Holy sh...rinkwrap.
I tried it out - with a WEAK animal companion.
A hawk. One that i rarely see being used.
So, at the level the companion becomes available, it is insanely fragile. To a degree that makes it almost useless in combat. And by "almost", i mean "completely".
At this point i started to think and to experiment. Yes, besides combat, the companion is still usefull. But as soon as combat starts, wich usually comes surprising with a companion that you do not want to have in a fight, one looses precious seconds to dismiss it or to send it away - which is hard enough with the commands. In addition, an opponent that suprises you usually is a serious threat anyway and protecting the companion means that an average opponent suddenly becomes really dangerous. A few lost combat rounds in the beginning make all the difference.
I would consider it better that a defeated companion does not simply die, but instead flees to lick his wound. Just because the requirement to protect the companion consumes MUCH more time and attention. This almost only makes sense it the character switches to a supporting role and the animal is left to do the fighting.
Apparently, this only makes sense if the companion is strong in melee.
I expect the already rare, combat-weak companions to disappear almost completely now, since they are even more limited to a role playing element.
Was that intended or did again someone just consider the combat-oriented companions to be over-powered and nerfed the weak companions in the same procedure?
I have the comfortable situation of having reactivated a ranger after more than 3 years now - at the same level and now i see the effects of the changes in the meantime.
There are quite a lot of changes - to many spells, to the companions and so on. The result is that altogether i have the impression of a decrease of effectiveness of... well... it feels like 25-30%. Adapting tactics only helps you so much - i thought the tactics i used 3 years ago were not the worst, and still i am receiving lessons in humility in situations i could handle in the past all the time now. At the same time, elements that compensate for that loss seem to be rare - only parry comes to mind.