Author Topic: Front gate or any gate in the city.  (Read 4490 times)

Avatar6666

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Front gate or any gate in the city.
« on: May 07, 2012, 10:21:57 AM »
Why is thier no chance for a rogue to open the front gate? Should it not be set high and be able to be picked? Just wondering my self.


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herkles

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Re: Front gate or any gate in the city.
« Reply #1 on: May 07, 2012, 10:31:34 AM »
Why is thier no chance for a rogue to open the front gate? Should it not be set high and be able to be picked? Just wondering my self.

Because the lock is not on the front? not to mention it is a gate, a very large gate. Not everything can be lock picked after all.


Elfric

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Re: Front gate or any gate in the city.
« Reply #2 on: May 07, 2012, 10:34:01 AM »
Also chances are its barred from the inside due to a heavy piece of lumber. It's the front gate of a city, not the iron gate at a church abby.
If you want in then use the stinky well.

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Avatar6666

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Re: Front gate or any gate in the city.
« Reply #3 on: May 07, 2012, 11:13:44 AM »
if that is so , why cant someone open it from the inside?


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Elfric

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Re: Front gate or any gate in the city.
« Reply #4 on: May 07, 2012, 11:32:34 AM »
:| Because it'd require more then one person... Or a caliban.

So i guess bother a DM for rp purposes, it was locked due to the mindset in Barovia is  "Barovian + Night - Locked Door= Death"

"You left the campfire back in the field. The entire grass field is on fire. Smokey the Bear is on the edge of the field, on his knees, sobbing into his hands."

dark_majico

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Re: Front gate or any gate in the city.
« Reply #5 on: May 07, 2012, 11:44:27 AM »
Unlocking it from the inside would only result in the guards trying to stop you anyway. I guess you could put an instant 20 point jump on OCR for that :P, open it all you want.

dutchy

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Re: Front gate or any gate in the city.
« Reply #6 on: May 07, 2012, 12:03:40 PM »
not to mention that your outfit would be known as the npcs see what your wearing.


if your high enough to pick a dc 50 lock then your high enough to take the sewers.
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BalorVale

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Re: Front gate or any gate in the city.
« Reply #7 on: May 07, 2012, 12:21:02 PM »
Then by this logic how does a Garda open it with a key? If it requires a team of men to open, how can one person do it with a key?

dutchy

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Re: Front gate or any gate in the city.
« Reply #8 on: May 07, 2012, 12:24:00 PM »
cuase by that logic we have to think about game mechanics, if that where the case if we implement lets say 2 ppl to open a gate.

then pc guards will never be around as there arnt always 2 guard pc's online.

or we can simply say they come out on patrol with the pc's who always come out of the citadel and city gate in numbers thus opening the gate.
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Gurdan- priest of the allfather, and current head of the silverhand trading company

Misted_Horror

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Re: Front gate or any gate in the city.
« Reply #9 on: May 07, 2012, 12:40:05 PM »
Funnily enough, always two garda NPC by the gate, come morning.

BalorVale

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Re: Front gate or any gate in the city.
« Reply #10 on: May 07, 2012, 12:44:25 PM »
If we want to implement a game mechanic, Do a Str Check and no keys. This would be more realistic if it was Barred shut.

dutchy

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Re: Front gate or any gate in the city.
« Reply #11 on: May 07, 2012, 01:20:10 PM »
oh gods not the realism thing again give it a rest.

if it becomes str based then ppl can break into the citadel wich isnt allowed without a dm and guards, mainly a dm present.

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Misted_Horror

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Re: Front gate or any gate in the city.
« Reply #12 on: May 07, 2012, 01:44:03 PM »
Doing something hostile against a faction -should- require DM permission. Just like anything involving a PC does.

dutchy

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Re: Front gate or any gate in the city.
« Reply #13 on: May 07, 2012, 02:09:43 PM »
exactly and for that reason gates cannot be str check based, you can use a str roll in a rp moment with a dm present if you want to use str to break the door.
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Norture

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Re: Front gate or any gate in the city.
« Reply #14 on: May 07, 2012, 02:21:06 PM »
oh gods not the realism thing again give it a rest.

if it becomes str based then ppl can break into the citadel wich isnt allowed without a dm and guards, mainly a dm present.



Shut up we need more realism. I demand a more realistic eating system where you die if you don't eat and drink. The Har'Akir drinking system needs to be implemented everywhere. And there needs to be a urination and defecation system. The best kind of gothic horror is the mundane of dealing with serious issues such as anorexia. Also if you eat too much you get fat. This is serious social commentary. Roleplay in the Post Modern Moment: A Critique of Social Modes as Depicted Through Character Projection.

Misted_Horror

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Re: Front gate or any gate in the city.
« Reply #15 on: May 07, 2012, 02:34:00 PM »
Norture, this is D&D not FATAL.

Norture

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Re: Front gate or any gate in the city.
« Reply #16 on: May 07, 2012, 02:50:43 PM »
Plebes don't understand art.

D&D is the perfect platform in which to project modern society's anxiety regarding race, gender, and social status. In fact, certain creatures are inherently imbued with stereotype. In this sort of social projection, the gate into the city represents the anxiety between the rich and poor. In Prisoners of the Mist, this is a juxtaposition between the haves of the landowners and the haves of the outsiders. It is commonly said that outsiders have a perspective that the wealthy do not, the Outskirts is a manifestation of this story. The gate is the barrier between these two worlds, artificially maintained to try and support social norms. It's not easy to pick the gate, it's like this for a reason. It would harm the artwork if you could subvert it simply. Having to sneak under the walls through the sewer is part of the piece.

BalorVale

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Re: Front gate or any gate in the city.
« Reply #17 on: May 07, 2012, 02:53:33 PM »
Why can't it be more realistic? In D and D It is five people around a table discussing realistic reasoning and decision making to solve strange and fantastic problems. Example:

Four orcs await on the other side of a large ravine, there is a narrow bridge dividing it, the adventurers are on the other side. They can Red Dead and just hack the orcs to pieces, but the Rogue of the party decides that she would instead like to cut the rope, a logical decision.

Now DM's cannot always be present, but shirking adding new content to make it more realistic because it will be "Too Hard" Is a shaky argument at best. This is Ravenloft, Peer inside the "Book of Vile Darkness" and you'll understand just how twisted and evil it can be, and the more realism the more terror.

Misted_Horror

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Re: Front gate or any gate in the city.
« Reply #18 on: May 07, 2012, 02:54:53 PM »
If that's the case anyone even within 30ft of the gate at night should be shot on sight unless they are wearing a garda uniform & if in more numbers than 3, a horn be blown to signal a raid against the citys walls. Realisms a bitch, aint it?

Purist

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Re: Front gate or any gate in the city.
« Reply #19 on: May 07, 2012, 02:57:14 PM »
Do not complicate unnecessarily. Those are "main gates". As you may notice, they have towers at each side of each gate door. Making up, perhaps, for a gate house. There may be many mechanics to make it get opened. Somethings, unfortunately, have to be ignored due to mechanical and personnel limitations.

Misted_Horror

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Re: Front gate or any gate in the city.
« Reply #20 on: May 07, 2012, 02:59:49 PM »
Otherwise, I request every plot-locked door be able to be opened because I have the ability to do so via game mechanics. >_>

dutchy

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Re: Front gate or any gate in the city.
« Reply #21 on: May 07, 2012, 03:10:10 PM »
norture kiss my dutch wearing wooden shoe "donkey"   go stand in the outskirts arms crossed looking all fonzie   


as for the realism  if you people truly wanted realism there would be more natives cause you should see more natives then outlanders or elves or dwarves or cute little halfers or lesbians (yes i pulled that card out of the hat to) or less magic wielders  or less magic wielders openly  or less rich characters that have enough funds to buy themself a country.

but instead it is how it is cause it is a game within a game there are limits and reprocutions to anything added to the game within the game could be bad for the server's numbers.

you want to have realism  look out of your window look for the nearest tree,cop,person,park.          and cut the tree,tell the cop he has no busnis beeing there doing what he does, run up to the person saying hello or ask him to join you on a wild adventure to catch bigfoot, set up your stall of items and sell them
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Norture

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Re: Front gate or any gate in the city.
« Reply #22 on: May 07, 2012, 03:15:14 PM »
Vallaki is a metaphorical piece about the Hausmannization of Paris. Don't be fooled by the dirt, grime, and poverty of the city -- this is a metaphor for the moral bankrupt nature of the new city. It is very superficial, the city is full of facades you cannot enter. In fact, you cannot enter these spaces because you are the displaced prolitariate, moved into the outskirts. Outlanders capture the shock of the new city. People, strangers to their own home. It is important to keep in mind one of the prime motivations for the Haussmanization of Paris was military and surveillance purposes. Thus the outlander, the prolitariate performing jobs for the bourgeoisie. Delivery quests can be likened with the role of the laundress, whose job was to take laundry from the city to the outskirts where it would be washed and dried, and then returned to the wealthy. The outlander takes jobs where he can, and is always watched with distrust when he is in the city. Dungeoning represents rag-picking, where outlanders wear the cast-offs, the abandoned garbage. This is especially reinforced at low levels where players literally pick through garbage in the sewer.

Again, this is how the gate ties into the art piece. You can't remove the gate without changing the perception of surveillance. It ties into the aspect of the police and populace being untrusting of your presence.

BalorVale

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Re: Front gate or any gate in the city.
« Reply #23 on: May 07, 2012, 03:33:09 PM »
If that's the case anyone even within 30ft of the gate at night should be shot on sight unless they are wearing a garda uniform & if in more numbers than 3, a horn be blown to signal a raid against the citys walls. Realisms a bitch, aint it?
No, Realism is welcomed, because for a game that preaches player created stories, we seem to need to rely on DMs for almost everything. If you give the power of realism to the players you can create new stories. Which is the point.

Norture

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Re: Front gate or any gate in the city.
« Reply #24 on: May 07, 2012, 03:40:32 PM »
This mentality ties into why outlanders are welcomed into Krofberg. The outlander belongs to Krofberg, the suburb outside of the city. It is a commentary of the modern treatment of the lower class, that they are continuously shoved aside and removed as being undesirable. Referencing the laundress once more, the work is sent out of the city to distant suburbs. Similarly, bounty hunting represents the modern capital-driven economy where factory production replaced the economies of the quartier. You can't have a conversation around the Hausmannization of Paris without bringing up the economic system destroyed along with it. The new spectacle of the city, the splendor of the new storefronts, the new trend of window shopping. Looking for the sake of looking. Along with the spectacle came new trade, new items, new distractions. Consider the draw of the Orient, the new Japanese prints flooding the market at the time. Outlanders who bring in artifacts are partaking in the system of the spectacle.

To put this into context of the gate, the gate defines the new city space and guards the boulevards of the new city. By locking it at night, it reminds you that despite the superficial openness of the city, it is still a highly guarded entity. At night, the lower class is simply not trusted.

Oh hey class ended, forget this.