I said I was done with this thread, but you know I just couldn't stay away.
First off, I'm happy to see that some people and even some devs support the idea. (at least in theory) After the first page or so I was starting to think I was the only one who doesn't like the degannwy drug dealers.
As iconoclast menioned earlier, barkskin is not a do or die spell. Most players have easy access to +1-2 nat ac amulets, so really it is a quibble of 1-2 ac. (that's 5-10% less chance of being hit) Just today, my monk got into a group of four and went to some dungeons that I honestly didn't think we were going to make it through. We had a Bard, a Fighter, an Archer (rogue) and me. Three meleers. (greatsword using bard, sword and board fighter, and flurrying monk) Of the four of us, the only person who used barkskin potions was our bard. We managed. There were a couple close calls with the greater dire spiders, but we managed. No deaths, and a full clear of max spawn spiders.
When people talk about absolutely needing barkskin, I feel like it's mainly in a solo'ing perspective.
MY words were that there are situations when people arent capable to group. Such as...
Six people are online one of them is Lawful good paladin which hates orcs and calibans, other two are calibans, two others are evil necromants and one is CN mercenary without any morals who enjoys killing.
The only way for that paladin to group is to do it completely OOC, so unless he logs off he ll go to solo (considering he wants to dungeon).
Its just sometimes even if there are people online there is a little reason to party with them unless you want just OOC dungeon red clicking (but there are better games outthere designed specifically for that kind of time spending) Your characters cant be accepting of anyone. In some setting dwarves hate elves, in faerun allmost all of the surfacers wont go anywhere with a drow and so on and so on.
Of course its timezone dependant the more people play the more variants there are to find chars fitting to group with your char.
The core of this post is that you are saying "Sometimes people are forced to solo." That is fine. There are no rules against solo'ing on this server. However! The devs have clearly stated that they balance the game for party play. If your arguement for not removing barkskin is that it would ruin the balance for solo play, then it is not a valid argument for the server. There are plenty of other reasons you can support for why barkskin shouldn't be removed (in fact I listed some of them back in the first post) so choose one of them to raise you flag on. : )
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Not to mention that those in favour of the removal of these potions are the ones that absolutely have no use for it. Sorcerers and wizards. You reach level 9 and you are basicly set, to overcome anything that an even leveled duo or trio of meleers will likely have major difficulties with.
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I have two characters that I actively play at the moment. One is a melee combat sorc/RDD who constantly packs at least 10 barkskin potions to give her decent ac. The other is a monk who currently doesn't have any barkskin potions, mainly because I'm just a little sick of them. (having said that, he just earned a good bit of money tonight, so he's probably going to buy them anyway, because he needs all the ac he can get)
Both of my charactes use/will use barkskin potions heavily. If they are not removed from the game, I will probably carry a stack on both of them bare-minimum. Removing them from the game will not somehow magically make my character stronger while everyone else gets hurt by the change. There is no giant conspiracy here, just my feelings on a specific aspect of the server.
One last thing.
This whole thing sounds like crying from the original poster about being able to sell potions. I think that was their whole reason to create this. That's a pathetic reason to call for the removal of something.
This post reads like a big middle finger to me, personally. (which I guess it was clearly meant to be, since I am the original poster of this thread)
I guess I have three things I want to say in response:
1. My herbalist character is a level 6 (just dinged today) monk. I can barely make cure-moderate wounds pots. By the time I am able to reliably get barkskin mats, I will be able to make: A. Haste Potions and B: Cure critical wounds potions. I don't know about you, but I think those are bigger money-makers, myself.
2. I very plainly listed my reasons for why I personally dislike barkskin potions, and what I think both the pros and cons of removing them would be. I supported my side, but at the same time tried to honestly bring up the counterpoints to it. Once the thread got going, I then switched into posting my personal opinions on the subject, because there were plenty of people to carry the torch for the other side. I'd like to think I did my best to make a decent discussion thread, and I'm sorry if you disagree.
3. Your post makes me think that you are a [insert a not very nice word here].