Rather than having to change a whole script it is possible to fix this problem on your own if it is a large bother to you. If you change the way you denote emotes to *this* or ::this:: or something else you can think of then the action will not activate. What I do is use the ** and then when I want something to happen I add the [] inside of the emote:
*looks around for a moment and then [sits] down in the grass*
This solved the problem for me, I hope it can help.