I agree that it's needed and it has been on my to-do list for about a year now. It's just a bit time consuming, but I'll see if I can get around it soon - not long until my exams are over now.

HellsPanda

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Re: IC Info on Proffesions and Delivery
« Reply #8 on: June 12, 2012, 11:51:08 AM »
Don't really just need much, just a pointer, so people have any idea they exist at all

herkles

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Re: IC Info on Proffesions and Delivery
« Reply #9 on: June 12, 2012, 11:51:13 AM »
don't forget the ezrites and the broken bell as places to work.



though tbh with how xenophobic barovia is said to be, wouldn't it be better to see about working at jobs in Port-a-lucine?


Deathpenalty

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Re: IC Info on Proffesions and Delivery
« Reply #10 on: June 12, 2012, 11:55:29 AM »
IMHO, every major settlement should have some starter area with included jobs.

Some hints towards there beings jobs available at all is fine, yeah. :)

Merrien

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Re: IC Info on Proffesions and Delivery
« Reply #11 on: June 12, 2012, 03:41:34 PM »
don't forget the ezrites and the broken bell as places to work.



though tbh with how xenophobic barovia is said to be, wouldn't it be better to see about working at jobs in Port-a-lucine?

Maybe it'd only offer it for the natives; though that requires more effort in setting it up.

Something that'd be funny (but also more work) is maybe an NPC in... say the Nymph... if you have a certain charisma score (high enough) telling you something like "Hey, maybe you'd like to work here..." haha... 

primaloath

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Re: IC Info on Proffesions and Delivery
« Reply #12 on: June 26, 2012, 06:54:25 AM »
A major problem is that Balcescu offers delivery jobs to places like the village of Barovia without telling people where these places are and what sort of danger they might encounter on the way. One of my characters still has a bag of letters for Mt Baratak, thinking that it was as safe as going to the fishing lodge because of the low payout, and did confuse the Midway Haven with (IIRC) the Halfway Tavern once, the latter being in an outpost between Vallaki and Krezk.

It would help for Balcescu to actually give directions or at least point to someone who can.
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Merrien

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Re: IC Info on Proffesions and Delivery
« Reply #13 on: June 27, 2012, 02:01:00 PM »
A major problem is that Balcescu offers delivery jobs to places like the village of Barovia without telling people where these places are and what sort of danger they might encounter on the way. One of my characters still has a bag of letters for Mt Baratak, thinking that it was as safe as going to the fishing lodge because of the low payout, and did confuse the Midway Haven with (IIRC) the Halfway Tavern once, the latter being in an outpost between Vallaki and Krezk.

It would help for Balcescu to actually give directions or at least point to someone who can.

Agreed.

Feronius

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Re: IC Info on Proffesions and Delivery
« Reply #14 on: June 28, 2012, 06:14:44 PM »
Agree, both with above quote and the original post.
I've been here fairly long and still likely don't have a clue about half of the work available.. let alone when my characters are suited for the job. (Either dangerwise or meeting the requirements.)