It has nothing to do with the money (as said, easy enough to get). Nor does it have anything to do with not wanting to play with others. And I am sorry if some people are jerks and abuse their Familiars or harass others with them. Welcome to Online RP. A lot of people are asshats. Nor does it have anything to do with not being able to summon something else to fight for you. Hell, the Dev's didn't even make it a full corpse...just 0.5 pound remains when it dies. I know...I tested it. Inadvertantly, as the beast did what it always does...runs off on its own.
No...what it is about is ONE MORE DAMN INCONVIENCE to actually wanting to log on and go play. Its one more PITA to have to deal with, yet another obstacle to actually having FUN. Now every Druid, Ranger, Wizard, and Sorcerer has to essentially babysit an uncontrollable NPC if they want to use it at all. Or resort to essentially OOC actions like Unsummoning. Otherwise, the computer-controlled micro-brain rushes off into the jaws of everything you come across and dies. Familiars and Animal Companions were actually useful before. Now its just one more bit of drudgery. Hell, the thought of someone running off with the remains of my Familiar or it ending up in the middle of an area I can't get back to without it is so chilling I may never summon it again at this point.
And why? Because other people were jealous? Because 1-2 of them were overpowered? Or because a few asses abused them? Seriously. Between the pointless nerfs every so often, the Fatigue system, the XP system, and the obviously skewed "random" number generator (which makes me want to bash my keyboard and ragequit sometimes), this could just as well be a chatroom as opposed to a fantasy action RP game. Or its getting there, rather quickly.
Plus, the original point stands. Did Rangers and Druids really need a nerf? As well as EVERY Wizard and Sorcerer? Or just the one's that chose to use 1-2 overpowered familiars?