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Author Topic: Lighting at night in some areas is too dim  (Read 157 times)

Lexica

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Lighting at night in some areas is too dim
« on: July 08, 2024, 08:58:14 PM »
As the title says. Some tiles at night are just impossibly dim sometimes, to the point that you're basically navigating with a black screen. I believe it has something to do with the phase of the moon, so new moons are like this?

I can already predict people telling me that this is immersive and it being unplayable just means I need to use a torch or something, but personally I think the quality of life here vastly outweighs the roleplay aspect. Further, I have played multiple characters with darkvision who I nonetheless still struggle to see in such areas with, without the use of a torch or magic light.

Leaving that particular argument aside though, even if you firmly believe that the immersion outweighs any practical issues, the screen is still black even on maps where this would make no sense, like The Mists - Vistani Camp. This is a map with a huge bonfire in it, along with various smaller cooking fires, and it still remains pitch black unless you're in a relatively tiny area.

I think it would be for the best if the night time darkness in these phases of the moon was toned down. At the very least, various maps that should sensibly be much brighter should be tweaked to be less effected by this.
Michelle Anciaux

apeppertoo

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Re: Lighting at night in some areas is too dim
« Reply #1 on: July 08, 2024, 09:36:15 PM »
I agree with this post. New Moon dark is, imo, a touch too dark. I've resorted to upping the gamma a little bit but that can turn day too bright, so it kinda stinks.
Mariah Parsons

Re: Lighting at night in some areas is too dim
« Reply #2 on: July 08, 2024, 10:20:30 PM »
+1/2

I just turn my gamma down too lol

That said, I think it should be brightened up or changed a little. If it is dark outside it should be. It is more thematic for characters to use torches and lanterns if they don't have 'dark vision' or 'low light vision'.

I would not make it so that torches and lanterns are useless however. Just enough that it isn't entirely obnoxious.
« Last Edit: July 08, 2024, 10:41:01 PM by The True Form of Giygas' Attack (Birdman) »

Vantes-

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Re: Lighting at night in some areas is too dim
« Reply #3 on: July 08, 2024, 10:42:00 PM »
This is a hard one for me. I actually really do like that sometimes it's VERY difficult to see (around Raduta is truly creepy during a new moon), and it feels very thematic. But I can also see it being debilitating for some.

I agree with Birdman that if an adjustment is made it should be adjusted only a little. Or maybe provide players with a light source that extends out a bit further?

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zDark Shadowz

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Re: Lighting at night in some areas is too dim
« Reply #4 on: July 08, 2024, 11:24:25 PM »
##Gamma 1.2

(I enjoy my legacy ring of resistance for its orange light glow, but glowing items had to be stripped out and darkvision/low light vision was doing flashbangs.)

Wilkins1952

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Re: Lighting at night in some areas is too dim
« Reply #5 on: July 09, 2024, 04:17:43 AM »
As someone who has vision problems. This is very much a thing where I struggle to see much of anything happening. Especially in combination of the fog effect (Which since EE seems to just be the worst thing ever) To the point I straight up disable it in every area I enter Would be nice to see all these areas updated to help out people that might struggle to see due to darkness and VFXs
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