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Author Topic: White Stag  (Read 2456 times)

Aduial

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White Stag
« on: May 28, 2012, 02:11:08 PM »
It seems White Stags are being a bit more common around lately, i believe they are now part of every spawn of deers, i was simply wondering if   this is a wanted change or an error.

CuddleGutz

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Re: White Stag
« Reply #1 on: May 28, 2012, 02:24:22 PM »
I recently saw a spawn of 5 white stags, no regular deer in Dementlieu. Something does seem to be up.


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Misted_Horror

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Re: White Stag
« Reply #2 on: May 31, 2012, 12:00:09 AM »
Works based off the spawns. If someone doesn't kill the deer for a while, then every spawn iteration, they slowly build up to white stags, if I'm not mistaken.. works the same way as monsters/Dungeons.

CuddleGutz

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Re: White Stag
« Reply #3 on: May 31, 2012, 08:26:38 AM »
Ah, so perhaps my experience was due to there being no predators in Dementlieu and no wood to encourage using the horns for bows. I should have thought of that, but I don't think of them as "high spawn."  ;)


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HellsPanda

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Re: White Stag
« Reply #4 on: May 31, 2012, 08:33:10 AM »
High spawn mink!

CuddleGutz

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Re: White Stag
« Reply #5 on: May 31, 2012, 08:38:36 AM »
Now I want a progression of wilderness spawns like the Evolution of Man. From mink to badger to deer to boar and all the way up to worg/deep forest alpha! Someone more artistic than me, get on it!


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Nadezhda Popovici - anchorite of Ezra's Second Revelation
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monsinyana

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Re: White Stag
« Reply #6 on: May 31, 2012, 02:41:18 PM »
Now I want a progression of wilderness spawns like the Evolution of Man. From mink to badger to deer to boar and all the way up to worg/deep forest alpha! Someone more artistic than me, get on it!

Great idea

Would love the see the undead on the roads progress as well
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CuddleGutz

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Re: White Stag
« Reply #7 on: May 31, 2012, 04:04:41 PM »
Oozes and slimes would be less interesting, I guess. ;)


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tzaeru

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Re: White Stag
« Reply #8 on: June 04, 2012, 02:19:23 PM »
We need simulated national natural selection. Make a bunch of minks with random stats, see which ones are alive long enough to reproduce and manage to carry on their stats!

In the end, we'd probably wind up with min-maxed alpha wolves with 6 charisma and 24 strength. :roll:
« Last Edit: June 04, 2012, 07:07:13 PM by tzaeru »

Jeebs

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Re: White Stag
« Reply #9 on: June 04, 2012, 04:32:32 PM »
We need simulated national selection.

Natural selection? I was confused by this statement for a minute.  :lol:

tzaeru

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Re: White Stag
« Reply #10 on: June 04, 2012, 07:06:53 PM »
We need simulated national selection.

Natural selection? I was confused by this statement for a minute.  :lol:

Oh, gods. That's what you get for posting when ultratired. :lol:

For nations, I think Darkon would win.

Jeebs

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Re: White Stag
« Reply #11 on: June 04, 2012, 07:09:09 PM »
We need simulated national selection.

Natural selection? I was confused by this statement for a minute.  :lol:

Oh, gods. That what you get for posting when ultratired. :lol:

Hahaha, it's okay... once I read the rest of it, it made sense. I saw you were from Finland and assumed that English probably isn't your first language so I decided not to be a complete smartass/grammar nazi to you ;)  That being said, it is an interesting idea, heh... I'm sure implementing it would be way more work than it's worth in the long run, but it would certainly make for a fun experiment.
« Last Edit: June 04, 2012, 07:10:49 PM by Serillian »

Misted_Horror

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Re: White Stag
« Reply #12 on: June 04, 2012, 07:37:12 PM »
The spawns along the roads also increase. Hence when left alone long enough, Wolfweres and such appear. :)