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Author Topic: Deliveries Gone?  (Read 2402 times)

HoshaZilo

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Deliveries Gone?
« on: January 29, 2012, 04:28:51 PM »
As part of the new reset did you mean to remove deliveries? Or is this an unexpected bug?

HellsPanda

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Re: Deliveries Gone?
« Reply #1 on: January 29, 2012, 05:15:39 PM »
takes time for them to rebuild, but they where in there earlier today

Soren / Zarathustra217

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Re: Deliveries Gone?
« Reply #2 on: January 30, 2012, 10:40:22 AM »
I've reworked the conversation a bit so might be that you just have to locate it in the conversation. What is your OCR for Barovia though? I've also tweaked it so that high OCRs won't be trusted with deliveries. I'm a bit unsure if it'll be too unfair, but it makes a lot more sense that way.

MadMage99

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Re: Deliveries Gone?
« Reply #3 on: January 30, 2012, 12:07:12 PM »
I propose we add in a counter point then to balance it. Smuglaries, only for High OCR characters, to be started in the Drain. smuggling illegal contraband to various shadey places. perhaps they even pay better, After all if the garda catch you with boom boom powder, your gonna have a baaaad day.

Lucadia

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Re: Deliveries Gone?
« Reply #4 on: January 31, 2012, 08:50:05 PM »
New player here, but guess have to start somewhere with input..

I started playing around this weekend [friday?] I think, trying to play various characters. When i was finally satisfied with what i wanted to play, my starting OCR was 12, which would not allow a new player to start the delivery quests.

Dm was kind enough to let me make a rebuild though, so i could do the quests and learn more about the mod. (unfortunately my rp partner that is playing my sister was not happy with my last name being different with the remake, so made a new character  :evil:).

LackofCertainty

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Re: Deliveries Gone?
« Reply #5 on: February 01, 2012, 08:59:30 AM »
I've reworked the conversation a bit so might be that you just have to locate it in the conversation. What is your OCR for Barovia though? I've also tweaked it so that high OCRs won't be trusted with deliveries. I'm a bit unsure if it'll be too unfair, but it makes a lot more sense that way.

(from the perspective of a relatively high ocr character who had done a good bit of deliveries before the change)

I'd prefer if he had an internal reputation system going on, rather than straight up OCR.  From the native perspective travel is dangerous as hell, so I imagine a trader would get a "as long as they can get the job done" mentality.  Maybe he only gives out cheap deliveries till you've proven yourself to him?

Who is a trader going to trust to actually survive taking a package through crag-cat infested mountains to Dvergeheim?  The 18 cha barmaid native who's never left the city, or the 6 cha brute dwarf?

Springer

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Re: Deliveries Gone?
« Reply #6 on: February 01, 2012, 09:53:21 AM »
He may also not trust the dwarf because due to lack of charisma he seems suspicious to him, So who would guarantee that dwarf wont just steal the goods and will never be seen again.
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LackofCertainty

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Re: Deliveries Gone?
« Reply #7 on: February 01, 2012, 06:02:32 PM »
He may also not trust the dwarf because due to lack of charisma he seems suspicious to him, So who would guarantee that dwarf wont just steal the goods and will never be seen again.

Which is why I say limit high-ish ocr people to the less valuable jobs. (at least until they prove themselves)

I realize that barovians are xenophobic, but I feel like not dealing with high ocr peeps makes more sense in the more "down to earth" jobs. (like the fishing dock worker occupation that was just added)  It seems odd to me that my dwarf has a regular working relationship with the trade guy (Thord makes boots and bags for him) but he won't trust my dwarf to carry mining equipment up to Dvergeheim.

ICly, I guess I just have to accept that the trade guy is a typical xenophobic barovian.  He'll buy stuff off of my dwarf, but he doesn't trust him out of his sight with anything valuable.

(train of thought action)

What if the trader let high ocr people do the jobs, but made them leave "collateral" with him.  (aka a 100g delivery mission would require a 50g deposit in order to accept the job)  Make the collateral scale down based on how low your OCR is, with "normal" ocr levels only requiring like a 5g collateral.  Native characters would straight up not require any collateral to help drive home the xenophobic nature more.  (I am reminded of the Ogre DM event during the new character week, where we got the barovian PC to haggle with the ox-seller to get a deal on the herd)
« Last Edit: February 01, 2012, 06:04:51 PM by LackofCertainty »

Soren / Zarathustra217

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Re: Deliveries Gone?
« Reply #8 on: February 02, 2012, 03:38:20 AM »
I'd honestly rather add delivery jobs for high OCR characters to the Drain. Handing over people a package to take it somewhere takes some trust in the person you hand it over to.

Mark Johansen

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Re: Deliveries Gone?
« Reply #9 on: February 02, 2012, 10:09:56 AM »
I'd honestly rather add delivery jobs for high OCR characters to the Drain. Handing over people a package to take it somewhere takes some trust in the person you hand it over to.

maybe create add an escort task so an npc joins your party and you are to escort her to some place for safety.

Sharauvyn

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Re: Deliveries Gone?
« Reply #10 on: February 02, 2012, 10:19:34 AM »
I'd honestly rather add delivery jobs for high OCR characters to the Drain. Handing over people a package to take it somewhere takes some trust in the person you hand it over to.

maybe create add an escort task so an npc joins your party and you are to escort her to some place for safety.

 That sounds like fun, with one potential problem. If you decide to take the trip alone, encounters that you can easily best will still tear apart the one you are trying to escort.  Have you ever tried defending an ox against a pack of wolves? Five wolves, any one of which you can kill in one round and come out "barely injured" after defeating the whole pack, but yet your ox is dead because they managed to do 17 hp damage to it in less than the round and a half it took you to kill them all.  (To say nothing of the AoO's it draws if it tries to run away.)  And they know exactly who to go after between the ox and your level 12 ranger who's doing the killing. :P  Great idea, but it sounds more like a  DM plot scenario to me than an automated quest.

Mark Johansen

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Re: Deliveries Gone?
« Reply #11 on: February 02, 2012, 10:43:19 AM »
I'd honestly rather add delivery jobs for high OCR characters to the Drain. Handing over people a package to take it somewhere takes some trust in the person you hand it over to.

maybe create add an escort task so an npc joins your party and you are to escort her to some place for safety.

 That sounds like fun, with one potential problem. If you decide to take the trip alone, encounters that you can easily best will still tear apart the one you are trying to escort.  Have you ever tried defending an ox against a pack of wolves? Five wolves, any one of which you can kill in one round and come out "barely injured" after defeating the whole pack, but yet your ox is dead because they managed to do 17 hp damage to it in less than the round and a half it took you to kill them all.  (To say nothing of the AoO's it draws if it tries to run away.)  And they know exactly who to go after between the ox and your level 12 ranger who's doing the killing. :P  Great idea, but it sounds more like a  DM plot scenario to me than an automated quest.

As the server allready do changes to the ai handle it would be no biggy (i assume) to ignore the npc and only go after pc and if the pc is killed the npc would automaticly die? or we could implement the same death system for the escort npc so they will go to -10 and die to give the pc an chance to heal the npc.