I'll toss in some input here I think, in the form of an Interview with an AMPC
Who do I play? I am currently playing an AMPC Werewolf (With a 2 week life spawn)
Why do I play him? Because I want to help contribute to the Roleplay Story and Fear Element of the server's Old Night.
Where is my AMPC? Typically in wolf form he roams the area between the North Western Farms and Constantines Fishing Lodge.
How Often is he there? Almost every in game night that I am online. A total of about 6 or 7 nights so far, has he "Wolfed out" and roamed looking for victims.
How many Victims has he found? In his current travel path , he's found only 2 other PCs (one of whom is my IRL friends pc). They were both Mid Level. We fought a bit, and got some good RP out of it. Then they ran away to the temple. Haven't seen another PC out there since. In total he has killed 0 People. Maimed 3 (Number 3 was in Outskirts)
Why would he go to the outskirts IC? I've taken him to the outskirts each night if he has gone from hour 18 to hour 3 without finding a single person. Wolves gotta eat...
Why would he go to the outskirts OOC? Boredom. The character only has 2 weeks in game, so I want to make the best of them and help spread some fear. Wolves are territorial however and dont often roam very far from their hunting grounds. I dont want to waste his 2 weeks in an empty area, when I can spread some fear a few areas over.
Who does my wolf typically see in the outskirts at night? Each time I have seen High level characters usually between level 10-18. There's sometimes one or two low level characters who are standing close to one of the higher level ones.
What happens when my wolf arrives Of the people there, about 10% of the mid-high levels will rp some caution and go indoors when they hear my @voice emotes. About 20% will stay out of curiosity, but still appear cautious. The other 70% will draw their weapons and start screaming to "Go away or I'll kill you" or "Go away or be destroyed." Then I send my wolf out of stealth and offer some descriptive emotes about him drooling, growling, ect. He'll pick at target and charge it to attack.
What about when he attacks? He'll strike and land 1 maybe 2 blows on his target. Then he's beset upon by the higher level pcs present and within the blink of an eye become 'Badly Wounded.' Naturally, he'll turn to flee. Most High Level characters will break off the attack and often send a tell asking if I got away okay. Some high levels will chase as far as Constantines Lodge from the Outskirts hoping for the kill. Most low levels will wait until the next day and then RP trying to track him and follow him (I respond via stealth mode by leaving marks for them toward where he went).
So he has to run away seconds after he attacks every time? Yep! Sure does! There has only been 1 encounter where he got to put up a good fight, then flee into the night. That encounter was also the only one that occurred north of the Outskirts.
How many times have you died from this? Only once. In most cases I escape, although one person did chase me across the world to kill me. After killing me, I was taken to the Temple where the pcs gathered in a circle to try and decide what to do with me. While I was on the ground, a random pc entered the temple and revived me. This caused a seen of chaos as they circled my terrified barovian and shouted curses about him being a lycan. In a last ditch effort to survive, he jumped out a window and ran off into the woods. (Turned out to be a very fun and rewarding rp).
So how have you avoided death or capture since then? Well, I have him stick more to his territory and avoid the outskirts when at all possible, because he knows that last time he went there it all went to hell and he got beaten up by a very powerful monk. Of course, this is the option that equates to less roleplay as there are long expanses of time where no one goes away from town.
How do you feel about the lack of encounters on the roads? Its a double edged sword really. It means that we are doing our job enough to keep low levels indoors, but at the same time that leaves mostly high levels to torment, which I simply can not compete with. So I'll wait until that one golden moment where a low-mid level party come across my path and try to get as much rp as I can out of it. Yes that means many hours will pass where I sit around bored, but thats okay. I dont mind because that one golden moment of rp will make all the hours of waiting around worth it.
Would you play an MPC again and how would you deal with high levels? Absolutely! Although I think next time I will request a very high level one but with only a week long lifespan. I'd make him specifically to prowl the places high level people gather at night and try to give them hell. When I see low levels, I'd give them some scary emotes, maybe a chase but over all let them live/escape without any real harm other than psychological. High levels on the other hand, would be made to be frightened.
Do you really think that would have an effect? Yes and no. Some high levels would hopefully see that there are some creatures of the night even they should be afraid of. Others will see it as a challenge they must overcome. Either way works out to be great role play however. For the people who want horror and fear, they would have it. For the people that want to try and be the hero, they could team up and track it down, then kill it permanently so they can have their glory. I think a mpc for this purpose would be a lot of fun for everyone.
How would you make sure you weren't griefing high levels? Well, with a higher level monster comes his ability to hide better and more health/ac to live longer. This means more time I can spend emoting and roleplaying before eventually having to flee off into the night. Currently, when I show up I have to be as quick with my typing as possible because im thinking "Okay, if this guy hits me even twice I will be at badly wounded and have to run away." With the ability to do this, I can also spend more time allowing them the opportunity to flee into the temple or other nearby building. This way those who don't want to deal with a fight can get away and those that do can still have theirs.
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Okay so bare in mind, these are more observational than they are anything else. This is just what I've noticed in my short time so far with an AMPC. I would like to say though that I have been having a very good time playing Dimitri and I look forward to continuing his story to its conclusion. Also please don't any of that as complaints, for I really don't have any bad emotions so far as an MPC. I've been able to at least give a few people the gothic horror element and that alone has made it a rich experience so far.