A few different times tonight there seems to have been somewhat of a gameplay issue involving listen checks, or just the 'aggro" radius" of monsters . The locations were:
Itu Skoven - Start a fight with one Ancient Treant, ended with a steady stream of about 8 at a time.
Salamander Cave - Pulled a group of 2 Salamanders away, ended up fighting about 13 different creatures in less than a minute.
Blaustein cave - Got to the end of the walkway, and what started with 3 Reavers turned into everything up to and including the Huge Water Elemental at once.
Dementlieu, Quartier Marchand - Got off of the boat from Blaustein, immediately caught by 1 small bounty and two bullies/thugs. Within a minute (mind you we were blocked at the docks and quickly surrounded) it was 2 Gangleaders and a mix of about3-4 Bruiser/Axe Murderer bounties and their cohorts.
Typically I don't mind a good fight, especially since its always in a group with some sort of buffing going on, but in all of these locations it made the dungeoning next to impossible, not to mention very long seeing how as a rest was needed after every pull.
-Edit-
Not saying that the actual strength of the monsters is off, we have done these places before and found them appropriate for the level range with a decent sized/built party. But the sheer number of enemies blocking either your escape route or simply mobbing you until you die makes for a pretty annoying adventure.