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Quote from: herkles on January 13, 2012, 07:41:38 PMwhat is all fixed/added with this particular patch btw?- baseitems.2da - added DOA Baseitem Models 2.0 (DOA team), dyes are not included - torch enchant AC type changed from none to shield - creature skin is now unaffected by ILR, will always have zero cost - whip can be dual wielded (Ben Harrison) - helmets now can utilize model numbers up to 100 (NWNEnhanced team) - Tower shield base item cost changed from 100 to 1000.
what is all fixed/added with this particular patch btw?
we're looking into the 1.70 unofficial patch. I don't know how much of it will end up being implemented yet, though
Quote from: Bluebomber4evr on January 18, 2012, 03:54:17 PMwe're looking into the 1.70 unofficial patch. I don't know how much of it will end up being implemented yet, thoughI imagine implementing the 1.70 patch is harder than it sounds, because so much of the PoTM hak would override the patch and would have to be changed not to do so. Is that correct or am I mistaken?
afik any changes to whips are likely to affect pistols as well.Meaning dual-wielding pistols.
Quote from: The Inquisitor on January 18, 2012, 04:00:44 PMafik any changes to whips are likely to affect pistols as well.Meaning dual-wielding pistols.
....Can we have dual wield pistols?
Quote from: HoshaZilo on January 18, 2012, 06:43:26 PM....Can we have dual wield pistols? You'd have to dual load them too. Double the trouble.
Quote from: Nemien Callishan on January 18, 2012, 08:34:04 PMQuote from: HoshaZilo on January 18, 2012, 06:43:26 PM....Can we have dual wield pistols? You'd have to dual load them too. Double the trouble.Twice the possibility of catastrophic failure!